Mem Class Combinations - Collector

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Introduction

This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:

  • A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play
Rating 1 2 3 4 5
Mode and short Explanation Baby mode:
can be played with very low effort
Simple mode:
requires attention occasionally, but mostly works out without big efforts
Normal mode:
requires frequent attention to the game and regular interactions
Hard mode:
requires deeper understanding of the game mechanics and constant attention
Extreme mode:
requires permanent attention and many challenging decisions come up often
  • A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
Rating 1 2 3 4 5
Potential effectiveness The two classes don't offer skills that give an overall improvement together. The two classes have very limited possibilities to improve the player's life compared to a mono class player The two classes have several skills which complement each other The two classes have several skills that fit together and that provide very strong stats or other effects The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills

Additionally, there will be a short discussion about advantages and disadvantages of the combination

Main/Mem Class: Collector

Collector/Blacksmith

Mem Combination Evaluation: Collector/Blacksmith
Difficulty: 3: Potential effectiveness: 5
Advantages
  • Very independent from other players: Can craft the the things that you personally found and farmed. You have very high control about the whole gear creation process.
  • You are an allround supporter for your guild: can help with the most important tasks in guild management
  • Completely self-contained due to self supply with resources, parts and recipes, and being able to process it later
  • Collector amounts of loot can directly be used to create golems (from "Mighty Golem" advanced BS skiil)
  • Still using a dagger or a shield -> having bonus attack points in arena -> winning more arena fights and ranking higher than Rangers or Alchemists with their special Off Hand Equipment.
Disadvantages
  • Collector and Blacksmith naturally share a lot of skills. There is not really much coming in addition. The bonus XP from daily crafting are not added to the bonus XP from Crafting for a BS, since it is the same skill, just at different levels. The bonus XP from "Educated Technician" - L2 - (Collector feature), are completely overwritten and replaced by the higher level skill "Educated Technician" --L10--. The collector's XP bonus is not calculated somewhere extra and and added to the bonus XP a normal BS would get. You just get the Blacksmith's amount of bonus XP from crafting and that's it.
  • For real Blacksmith-work, it's crucial to have robe armor, due to the much bigger mMna pool. But a collector who wants to have top stats as Collector can't allow himself to get sick.
  • It can be overwhelming to be responsible to find and collect the loot and furthermore being completely involved in the craft preparations.
  • Blacksmith class does not provide any relevant tool to level up faster. Overall this combination will be rather slow, compared to other classes in combination with Collector
  • The stats from being main class Collector are very balanced and therefore it's not possible to reach very high defense or very high attack.
Discussion

This Mem-Class-combination is perfect for players who want to work on getting gear and who want to be involved in every step of this process. From focusing to quest at certain times and places to farm parts, over stock management, because a Collector naturally finds gigantic amounts of resources which can fill up the inventory quickly. And questing with full inventory means that there is no loot as quest reward. So that is always an aspect that needs to be taken into consideration and eventually the resources need to be sorted out or slowly refined to more useful resources ( Bone-> Bone Powder, Iron Ore + Powder -> Steel etc.) But not only the questing can't be random anymore and needs to be planned well: preparing the actual gear craft means investing heavy amounts of mana. Certainly much more than every normal user has. The craftbook will fill up quickly with frames, molds, later QC.It is helpful if you start preparing crafts already before you found all parts for it. Then you can directly craft it when parts and recipes are found.

Standard Gear Choice
  • Most Collector/Blachsmiths will stick to Robe Armor due to the fact that Blacksmiths tasks normally require a lot of mana. The Collector's Light Armor will not provide the necessary help to fulfill Blacksmith's jobs.
  • Both Collector and Blacksmith use Blunts as Main Hand Weapon. There is no need in finding a new weapon type.

d

Collector/Alchemist

Collector/Ranger

Collector/Knight

Collector/Sentinel