Difference between revisions of "Mem Class Combinations - Collector"

From
Jump to: navigation, search
m (GrumpyGecko moved page Mem Classes Combinations to Mem Class Combinations - Collector without leaving a redirect)
Line 1: Line 1:
 
=Introduction=
 
=Introduction=
−
This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:  
+
This page is meant to discuss every single mem-class combination, that is possible for the main (/mem) class "Collector" with all five other possible /mes-class options. There will be two grades for each combination:  
 
* A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play
 
* A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play
  

Revision as of 04:52, 22 July 2021

Introduction

This page is meant to discuss every single mem-class combination, that is possible for the main (/mem) class "Collector" with all five other possible /mes-class options. There will be two grades for each combination:

  • A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play
Rating 1 2 3 4 5
Mode and short Explanation Baby mode:
can be played with very low effort
Simple mode:
requires attention occasionally, but mostly works out without big efforts
Normal mode:
requires frequent attention to the game and regular interactions
Hard mode:
requires deeper understanding of the game mechanics and constant attention
Extreme mode:
requires permanent attention and many challenging decisions come up often
  • A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
Rating 1 2 3 4 5
Potential effectiveness The two classes don't offer skills that give an overall improvement together. The two classes have very limited possibilities to improve the player's life compared to a mono class player The two classes have several skills which complement each other The two classes have several skills that fit together and that provide very strong stats or other effects The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills

Additionally, there will be a short discussion about advantages and disadvantages of the combination

Main/Mem Class: Collector

Collector/Blacksmith

Mem Combination Evaluation: Collector/Blacksmith
Potential effectiveness: 5 Difficulty: 3:
Advantages
  • Very independent from other players: Can craft the the things that you personally found and farmed. You have very high control about the whole gear creation process.
  • You are an allround supporter for your guild: can help with the most important tasks in guild management
  • Completely self-sustained due to self supplying resources, parts and recipes, and being able to process it later
  • Collector amounts of loot can directly be used to create golems (from "Mighty Golem" advanced BS skill)
  • Still using a dagger or a shield -> having bonus attack points in arena -> winning more arena fights and ranking higher than Rangers or Alchemists with their special Off Hand Equipment.
  • very well integrated in the guild due to the crucial role of obtaining resources and crafting gear.
  • Can control which crafts get priority or not. Highly responible player in the guild. Certainly gets lots of thankful and positive feedback for being the one who makes it all possible.
Disadvantages
  • Collector and Blacksmith naturally share a lot of skills. There is not really much coming in addition. The bonus XP from daily crafting are not added to the bonus XP from Crafting for a BS, since it is the same skill, just at different levels. The bonus XP from "Educated Technician" - L2 - (Collector feature), are completely overwritten and replaced by the higher level skill "Educated Technician" --L10--. The collector's XP bonus is not calculated somewhere extra and and added to the bonus XP a normal BS would get. You just get the Blacksmith's amount of bonus XP from crafting and that's it.
  • For real Blacksmith-work, it's crucial to have robe armor, due to the much bigger mana pool. But a collector who wants to have top stats as Collector can't allow himself to get the lower stats robe armor. It gets very difficult to get competitive attack ord defense stats..
  • It can be overwhelming to be responsible to find and collect the loot and being completely involved in the craft preparations in addtion. This has the potential to lead to Burn-Out.
  • Blacksmith class does not provide any relevant tool to level up faster. Overall this combination will be rather slow, compared to other classes in combination with Collector.
  • The stats from being main class Collector are very balanced and therefore it's not possible to reach very high defense or very high attack values. Collector main class is not made for this purpose to get top stats in battles.
Discussion

This Mem-Class-combination is perfect for players who want to work on getting gear and who want to be involved in every step of this gear creation process. From focusing to quest at certain times and places to farm parts, over stock management, because every Collector naturally finds gigantic amounts of resources which can fill up the inventory quickly, resulting in a lot of time spent to organize the inventory. And questing with full inventory means that there is no loot as quest reward. So that is always an aspect that needs to be taken into consideration. Eventually the resources need to be sorted out or need to be slowly refined to more useful resources (Bones-> Bone Powder, Iron Ore + Powder -> Steel etc.). Another aspect is that you can't quest randomly as Collector. You always need to make sure to be around your phone during specific hours of the day to farm the relevant items there. But not only the questing can't be random anymore and needs to be planned well: preparing the actual gear craft means investing heavy amounts of your mana to prepare everything.. The craftbook will fill up quickly with frames, molds, later Quality Cloth.Until L50 and starting on a guru spec, the maintenance mode in the shop should be enabled. between L30 (when you unlock your BS skills) and L50 (when you start working on your guru spec). This will certainly unlock a few gear craft recipes too, over time, because repairing gear in a shop can randomly unlock the recipe for the shop owner. A tip about preparing crafts: Start organizing the resources for a specific craft a while before all the parts and recipes are actually found and brought together, because many craft preparations need a lot of mana which can't be provided at once.

Standard Gear Choice
  • Most Collector/Blacksmiths will stick to Robe Armor due to the fact that Blacksmiths tasks normally require a lot of mana. The Collector's Light Armor will not provide the necessary help to fulfill Blacksmith's jobs.
  • Both Collector and Blacksmith use Blunts as Main Hand Weapon. There is no need in finding a new weapon type.

Example skill tree

18: Robe Armor Mastery /skill_rm
18: Blunt Mastery /skill_blm
16: Gifted Pathfinder /skill_gp
15: Collection /skill_cll
15: Work to standards /skill_ws
15: Blacksmith's wonders /skill_bw
15: Natural Talent /skill_nt
10: Educated Technician /skill_et
6: Crafting /skill_cft
5: Perception /skill_prn
5: Quality Craft /skill_qty
5: Armor Mastery /skill_am
4: Off-Hand Mastery /skill_ohm
4: Broker /skill_br

Example skill tree of a lL76 Collector/Blacksmith. Short overview about the skill tree ideas:

  • Obviously, no "Smart Explorer" is skilled, because that brings next to zero bonus on higher levels. That's 12 SP saved for other things
  • All important skills concerning loot gain from collector (Collection, Perception, Gifted Pathfinder) and concerning crafting as BS (Crafting, Educated Technician, Natural Talent, Quality Craft, Blacksmith Wonders, Work to Standards) are fully skilled.
  • Even though all these tool-skills are skilled, there are enough SP to skill one Armor Mastery (Robe Armor Mastery) and one Weapon Mastery (Blunt Mastery). Going full Collector and going fulll Blacksmith at the same time is possible, while still maintaining points for stats.
  • This /class example completely skips "Picky Eater" and "Mighty Golem" skill. The creator of this points distiribution tells, that there were found other ways to deal with excess resources: distributing to all guild members to use the gnomes daily and in addition for the sentinels to feed the trader and secondly: permanently working on refining resources. Never letting it stack up to over thousands. I'm sure this requires a lot of time investment not only by the Collector/BS of this example, but by multiple people who all found a strategy together how to use it all.

Collector/Alchemist

Collector/Ranger

Mem Combination Evaluation: Collector/Ranger
Potential effectiveness: 5 Difficulty: 5:
Advantages
Disadvantages
Discussion
Standard Gear Choice
  • Collector and Ranger both promote Light Armor, so the choice is obvious here.
  • For a very notable bunch of stats, use bows

Example skill tree

Collector/Knight

Collector/Sentinel