Difference between revisions of "Mem Class Combinations - Collector"
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* Collector amounts of loot can directly be used to create golems (from "Mighty Golem" advanced BS skiil) | * Collector amounts of loot can directly be used to create golems (from "Mighty Golem" advanced BS skiil) | ||
* Still using a dagger or a shield -> having bonus attack points in arena -> winning more arena fights and ranking higher than Rangers or Alchemists with their special Off Hand Equipment. | * Still using a dagger or a shield -> having bonus attack points in arena -> winning more arena fights and ranking higher than Rangers or Alchemists with their special Off Hand Equipment. | ||
| + | * very well integrated in the guild due to having a highly important role and not being easily replaceable. | ||
| + | * Can control which crafts get priority or not. Highly respnonibile player in the guild. Certainly gets lots of thankful and positive feedback for being the one who makes it all possible. | ||
|style="width: 40%;text-align:left"| <b><span style="font-size:150%">Disadvantages</span></b><br> | |style="width: 40%;text-align:left"| <b><span style="font-size:150%">Disadvantages</span></b><br> | ||
Revision as of 05:28, 18 July 2021
Contents
Introduction
This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:
- A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play
| Rating | 1 | 2 | 3 | 4 | 5 |
| Mode and short Explanation | Baby mode: can be played with very low effort |
Simple mode: requires attention occasionally, but mostly works out without big efforts |
Normal mode: requires frequent attention to the game and regular interactions |
Hard mode: requires deeper understanding of the game mechanics and constant attention |
Extreme mode: requires permanent attention and many challenging decisions come up often |
- A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
| Rating | 1 | 2 | 3 | 4 | 5 |
| Potential effectiveness | The two classes don't offer skills that give an overall improvement together. | The two classes have very limited possibilities to improve the player's life compared to a mono class player | The two classes have several skills which complement each other | The two classes have several skills that fit together and that provide very strong stats or other effects | The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills |
Additionally, there will be a short discussion about advantages and disadvantages of the combination
Main/Mem Class: Collector
Collector/Blacksmith
| Mem Combination Evaluation: Collector/Blacksmith | |
|---|---|
| Difficulty: 3: | Potential effectiveness: 5 |
Advantages
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Disadvantages
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| Discussion This Mem-Class-combination is perfect for players who want to work on getting gear and who want to be involved in every step of this process. From focusing to quest at certain times and places to farm parts, over stock management, because a Collector naturally finds gigantic amounts of resources which can fill up the inventory quickly. And questing with full inventory means that there is no loot as quest reward. So that is always an aspect that needs to be taken into consideration and eventually the resources need to be sorted out or slowly refined to more useful resources ( Bone-> Bone Powder, Iron Ore + Powder -> Steel etc.) But not only the questing can't be random anymore and needs to be planned well: preparing the actual gear craft means investing heavy amounts of mana. Certainly much more than every normal user has. The craftbook will fill up quickly with frames, molds, later QC.It is helpful if you start preparing crafts already before you found all parts for it. Then you can directly craft it when parts and recipes are found. | |
Standard Gear Choice
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