Mem Guide
Revision as of 04:49, 6 July 2021 by GrumpyGecko (talk | contribs)
Mem preparations
mem requirements:
- Less than 4000 weight in stock
- no running auctions (neither as seller nor as buyer)
- no sell orders running in exchange
- not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.
The mem process itself and actions in the first few hours after mem
direct effects after mem:
- HP is set to 0. You can’t go questing instantly, because not enough HP for that
- your liquid gold is set to 0. what you had before is lost
- you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice.
- all visible or invisible counters are reset:
- you can do 5 arena fights again, even if you did 5 before meming already at this same day
- you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes
- adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.
- previously active alliance bonus buffs are removed without replacement
- even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you leftr one, you can directly join a guild again after mem
- smuggler conspiracy buff is cleared: you don’t have the debuff anymore: denying another castle switch for 7 days
- A timer in your /effects starts, running 90 days. This is the time you need to wait until you can /mem again. Example timer:
⏳New life enthusiasm ⏰89d21h23m
- Note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown).
E.g.: ⏳New life enthusiasm ⏰45d22h40m -> rounded to 46 days. Costs of mesmerized potion: 46days * (2💎/day) = 92💎
- /mem gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A /mem player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…).
Level 20 to Level 30
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:
- Alchemist: “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22
- Ranger has two relevant skills for increased XP gain:
- “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24
- “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.
Example quest type: 🏔Mountain Valley 4min 🔥 Watch out for landslides.
- Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20
- Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.
- Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22
- Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP. /skill_prt unlocks at L24
Example trader message:
You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168.
To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.
- Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.
- BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play