Mem Class Combinations - Collector

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Introduction

This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:

  • A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play
Rating 1 2 3 4 5
Mode and short Explanation Baby mode:
can be played with very low effort
Simple mode:
requires attention occasionally, but mostly works out without big efforts
Normal mode:
requires frequent attention to the game and regular interactions
Hard mode:
requires deeper understanding of the game mechanics and constant attention
Extreme mode:
requires permanent attention and many challenging decisions come up often
  • A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
Rating 1 2 3 4 5
Synergy elements The two classes don't offer skills that give an overall improvement together. The two classes have very limited possibilities to improve the player's life compared to a mono class player The two classes have several skills which complement each other The two classes have several skills that fit together and that provide very strong stats or other effects The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills

Additionally, there will be a short discussion about advantages and disadvantages of the combination

Main/Mem Class: Collector

Collector/Blacksmith

Mem Combination Evaluation: Collector/Blacksmith
Difficulty: Synergy:
Advantages:
Disadvantages:
Discussion:
Standard Gear Choice

Collector/Alchemist

Collector/Ranger

Collector/Knight

Collector/Sentinel