Mem Class Combinations - Collector
Contents
Introduction to the grading scale
This page is meant to discuss every single mem-class combination, that is possible for the main (/mem) class "Collector" with all five other possible /mes-class options. There will be two grades for each combination:
- A potential effectiveness/synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
| Rating | 1 | 2 | 3 | 4 | 5 |
| Potential effectiveness | The two classes don't offer skills that give an overall improvement together. | The two classes have very limited possibilities to improve the player's life compared to a mono class player | The two classes have several skills which complement each other | The two classes have several skills that fit together and that provide very strong stats or other effects | The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills |
- A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play.
| Rating | 1 | 2 | 3 | 4 | 5 |
| Mode and short Explanation | Baby mode: can be played with very low effort |
Simple mode: requires attention occasionally, but mostly works out without big efforts |
Normal mode: requires frequent attention to the game and regular interactions |
Hard mode: requires deeper understanding of the game mechanics and constant attention |
Extreme mode: requires permanent attention and many challenging decisions come up often |
Additionally, there will be a short discussion about advantages and disadvantages of the combinations.
Collector/Blacksmith
| Mem Combination Evaluation: Collector/Blacksmith | |
|---|---|
| Potential effectiveness: 5 | Difficulty: 3 (normal) |
Advantages
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Disadvantages
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| Discussion This Mem-Class-combination is perfect for players who want to work on getting gear and who want to be involved in every step of this gear creation process. From focusing to quest at certain times and places to farm parts, over stock management, because every Collector naturally finds gigantic amounts of resources which can fill up the inventory quickly, resulting in a lot of time spent to organize the inventory. And questing with full inventory means that there is no loot as quest reward. So that is always an aspect that needs to be taken into consideration. Eventually the resources need to be sorted out or need to be slowly refined to more useful resources (Bones-> Bone Powder, Iron Ore + Powder -> Steel etc.). Another aspect is that you can't quest randomly as Collector. You always need to make sure to be around your phone during specific hours of the day to farm the relevant items there. But not only the questing can't be random anymore and needs to be planned well: preparing the actual gear craft means investing heavy amounts of your mana to prepare everything.. The craftbook will fill up quickly with frames, molds, later Quality Cloth.Until L50 and starting on a guru spec, the maintenance mode in the shop should be enabled. between L30 (when you unlock your BS skills) and L50 (when you start working on your guru spec). This will certainly unlock a few gear craft recipes too, over time, because repairing gear in a shop can randomly unlock the recipe for the shop owner. A tip about preparing crafts: Start organizing the resources for a specific craft a while before all the parts and recipes are actually found and brought together, because many craft preparations need a lot of mana which can't be provided at once. | |
Standard Gear Choice
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Example skill tree
18: Robe Armor Mastery /skill_rm 18: Blunt Mastery /skill_blm 16: Gifted Pathfinder /skill_gp 15: Collection /skill_cll 15: Work to standards /skill_ws 15: Blacksmith's wonders /skill_bw 15: Natural Talent /skill_nt 10: Educated Technician /skill_et 6: Crafting /skill_cft 5: Perception /skill_prn 5: Quality Craft /skill_qty 5: Armor Mastery /skill_am 4: Off-Hand Mastery /skill_ohm 4: Broker /skill_br
Example skill tree of a lL76 Collector/Blacksmith. Short overview about the skill tree ideas:
- Obviously, no "Smart Explorer" is skilled, because that brings next to zero bonus on higher levels. That's 12 SP saved for other things
- All important skills concerning loot gain from collector (Collection, Perception, Gifted Pathfinder) and concerning crafting as BS (Crafting, Educated Technician, Natural Talent, Quality Craft, Blacksmith Wonders, Work to Standards) are fully skilled.
- Even though all these tool-skills are skilled, there are enough SP to skill one Armor Mastery (Robe Armor Mastery) and one Weapon Mastery (Blunt Mastery). Going full Collector and going fulll Blacksmith at the same time is possible, while still maintaining points for stats.
- This /class example completely skips "Picky Eater" and "Mighty Golem" skill. The creator of this points distiribution tells, that there were found other ways to deal with excess resources: distributing to all guild members to use the gnomes daily and in addition for the sentinels to feed the trader and secondly: permanently working on refining resources. Never letting it stack up to over thousands. I'm sure this requires a lot of time investment not only by the Collector/BS of this example, but by multiple people who all found a strategy together how to use it all.
Collector/Alchemist
Collector/Ranger
Preamble: this is potentially be nerfed in future!
| Mem Combination Evaluation: Collector/Ranger | |
|---|---|
| Potential effectiveness: 5 | Difficulty: 5 (extreme) |
Advantages
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Disadvantages
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| Discussion This is certainly one of the most challenging mem-combinations out there, due to the immensely high stamina gain. Personally, I'd say you need at least a maximum amount of 15 stamina, to play this as a very active player.with the maximum PN on L8 (45min/stamina), this lasts 11.25hours. But don't forget the very high amount of quests regenerating stamina on top, making it difficult to lower the number of currently available stamina. A bit of a buffer is very useful for this. Of course I'm a bit biased because I play it myself, but I like how it is really not just straightforward easy pressing of quest and setting for battle when going afk. Almost every action as Collector/Ranger needs to be thought through and weighted against other options (Aiming vs. Questing; using bows with much better stats vs blunts and eventually less interference with PN; questing down stamina vs gaining full PN bonus; ...). I consider this highly interesting. Furthermore: to fully profit from the class choice, you can't just go questing whenever you have time to quest in RL. You need to focus on which times and places to quest are making sense for your current goals in terms of loot gain. This is not specific to this mem-class-combination, but certainly gets trickier with it, when questing is not "allowed" at any time anymore to not lose the stamina bonus. | |
Standard Gear Choice
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Example skill tree
This is my own L55-/class output. On higher levels: always focus Power Napping and Gifted Pathfinder (new levels always unlock at L54,L64,L74, so be prepared!). Also very important is investing the single SP-cost for higher levels of Perception at L60 and L70 (maximum Perception 6). Skill up Picky Eater as high as you can, because it improves your loot significantly. Trapping is enough at L3. Skip out on "Collector's Sense", since that doesn't bring much valuable loot overall. I also invested a few points in Labeling and Broker, just as Quality-of-Life features for myself and also to save more resources from /g_stock.
18: Bow Mastery /skill_bwm 17: Aiming /skill_aim 16: Gifted Pathfinder /skill_gp 15: Collection /skill_cll 15: Perceptive Seeker /skill_ps 6: Power Napping /skill_pn 6: Labeling /skill_lb 5: Weapon Mastery /skill_wm 5: Broker /skill_br 4: Perception /skill_prn 2: Picky Eater /skill_pe 2: It’s a Trap! /skill_trp 2: Educated Technician /skill_et 1: Crafting /skill_cft