Difference between revisions of "Mem Class Combinations - Collector"
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| − | =Introduction= | + | =Introduction to the grading scale= |
This page is meant to discuss every single mem-class combination, that is possible for the main (/mem) class "Collector" with all five other possible /mes-class options. There will be two grades for each combination: | This page is meant to discuss every single mem-class combination, that is possible for the main (/mem) class "Collector" with all five other possible /mes-class options. There will be two grades for each combination: | ||
| − | * A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills | + | * A potential effectiveness/synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills |
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| − | * A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play | + | * A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play. |
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| − | Additionally, there will be a short discussion about advantages and disadvantages of the | + | Additionally, there will be a short discussion about advantages and disadvantages of the combinations. |
| − | + | ---- | |
| − | + | ||
| + | =Collector/Blacksmith= | ||
; | ; | ||
{| class="wikitable" style="width: 90%; text-align: center" | {| class="wikitable" style="width: 90%; text-align: center" | ||
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|- style="font-size:150%" | |- style="font-size:150%" | ||
|style="width: 40%; background-color:#000080; color:white"| <b>Potential effectiveness: 5</b> | |style="width: 40%; background-color:#000080; color:white"| <b>Potential effectiveness: 5</b> | ||
| − | |style="width: 40%; background-color:#228B22; color:white"| <b>Difficulty: 3</b> | + | |style="width: 40%; background-color:#228B22; color:white"| <b>Difficulty: 3 (normal)</b> |
|- valign="top" | |- valign="top" | ||
|style="width: 40%;text-align:left; text-align:top"| <b><span style="font-size:150%">Advantages</span></b><br> | |style="width: 40%;text-align:left; text-align:top"| <b><span style="font-size:150%">Advantages</span></b><br> | ||
| Line 63: | Line 64: | ||
|style="width: 40%;text-align:left"| <b><span style="font-size:150%">Disadvantages</span></b><br> | |style="width: 40%;text-align:left"| <b><span style="font-size:150%">Disadvantages</span></b><br> | ||
| − | * Collector and Blacksmith naturally share a lot of skills. There is not really much coming in addition. The bonus XP from daily crafting are not added to the bonus XP from Crafting for a BS, since it is the same skill, just at different levels. The bonus XP from "Educated Technician" - L2 - (Collector feature), are completely overwritten and replaced by the higher level skill "Educated Technician" --L10--. The collector's XP bonus is not calculated somewhere extra and and added to the bonus XP a normal BS would get. You just get the Blacksmith's amount of bonus XP from crafting and that's it. | + | * Collector and Blacksmith naturally share a lot of skills. There is not really much coming in addition. The bonus XP from daily crafting are not added to the bonus XP from Crafting for a BS, since it is the same skill, just at different levels. The bonus XP from "Educated Technician" - L2 - (Collector feature), are completely overwritten and replaced by the higher level skill "Educated Technician" --L10--. The collector's XP bonus is not calculated somewhere extra and and added to the bonus XP a normal BS would get. You just get the Blacksmith's amount of bonus XP from crafting and that's it - which is higher than the pure Collector ET-bonus, to be fair. |
| − | * For real Blacksmith-work, it's crucial to have robe armor, due to the much bigger mana pool. But a collector who wants to have top stats as Collector can't allow himself to get the lower stats robe armor. It gets very difficult to get competitive attack ord defense stats.. | + | * For real Blacksmith-work, it's crucial to have robe armor, due to the much bigger mana pool. But a collector who wants to have top stats as Collector can't allow himself to get the lower stats robe armor. It gets very difficult to get competitive attack ord defense stats..It has to be clear that this won't be a class-combination for great stats. On the other hand: Being main class collector is never the best choice for stats, since the base values of the collector-class are very equally balanced (55%Atk, 45% Def) |
* It can be overwhelming to be responsible to find and collect the loot and being completely involved in the craft preparations in addtion. This has the potential to lead to Burn-Out. | * It can be overwhelming to be responsible to find and collect the loot and being completely involved in the craft preparations in addtion. This has the potential to lead to Burn-Out. | ||
* Blacksmith class does not provide any relevant tool to level up faster. Overall this combination will be rather slow, compared to other classes in combination with Collector. | * Blacksmith class does not provide any relevant tool to level up faster. Overall this combination will be rather slow, compared to other classes in combination with Collector. | ||
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|} | |} | ||
| − | + | ==Example skill tree== | |
18: Robe Armor Mastery /skill_rm | 18: Robe Armor Mastery /skill_rm | ||
18: Blunt Mastery /skill_blm | 18: Blunt Mastery /skill_blm | ||
| Line 102: | Line 103: | ||
* This /class example completely skips "Picky Eater" and "Mighty Golem" skill. The creator of this points distiribution tells, that there were found other ways to deal with excess resources: distributing to all guild members to use the gnomes daily and in addition for the sentinels to feed the trader and secondly: permanently working on refining resources. Never letting it stack up to over thousands. I'm sure this requires a lot of time investment not only by the Collector/BS of this example, but by multiple people who all found a strategy together how to use it all. | * This /class example completely skips "Picky Eater" and "Mighty Golem" skill. The creator of this points distiribution tells, that there were found other ways to deal with excess resources: distributing to all guild members to use the gnomes daily and in addition for the sentinels to feed the trader and secondly: permanently working on refining resources. Never letting it stack up to over thousands. I'm sure this requires a lot of time investment not only by the Collector/BS of this example, but by multiple people who all found a strategy together how to use it all. | ||
| − | + | ---- | |
| + | =Collector/Alchemist= | ||
| + | |||
| + | {| class="wikitable" style="width: 90%; text-align: center" | ||
| + | |- style="font-size:200%" | ||
| + | ! colspan="2" | <b>Mem Combination Evaluation: Collector/Alchemist</b> | ||
| + | |- style="font-size:150%" | ||
| + | |style="width: 40%; background-color:#4169E1; color:white"| <b>Potential effectiveness: 1</b> | ||
| + | |style="width: 40%; background-color:#228B22; color:white"| <b>Difficulty: 3 (normal)</b> | ||
| + | |- valign="top" | ||
| + | |style="width: 40%;text-align:left; text-align:top"| <b><span style="font-size:150%">Advantages</span></b><br> | ||
| + | * Equipping [https://chatwars-wiki.de/index.php?title=Combat_Potion Combat Potions] is very cheap and gives a considerable stat bonus | ||
| − | ==Collector/Ranger | + | |style="width: 40%;text-align:left"| <b><span style="font-size:150%">Disadvantages</span></b><br> |
| + | * The two main skills of the two classes cancel/overwrite each other. Using [https://chatwars-wiki.de/index.php?title=Harvest Harvest] from the Alchemist side will make [https://chatwars-wiki.de/index.php?title=Collection Collection] completely useless. You won't find normal resources and decent amount of parts/recipes if you have both skills. You will only find herbs instead. | ||
| + | |- | ||
| + | |colspan="2" style="text-align:left"| <b><span style="font-size:150%">Discussion</span></b><br> | ||
| + | Due to Harvest skill overwriting Collection skill, if skilled, means that you have to decide what you want: the Collector side or the Alchemist side. | ||
| + | # A possibility is basically being full Alchemist, but add "Gifted Pathfinder" from the Collector side to level up faster. Possibly add "Blunt Mastery" if you want to use blunts due to getting stat bonus for that. | ||
| + | # Or you pick the Collector side and you add just a few Alchemist skills (Blacksmith's Wonders for craft bonus, maybe Long Life if you need a bigger stamina pool, or just "Alchemy" and "Combat Potions Mastery" and you buy the simple herbs to brew your combat potions for higher stats). | ||
| + | Honestly: this combination has next to zero synergy effects. No skill helps to increase the use of other skills. As I just pointed out, there are some very special skill cases that could work, but the dream of finding tons of herbs **and** tons of normal resources doesn't work out. You need to decide what you want. And I think there are better mem/mes-combinations, that give a more useful character. | ||
| + | |||
| + | |- | ||
| + | |colspan="2" style="text-align:left"| <b><span style="font-size:150%">Standard Gear Choice</span></b><br> | ||
| + | * If you go for option 1, being almost only Alchemist, you should equip your Alchemist standard gear (Robe Armor). If you have enough SP and you can also skill "Blunt Mastery", you can use a blunt weapon | ||
| + | * If you go for option 2, being almost only Collector, you should use your light armor gear for more stats. If you still want to profit from the craft and mana bonus, you could also use robe armor instead | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | =Collector/Ranger= | ||
<i>Preamble: this is potentially be nerfed in future!</i> | <i>Preamble: this is potentially be nerfed in future!</i> | ||
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|- style="font-size:150%" | |- style="font-size:150%" | ||
|style="width: 40%; background-color:#000080; color:white"| <b>Potential effectiveness: 5</b> | |style="width: 40%; background-color:#000080; color:white"| <b>Potential effectiveness: 5</b> | ||
| − | |style="width: 40%; background-color:#006400; color:white"| <b>Difficulty: 5</b> | + | |style="width: 40%; background-color:#006400; color:white"| <b>Difficulty: 5 (extreme)</b> |
|- valign="top" | |- valign="top" | ||
|style="width: 40%;text-align:left; text-align:top"| <b><span style="font-size:150%">Advantages</span></b><br> | |style="width: 40%;text-align:left; text-align:top"| <b><span style="font-size:150%">Advantages</span></b><br> | ||
| Line 122: | Line 153: | ||
* Loot machine generator for the guild/yourself | * Loot machine generator for the guild/yourself | ||
* Easier Enraged/Peacekeeping titles than as Ranger/Collector. On high levels, you can reach 1000Atk or 1000Def without problems, if using bows and aiming. | * Easier Enraged/Peacekeeping titles than as Ranger/Collector. On high levels, you can reach 1000Atk or 1000Def without problems, if using bows and aiming. | ||
| + | * Being L50+ gives access to "It's a Trap" skill [https://chatwars-wiki.de/index.php?title=It%27s_a_Trap!] from Ranger skill tree. Having <code>/skill_trp</code> on 3 gives access to "Observer Wards", which give - on the bottom lime - even more extra XP. Read here: [[Vik's Collector Tips#It's a trap (For Collector/Ranger players)|Collector Guide - It's a Trap]] for details. | ||
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|- | |- | ||
|colspan="2" style="text-align:left"| <b><span style="font-size:150%">Discussion</span></b><br> | |colspan="2" style="text-align:left"| <b><span style="font-size:150%">Discussion</span></b><br> | ||
| − | This is certainly one of the most challenging mem-combinations out there, due to the immensely high stamina gain. Personally, I'd say you need at least a maximum amount of 15 | + | This is certainly one of the most challenging mem-combinations out there, due to the immensely high stamina gain. Personally, I'd say you need at least a maximum amount of 15 stamina, to play this as a very active player.with the maximum PN on L8 (45min/stamina), this lasts 11.25hours. But don't forget the very high amount of quests regenerating stamina on top, making it difficult to lower the number of currently available stamina. A bit of a buffer is very useful for this. Of course I'm a bit biased because I play it myself, but I like how it is really not just straightforward easy pressing of quest and setting for battle when going afk. Almost every action as Collector/Ranger needs to be thought through and weighted against other options (Aiming vs. Questing; using bows with much better stats vs blunts and eventually less interference with PN; questing down stamina vs gaining full PN bonus; ...). I consider this highly interesting. |
| − | Furthermore: to fully profit from the class choice, you can't just go questing whenever you have time to quest. You need to focus on which times and places to quest are making sense for your current goals in terms of loot gain. This is not specific to this mem-combination, but certainly gets trickier with it. | + | Furthermore: to fully profit from the class choice, you can't just go questing whenever you have time to quest in RL. You need to focus on which times and places to quest are making sense for your current goals in terms of loot gain. This is not specific to this mem-class-combination, but certainly gets trickier with it, when questing is not "allowed" at any time anymore to not lose the stamina bonus. |
|- | |- | ||
|colspan="2" style="text-align:left"| <b><span style="font-size:150%">Standard Gear Choice</span></b><br> | |colspan="2" style="text-align:left"| <b><span style="font-size:150%">Standard Gear Choice</span></b><br> | ||
| − | * Collector and Ranger both provide Light Armor Mastery, so the choice is obvious here. | + | * Collector and Ranger both provide Light Armor Mastery, so the choice of armor type is obvious here. |
| − | * For a very notable gain | + | * For a very notable gain of stats, use bows and aiming skill (See [https://chatwars-wiki.de/index.php?title=Aiming] for aiming times and aiming bonus stats percentages).. |
| − | * On lower levels, just use a Rapier/Champion Sword. Consider switching to bows with L35, but don't aim the full time or you'll lose too much stamina. | + | * On lower levels, just use a Rapier/Champion Sword. Consider switching to bows with L35, but don't aim the full time or you'll lose too much stamina. But you can already start enjoying the tiny bits of bouns you can get.With Aiming 15 (at L48), you need 40min for the full 50% bonus. This means losing at maximum one time the PN-bonus. Decide for yourself which battles are important enough to sacrifice it for more stats. |
|- | |- | ||
|} | |} | ||
| − | + | ==Example skill tree== | |
| + | This is my own L55-/class output. On higher levels: always focus Power Napping and Gifted Pathfinder (new levels always unlock at L54,L64,L74, so be prepared!). Also very important is investing the single SP-cost for higher levels of Perception at L60 and L70 (maximum Perception 6). Skill up Picky Eater as high as you can, because it improves your loot significantly. Trapping is enough at L3. Skip out on "Collector's Sense", since that doesn't bring much valuable loot overall. I also invested a few points in Labeling and Broker, just as Quality-of-Life features for myself and also to save more resources from /g_stock. | ||
| + | 18: Bow Mastery /skill_bwm | ||
| + | 17: Aiming /skill_aim | ||
| + | 16: Gifted Pathfinder /skill_gp | ||
| + | 15: Collection /skill_cll | ||
| + | 15: Perceptive Seeker /skill_ps | ||
| + | 6: Power Napping /skill_pn | ||
| + | 6: Labeling /skill_lb | ||
| + | 5: Weapon Mastery /skill_wm | ||
| + | 5: Broker /skill_br | ||
| + | 4: Perception /skill_prn | ||
| + | 2: Picky Eater /skill_pe | ||
| + | 2: It’s a Trap! /skill_trp | ||
| + | 2: Educated Technician /skill_et | ||
| + | 1: Crafting /skill_cft | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | =Collector/Knight= | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | =Collector/Sentinel= | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| − | = | + | =Acknowledgement of users who helped writing this article= |
| − | + | Thank you for all your ideas, feedback, opinions, or helping to fix mistakes. Special thanks to @lynnsane @pd0000312 @baikal18 @GeniusStupid | |
Latest revision as of 07:04, 31 July 2021
Contents
Introduction to the grading scale
This page is meant to discuss every single mem-class combination, that is possible for the main (/mem) class "Collector" with all five other possible /mes-class options. There will be two grades for each combination:
- A potential effectiveness/synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
| Rating | 1 | 2 | 3 | 4 | 5 |
| Potential effectiveness | The two classes don't offer skills that give an overall improvement together. | The two classes have very limited possibilities to improve the player's life compared to a mono class player | The two classes have several skills which complement each other | The two classes have several skills that fit together and that provide very strong stats or other effects | The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills |
- A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play.
| Rating | 1 | 2 | 3 | 4 | 5 |
| Mode and short Explanation | Baby mode: can be played with very low effort |
Simple mode: requires attention occasionally, but mostly works out without big efforts |
Normal mode: requires frequent attention to the game and regular interactions |
Hard mode: requires deeper understanding of the game mechanics and constant attention |
Extreme mode: requires permanent attention and many challenging decisions come up often |
Additionally, there will be a short discussion about advantages and disadvantages of the combinations.
Collector/Blacksmith
| Mem Combination Evaluation: Collector/Blacksmith | |
|---|---|
| Potential effectiveness: 5 | Difficulty: 3 (normal) |
Advantages
|
Disadvantages
|
| Discussion This Mem-Class-combination is perfect for players who want to work on getting gear and who want to be involved in every step of this gear creation process. From focusing to quest at certain times and places to farm parts, over stock management, because every Collector naturally finds gigantic amounts of resources which can fill up the inventory quickly, resulting in a lot of time spent to organize the inventory. And questing with full inventory means that there is no loot as quest reward. So that is always an aspect that needs to be taken into consideration. Eventually the resources need to be sorted out or need to be slowly refined to more useful resources (Bones-> Bone Powder, Iron Ore + Powder -> Steel etc.). Another aspect is that you can't quest randomly as Collector. You always need to make sure to be around your phone during specific hours of the day to farm the relevant items there. But not only the questing can't be random anymore and needs to be planned well: preparing the actual gear craft means investing heavy amounts of your mana to prepare everything.. The craftbook will fill up quickly with frames, molds, later Quality Cloth.Until L50 and starting on a guru spec, the maintenance mode in the shop should be enabled. between L30 (when you unlock your BS skills) and L50 (when you start working on your guru spec). This will certainly unlock a few gear craft recipes too, over time, because repairing gear in a shop can randomly unlock the recipe for the shop owner. A tip about preparing crafts: Start organizing the resources for a specific craft a while before all the parts and recipes are actually found and brought together, because many craft preparations need a lot of mana which can't be provided at once. | |
Standard Gear Choice
| |
Example skill tree
18: Robe Armor Mastery /skill_rm 18: Blunt Mastery /skill_blm 16: Gifted Pathfinder /skill_gp 15: Collection /skill_cll 15: Work to standards /skill_ws 15: Blacksmith's wonders /skill_bw 15: Natural Talent /skill_nt 10: Educated Technician /skill_et 6: Crafting /skill_cft 5: Perception /skill_prn 5: Quality Craft /skill_qty 5: Armor Mastery /skill_am 4: Off-Hand Mastery /skill_ohm 4: Broker /skill_br
Example skill tree of a lL76 Collector/Blacksmith. Short overview about the skill tree ideas:
- Obviously, no "Smart Explorer" is skilled, because that brings next to zero bonus on higher levels. That's 12 SP saved for other things
- All important skills concerning loot gain from collector (Collection, Perception, Gifted Pathfinder) and concerning crafting as BS (Crafting, Educated Technician, Natural Talent, Quality Craft, Blacksmith Wonders, Work to Standards) are fully skilled.
- Even though all these tool-skills are skilled, there are enough SP to skill one Armor Mastery (Robe Armor Mastery) and one Weapon Mastery (Blunt Mastery). Going full Collector and going fulll Blacksmith at the same time is possible, while still maintaining points for stats.
- This /class example completely skips "Picky Eater" and "Mighty Golem" skill. The creator of this points distiribution tells, that there were found other ways to deal with excess resources: distributing to all guild members to use the gnomes daily and in addition for the sentinels to feed the trader and secondly: permanently working on refining resources. Never letting it stack up to over thousands. I'm sure this requires a lot of time investment not only by the Collector/BS of this example, but by multiple people who all found a strategy together how to use it all.
Collector/Alchemist
| Mem Combination Evaluation: Collector/Alchemist | |
|---|---|
| Potential effectiveness: 1 | Difficulty: 3 (normal) |
Advantages
|
Disadvantages
|
| Discussion Due to Harvest skill overwriting Collection skill, if skilled, means that you have to decide what you want: the Collector side or the Alchemist side.
Honestly: this combination has next to zero synergy effects. No skill helps to increase the use of other skills. As I just pointed out, there are some very special skill cases that could work, but the dream of finding tons of herbs **and** tons of normal resources doesn't work out. You need to decide what you want. And I think there are better mem/mes-combinations, that give a more useful character. | |
Standard Gear Choice
| |
Collector/Ranger
Preamble: this is potentially be nerfed in future!
| Mem Combination Evaluation: Collector/Ranger | |
|---|---|
| Potential effectiveness: 5 | Difficulty: 5 (extreme) |
Advantages
|
Disadvantages
|
| Discussion This is certainly one of the most challenging mem-combinations out there, due to the immensely high stamina gain. Personally, I'd say you need at least a maximum amount of 15 stamina, to play this as a very active player.with the maximum PN on L8 (45min/stamina), this lasts 11.25hours. But don't forget the very high amount of quests regenerating stamina on top, making it difficult to lower the number of currently available stamina. A bit of a buffer is very useful for this. Of course I'm a bit biased because I play it myself, but I like how it is really not just straightforward easy pressing of quest and setting for battle when going afk. Almost every action as Collector/Ranger needs to be thought through and weighted against other options (Aiming vs. Questing; using bows with much better stats vs blunts and eventually less interference with PN; questing down stamina vs gaining full PN bonus; ...). I consider this highly interesting. Furthermore: to fully profit from the class choice, you can't just go questing whenever you have time to quest in RL. You need to focus on which times and places to quest are making sense for your current goals in terms of loot gain. This is not specific to this mem-class-combination, but certainly gets trickier with it, when questing is not "allowed" at any time anymore to not lose the stamina bonus. | |
Standard Gear Choice
| |
Example skill tree
This is my own L55-/class output. On higher levels: always focus Power Napping and Gifted Pathfinder (new levels always unlock at L54,L64,L74, so be prepared!). Also very important is investing the single SP-cost for higher levels of Perception at L60 and L70 (maximum Perception 6). Skill up Picky Eater as high as you can, because it improves your loot significantly. Trapping is enough at L3. Skip out on "Collector's Sense", since that doesn't bring much valuable loot overall. I also invested a few points in Labeling and Broker, just as Quality-of-Life features for myself and also to save more resources from /g_stock.
18: Bow Mastery /skill_bwm 17: Aiming /skill_aim 16: Gifted Pathfinder /skill_gp 15: Collection /skill_cll 15: Perceptive Seeker /skill_ps 6: Power Napping /skill_pn 6: Labeling /skill_lb 5: Weapon Mastery /skill_wm 5: Broker /skill_br 4: Perception /skill_prn 2: Picky Eater /skill_pe 2: It’s a Trap! /skill_trp 2: Educated Technician /skill_et 1: Crafting /skill_cft
Collector/Knight
Collector/Sentinel
Acknowledgement of users who helped writing this article
Thank you for all your ideas, feedback, opinions, or helping to fix mistakes. Special thanks to @lynnsane @pd0000312 @baikal18 @GeniusStupid