Difference between revisions of "Mem Class Combinations - Collector"
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|style="width: 15%;background-color:#000080; color:white"| <b>5</b> | |style="width: 15%;background-color:#000080; color:white"| <b>5</b> | ||
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| − | | | + | | Potential effectiveness |
| The two classes don't offer skills that give an overall improvement together. | | The two classes don't offer skills that give an overall improvement together. | ||
| The two classes have very limited possibilities to improve the player's life compared to a mono class player | | The two classes have very limited possibilities to improve the player's life compared to a mono class player | ||
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==Collector/Blacksmith== | ==Collector/Blacksmith== | ||
| − | + | ; | |
{| class="wikitable" style="width: 90%; text-align: center" | {| class="wikitable" style="width: 90%; text-align: center" | ||
| + | |- style="font-size:200%" | ||
| + | ! colspan="2" | <b>Mem Combination Evaluation: Collector/Blacksmith</b> | ||
| + | |- style="font-size:150%" | ||
| + | |style="width: 40%; background-color:#228B22; color:white"| <b>Difficulty: 3</b>: | ||
| + | |style="width: 40%; background-color:#000080; color:white"| <b>Potential effectiveness: 5</b> | ||
|- | |- | ||
| − | + | |style="width: 40%;text-align:left"| <b>Advantages:</b><br> | |
| − | + | * Completely self-contained due to self supply with resources, parts and recipes, and being able to process it later | |
| − | |style="width: 40%"| <b> | + | * Collector amounts of loot can directly be used to create golems (from "Mighty Golem" advanced BS skiil) |
| − | + | ||
| − | + | |style="width: 40%;text-align:left"| <b>Disadvantages:</b><br> | |
| − | + | * Collector and Blacksmith naturally share a lot of skills. There is not really much coming in addition. The bonus XP from daily crafting are not added to the bonus XP from Crafting for a BS. The bonus XP from "Educated Technician" - L2 - (Collector feature), are completely overwritten and replaced by the higher level skill "Educated Technician" --L10--. The colletcor's XP bonus is not calculated somewhere extra and athen deedd to the | |
| − | |style="width: 40%"| <b>Disadvantages:</b><br> | + | * For real Blacksmith-work, it's crucial to have robe armor, due to the much bigger mMna pool. But a collector who wants to have top stats as Collector can't allow himself to get sick. |
| + | * It can be overwhelming to be responsible to find and collect the loot and furthermore being completely involved in the craft preparations. | ||
| + | * Blacksmith class does not provide any relevant tool to level up faster. Overall this combination will be rather slow, compared to other classes in combination with Collector | ||
|- | |- | ||
|colspan="2" | <b>Discussion:</b><br> | |colspan="2" | <b>Discussion:</b><br> | ||
Revision as of 03:38, 18 July 2021
Contents
Introduction
This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination:
- A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play
| Rating | 1 | 2 | 3 | 4 | 5 |
| Mode and short Explanation | Baby mode: can be played with very low effort |
Simple mode: requires attention occasionally, but mostly works out without big efforts |
Normal mode: requires frequent attention to the game and regular interactions |
Hard mode: requires deeper understanding of the game mechanics and constant attention |
Extreme mode: requires permanent attention and many challenging decisions come up often |
- A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills
| Rating | 1 | 2 | 3 | 4 | 5 |
| Potential effectiveness | The two classes don't offer skills that give an overall improvement together. | The two classes have very limited possibilities to improve the player's life compared to a mono class player | The two classes have several skills which complement each other | The two classes have several skills that fit together and that provide very strong stats or other effects | The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills |
Additionally, there will be a short discussion about advantages and disadvantages of the combination
Main/Mem Class: Collector
Collector/Blacksmith
| Mem Combination Evaluation: Collector/Blacksmith | |
|---|---|
| Difficulty: 3: | Potential effectiveness: 5 |
Advantages:
|
Disadvantages:
|
| Discussion: | |
| Standard Gear Choice | |