Mem Class Combinations - Collector
Contents
Introduction
This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:
- A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play
| Rating | 1 | 2 | 3 | 4 | 5 |
| Mode and short Explanation | Baby mode: can be played with very low effort |
Simple mode: requires attention occasionally, but mostly works out without big efforts |
Normal mode: requires frequent attention to the game and regular interactions |
Hard mode: requires deeper understanding of the game mechanics and constant attention |
Extreme mode: requires permanent attention and many challenging decisions come up often |
- A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
| Rating | 1 | 2 | 3 | 4 | 5 |
| Potential effectiveness | The two classes don't offer skills that give an overall improvement together. | The two classes have very limited possibilities to improve the player's life compared to a mono class player | The two classes have several skills which complement each other | The two classes have several skills that fit together and that provide very strong stats or other effects | The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills |
Additionally, there will be a short discussion about advantages and disadvantages of the combination
Main/Mem Class: Collector
Collector/Blacksmith
| Mem Combination Evaluation: Collector/Blacksmith | |
|---|---|
| Potential effectiveness: 5 | Difficulty: 3: |
Advantages
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Disadvantages
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| Discussion This Mem-Class-combination is perfect for players who want to work on getting gear and who want to be involved in every step of this gear creation process. From focusing to quest at certain times and places to farm parts, over stock management, because every Collector naturally finds gigantic amounts of resources which can fill up the inventory quickly, resulting in a lot of time spent to organize the inventory. And questing with full inventory means that there is no loot as quest reward. So that is always an aspect that needs to be taken into consideration. Eventually the resources need to be sorted out or need to be slowly refined to more useful resources (Bones-> Bone Powder, Iron Ore + Powder -> Steel etc.). Another aspect is that you can't quest randomly as Collector. You always need to make sure to be around your phone during specific hours of the day to farm the relevant items there. But not only the questing can't be random anymore and needs to be planned well: preparing the actual gear craft means investing heavy amounts of your mana to prepare everything.. The craftbook will fill up quickly with frames, molds, later Quality Cloth.Until L50 and starting on a guru spec, the maintenance mode in the shop should be enabled. between L30 (when you unlock your BS skills) and L50 (when you start working on your guru spec). This will certainly unlock a few gear craft recipes too, over time, because repairing gear in a shop can randomly unlock the recipe for the shop owner. A tip about preparing crafts: Start organizing the resources for a specific craft a while before all the parts and recipes are actually found and brought together, because many craft preparations need a lot of mana which can't be provided at once. | |
Standard Gear Choice
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Example skill tree
18: Robe Armor Mastery /skill_rm 18: Blunt Mastery /skill_blm 16: Gifted Pathfinder /skill_gp 15: Collection /skill_cll 15: Work to standards /skill_ws 15: Blacksmith's wonders /skill_bw 15: Natural Talent /skill_nt 10: Educated Technician /skill_et 6: Crafting /skill_cft 5: Perception /skill_prn 5: Quality Craft /skill_qty 5: Armor Mastery /skill_am 4: Off-Hand Mastery /skill_ohm 4: Broker /skill_br
Example skill tree of a lL76 Collector/Blacksmith. Short overview about the skill tree ideas:
- Obviously, no "Smart Explorer" is skilled, because that brings next to zero bonus on higher levels. That's 12 SP saved for other things
- All important skills concerning loot gain from collector (Collection, Perception, Gifted Pathfinder) and concerning crafting as BS (Crafting, Educated Technician, Natural Talent, Quality Craft, Blacksmith Wonders, Work to Standards) are fully skilled.
- Even though all these tool-skills are skilled, there are enough SP to skill one Armor Mastery (Robe Armor Mastery) and one Weapon Mastery (Blunt Mastery). Going full Collector and going fulll Blacksmith at the same time is possible, while still maintaining points for stats.
- This /class example completely skips "Picky Eater" and "Mighty Golem" skill. The creator of this points distiribution tells, that there were found other ways to deal with excess resources: distributing to all guild members to use the gnomes daily and in addition for the sentinels to feed the trader and secondly: permanently working on refining resources. Never letting it stack up to over thousands. I'm sure this requires a lot of time investment not only by the Collector/BS of this example, but by multiple people who all found a strategy together how to use it all.
Collector/Alchemist
Collector/Ranger
| Mem Combination Evaluation: Collector/Ranger | |
|---|---|
| Potential effectiveness: 5 | Difficulty: 5: |
| Advantages |
Disadvantages |
| Discussion | |
Standard Gear Choice
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