Difference between revisions of "Mem Class Combinations - Collector"

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|style="width: 15%;background-color:#000080; color:white"| <b>5</b>
 
|style="width: 15%;background-color:#000080; color:white"| <b>5</b>
 
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| Synergy elements
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| Potential effectiveness
 
| The two classes don't offer skills that give an overall improvement together.  
 
| The two classes don't offer skills that give an overall improvement together.  
 
| The two classes have very limited possibilities to improve the player's life compared to a mono class player
 
| The two classes have very limited possibilities to improve the player's life compared to a mono class player
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==Collector/Blacksmith==
 
==Collector/Blacksmith==
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{| class="wikitable" style="width: 90%; text-align: center"
 
{| class="wikitable" style="width: 90%; text-align: center"
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|- style="font-size:200%"
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!  colspan="2" | <b>Mem Combination Evaluation: Collector/Blacksmith</b>
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|- style="font-size:150%"
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|style="width: 40%; background-color:#228B22; color:white"| <b>Difficulty: 3</b>:
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|style="width: 40%; background-color:#000080; color:white"| <b>Potential effectiveness: 5</b>
 
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|-
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!colspan="2" | <b>Mem Combination Evaluation: Collector/Blacksmith</b>
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|style="width: 40%;text-align:left"| <b>Advantages:</b><br>
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|-
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* Completely self-contained due to self supply with resources, parts and recipes, and being able to process it later
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|style="width: 40%"| <b>Difficulty</b>:
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* Collector amounts of loot can directly be used to create golems (from "Mighty Golem" advanced BS skiil)
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|style="width: 40%" | <b>Synergy:</b>
+
 
−
|-
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|style="width: 40%;text-align:left"| <b>Disadvantages:</b><br>
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|style="width: 40%"| <b>Advantages:</b><br>
+
* Collector and Blacksmith naturally share a lot of skills. There is not really much coming in addition. The bonus XP from daily crafting are not added to the bonus XP from Crafting for a BS. The bonus XP from "Educated Technician" - L2 - (Collector feature), are completely overwritten and replaced by the higher level skill "Educated Technician" --L10--. The colletcor's XP bonus is not calculated somewhere extra and athen deedd to the
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|style="width: 40%"| <b>Disadvantages:</b><br>
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* For real Blacksmith-work, it's crucial to have robe armor, due to the much bigger mMna pool. But a collector who wants to have top stats as Collector can't allow himself to get sick.
 +
* It can be overwhelming to be responsible to find and collect the loot and furthermore being completely involved in the craft preparations.
 +
* Blacksmith class does not provide any relevant tool to level up faster. Overall this combination will be rather slow, compared to other classes in combination with Collector
 
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|colspan="2" | <b>Discussion:</b><br>
 
|colspan="2" | <b>Discussion:</b><br>

Revision as of 03:38, 18 July 2021

Introduction

This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:

  • A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play
Rating 1 2 3 4 5
Mode and short Explanation Baby mode:
can be played with very low effort
Simple mode:
requires attention occasionally, but mostly works out without big efforts
Normal mode:
requires frequent attention to the game and regular interactions
Hard mode:
requires deeper understanding of the game mechanics and constant attention
Extreme mode:
requires permanent attention and many challenging decisions come up often
  • A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
Rating 1 2 3 4 5
Potential effectiveness The two classes don't offer skills that give an overall improvement together. The two classes have very limited possibilities to improve the player's life compared to a mono class player The two classes have several skills which complement each other The two classes have several skills that fit together and that provide very strong stats or other effects The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills

Additionally, there will be a short discussion about advantages and disadvantages of the combination

Main/Mem Class: Collector

Collector/Blacksmith

Mem Combination Evaluation: Collector/Blacksmith
Difficulty: 3: Potential effectiveness: 5
Advantages:
  • Completely self-contained due to self supply with resources, parts and recipes, and being able to process it later
  • Collector amounts of loot can directly be used to create golems (from "Mighty Golem" advanced BS skiil)
Disadvantages:
  • Collector and Blacksmith naturally share a lot of skills. There is not really much coming in addition. The bonus XP from daily crafting are not added to the bonus XP from Crafting for a BS. The bonus XP from "Educated Technician" - L2 - (Collector feature), are completely overwritten and replaced by the higher level skill "Educated Technician" --L10--. The colletcor's XP bonus is not calculated somewhere extra and athen deedd to the
  • For real Blacksmith-work, it's crucial to have robe armor, due to the much bigger mMna pool. But a collector who wants to have top stats as Collector can't allow himself to get sick.
  • It can be overwhelming to be responsible to find and collect the loot and furthermore being completely involved in the craft preparations.
  • Blacksmith class does not provide any relevant tool to level up faster. Overall this combination will be rather slow, compared to other classes in combination with Collector
Discussion:
Standard Gear Choice

Collector/Alchemist

Collector/Ranger

Collector/Knight

Collector/Sentinel