Difference between revisions of "Mem Class Combinations - Collector"
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This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination: | This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination: | ||
* A difficulty grade: from 1 to 5. 5 will be the easiest combination, 1 will be extremely hard to play | * A difficulty grade: from 1 to 5. 5 will be the easiest combination, 1 will be extremely hard to play | ||
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| + | {| class="wikitable" style="width: 90%; text-align: center" | ||
| + | |- | ||
| + | |style="width: 10%"| <b>Rating</b> | ||
| + | |style="width: 15%"| <b>1</b> | ||
| + | |style="width: 15%"| <b>2</b> | ||
| + | |style="width: 15%"| <b>3</b> | ||
| + | |style="width: 15%"| <b>4 </b> | ||
| + | |style="width: 15%"| <b>5</b> | ||
| + | |- | ||
| + | | Mode and short Explanation | ||
| + | | <b>Baby mode:</b><br> can be played with very low effort | ||
| + | | <b>Simple mode:</b><br> requires attention occasionally, but mostly works out without big efforts | ||
| + | | <b>Normal mode:</b><br> requires frequent attention to the game and regular interactions | ||
| + | | <b>Hard mode:</b><br> requires deeper understanding of the game mechanics and constant attention | ||
| + | |<b> Extreme mode:</b><br> requires permanent attention and many challenging decisions come up often | ||
| + | |- | ||
| + | |} | ||
* A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills | * A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills | ||
Additionally, there will be a short discussion about advantages and disadvantages of the combination | Additionally, there will be a short discussion about advantages and disadvantages of the combination | ||
| + | |||
| + | |||
| + | =Main/Mem Class: Collector= | ||
| + | |||
| + | ==Collector/Blacksmith== | ||
| + | |||
| + | |||
| + | ==Collector/Alchemist== | ||
| + | |||
| + | |||
| + | ==Collector/Ranger== | ||
| + | |||
| + | ==Collector/Knight== | ||
| + | |||
| + | ==Collector/Sentinel== | ||
Revision as of 21:32, 17 July 2021
Contents
Introduction
This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:
- A difficulty grade: from 1 to 5. 5 will be the easiest combination, 1 will be extremely hard to play
| Rating | 1 | 2 | 3 | 4 | 5 |
| Mode and short Explanation | Baby mode: can be played with very low effort |
Simple mode: requires attention occasionally, but mostly works out without big efforts |
Normal mode: requires frequent attention to the game and regular interactions |
Hard mode: requires deeper understanding of the game mechanics and constant attention |
Extreme mode: requires permanent attention and many challenging decisions come up often |
- A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
Additionally, there will be a short discussion about advantages and disadvantages of the combination