Difference between revisions of "Mem Class Combinations - Collector"

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(Created page with "=Introduction= This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination: * A difficulty grade: from 1...")
 
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This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:  
 
This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:  
 
* A difficulty grade: from 1 to 5. 5 will be the easiest combination, 1 will be extremely hard to play
 
* A difficulty grade: from 1 to 5. 5 will be the easiest combination, 1 will be extremely hard to play
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{| class="wikitable" style="width: 90%; text-align: center"
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|-
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|style="width: 10%"| <b>Rating</b>
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|style="width: 15%"| <b>1</b>
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|style="width: 15%"| <b>2</b>
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|style="width: 15%"| <b>3</b>
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|style="width: 15%"| <b>4 </b>
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|style="width: 15%"| <b>5</b>
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|-
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| Mode and short Explanation
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| <b>Baby mode:</b><br> can be played with very low effort
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| <b>Simple mode:</b><br> requires attention occasionally, but mostly works out without big efforts
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| <b>Normal mode:</b><br> requires frequent attention to the game and regular interactions
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| <b>Hard mode:</b><br> requires deeper understanding of the game mechanics and constant attention
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|<b> Extreme mode:</b><br> requires permanent attention and many challenging decisions come up often
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|-
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|}
 
* A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
 
* A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
 
Additionally, there will be a short discussion about advantages and disadvantages of the combination
 
Additionally, there will be a short discussion about advantages and disadvantages of the combination
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=Main/Mem Class: Collector=
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==Collector/Blacksmith==
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==Collector/Alchemist==
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==Collector/Ranger==
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==Collector/Knight==
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==Collector/Sentinel==

Revision as of 21:32, 17 July 2021

Introduction

This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:

  • A difficulty grade: from 1 to 5. 5 will be the easiest combination, 1 will be extremely hard to play
Rating 1 2 3 4 5
Mode and short Explanation Baby mode:
can be played with very low effort
Simple mode:
requires attention occasionally, but mostly works out without big efforts
Normal mode:
requires frequent attention to the game and regular interactions
Hard mode:
requires deeper understanding of the game mechanics and constant attention
Extreme mode:
requires permanent attention and many challenging decisions come up often
  • A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills

Additionally, there will be a short discussion about advantages and disadvantages of the combination


Main/Mem Class: Collector

Collector/Blacksmith

Collector/Alchemist

Collector/Ranger

Collector/Knight

Collector/Sentinel