Difference between revisions of "Vik's Collector Tips"

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<i>Info: Perception 6 has no use at the moment. All 📒T5 items.can be fonund with Perception 5.</i>
 
<i>Info: Perception 6 has no use at the moment. All 📒T5 items.can be fonund with Perception 5.</i>
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==Short questing guide==
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{|class="wikitable" style="width: 65%;"
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|-
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| '''Player level range''' || '''🌲Forest''' ||  '''🍄Swamp''' ||  '''🏔Valley'''
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|-
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| 20-21 || to gather thread || to gather pelt || at 🌌Night farm Rubies
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|-
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| 22-31 || don't go here || At 🌌Night rare Hunter parts ||  At 🌌Night rare Hunter recipes
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|-
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|}
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=Which /mem class?=
 
=Which /mem class?=

Revision as of 10:41, 1 June 2021

This is a page with several random tricks and tips about playing the collector class.

Disclaimer: this page contains my personal opinions. If you disagree with something or you have comments on it, pleas let me know!


General info

In my opinion, the most important thing for a collector is going to quests at exactly the right times and places instead of simply farming only swamp quests for more pelt or just randomly picking quests. A collector with a great stamina management and useful quest time execution is an invaluable player in a guild. But don't worry, there are very comfortable tools to help with that. In general, you can check out Drop Time Overviews for an overview of tools that GeckoBot provides to help with that task.

About drop tables

I can imagine that remembering drop times for all tiers of gear quickly becomes too much. I can also imagine that some players simply have time to quest at one random point in their real life, but still want to get the most valuable drops for that timeframe. That's why GeckoBot offers overviews about "which items drop now". If you want to go questing now, you can check this reference to get the most out of your stamina. I advise you to check out Drop Time Overviews for detailed info about these tools and how to use them. The two relevant commands are /drops (/drops guide) and /current_drops (/current_drops guide). They are made to help figuring out where to quest if you have time to quest just right now.

Personal advice about questing preferences

In general, I'd advice you to study the drop time tables per tier to fill missing parts and recipes for your guild alongside that I have some tips for an optimal strategy per tier:

Player level range Perception level Explanation Link to overview
L20-L21 n/a no parts and recipes can drop, just go forest for more thread or swamp for pelt n/a
L22-L31 Perception 1 📗T2 drops are here. Maybe focus on getting your own hunter gear. Night quests give more valuable parts and recipes. Go swamp and valley for parts and recipes, ignore forest quests 📗List of T2 drop times
L32-L39 Perception 2 Now you can find the 📘T3 cloak parts and recipes (Storm Cloak, Durable Cloak and Blessed Cloak) and as well the simple 📘T3 weapons (Thundersoul Sword, Guard's Spear, Composite Bow, Imperial Axe). The cloak items are more valuable, but drop at any time in swamp and valley. So no need to concentrate on anything. Just ignore forest questing again. Sadly 📗T2 items still drop and reduce the 📘T3 output. 📘List of T3 drop times
L40-L45 Perception 3 The cloak items stop dropping and no 📗T2 drops anymore, too. The most valuable items for you are the lion items. Lion helmet is a day drop, Lion boots, armor and gloves are an evening drop. I suggest you to focus on swamp and valley during day and evening. If you are pushing for one of the advanced 📘T3 weapons, check the drop times table to find out where and when you have to quest. 📘List of T3 drop times
L46-L59 Percpetion 4 All 📘T3 items stop dropping and instead you find 📙T4 items. The drop times are more random now, you can't rely on parts dropping in swamp and recipes in valley like all the previous tiers. For specific crafts you really need to check the drop times table and focus at the correct times. Personally, I consider questing in valley most useful most of the time, because the Assault Cape parts drop there and the parts for Nightfall Bow too. 📙List of T4 drop times
L60+ Perception 5 📙T4 items stop dropping, instead you only find 📒T5 items. My experience is, that Manticore Helmet and Manticore Armor stuff drops in generous amounts and you don't really have to farm for that. As of today (2021-06-01), the 📒T5 cloaks were released just recently and the parts are very valuable. Onslaught Cape parts drop at forest morning, which I consider the best time to quest right now. At other in-game times, I can suggest questing at forest evening for Windstalker Bow parts, which are also very valuable. At night time, again in forest, the very rare Manticore Gloves recipe drop. But in the end, you need to find out yourself what you need and where you have to quest for your needs. 📒List of T5 drop times

Info: Perception 6 has no use at the moment. All 📒T5 items.can be fonund with Perception 5.


Short questing guide

Player level range 🌲Forest 🍄Swamp 🏔Valley
20-21 to gather thread to gather pelt at 🌌Night farm Rubies
22-31 don't go here At 🌌Night rare Hunter parts At 🌌Night rare Hunter recipes


Which /mem class?

A very important thing in the game is the choice of the /mem or /mes class, in other words which class you want to combine with a collector. I'll discuss each class below. As of now (2021-06-01), I think the best choice is picking ranger, due to incredible synergies with the skills. I'll explain in detail below.

Esquire classes

All esquire classes add a lot of potential in terms of attack or defense values to the Collector, if combined. This makes the character more valuable in all battle types.

Ranger

Combining Ranger with Collector creates a very OP character, due to very useful skill synergies. Being a ranger provides the skill Power Napping, which reduces the time to regenerate stamina, when the character is at "🛌Rest". But a reduced stamina regeneration time means that the player can do more quests in the same time. And doing more quests for a collector means that "Gifted Pathfinder" can trigger more often. In other words: Power Napping increases the output of "Gifted Pathfinder", making it even stronger, giving the possibility to quest very often.

Note: On higher levels with a high GP and a high PN skill, this can start to be really challenging, to quest down all stamina and not let it overflow..

But if you're willing to be very active and take the challenge of managing an insane amount of stamina, then this class combination discloses its full potential. FYI: Power Napping on high levels means stamina regeneration every 45 minutes. This is 25% faster than normally. This means 25% more quests that can trigger Gifted Pathfinder. So in total, you will get even more than 25% more quests than other players. I estimate around 30% more. This also means 30% more loot, parts, recipes... everything.

Yes, it is challenging. But it's worth it. Another aspect of Ranger/Collector is the possibility to use a bow and aim. At higher levels, the full aim time is 40min. If you optimize for XP gain, you can try to aim just after your stamina regenerated, if you prefer helping with lots of stats in battles, you can go for the full aim time. Example: As a first /mem cycle player with class Ranger/Collector at only L64, I reached up to 1400⚔️. These numbers can be very relevant in castle or alliance battles, both.

Knight

Being a Knight/Collector does not provide as many synergies as with a Ranger, but if you go for Knight/Collector instead of Collector/Knight, you are effectively an improved normal knight with the ability to find the most relevant items in the game, while providing very decent attack stats in battles. You'll play with Sword/Dagger, which offers the best potential to actually win the weekly arena title, due to the stat bonus in arena when having equipped a dagger or a shield. But most players combine Ranger or Alchemist as secondary class and don't use dagger and shield. Still being a bit "old school" and using a dagger pays off there. Also, being a Collector gives access to Off-Hand Mastery, giving +3⚔️ per skill point if having equipped a dagger or +3🛡 if having equipped a shield. For players with arrows or potions in off hand, this skill is completely useless. So Off-Hand Mastery adds up a decent amount of stats for Knight/Collectors.

A disadvantage of this class combination is, that Knights gain a lot of their XP from pledges. But for pledges, you need to foray. And foraying does not trigger GP. So every foray wastes a bit of the strong collector potential. As of now (2021-06-01), getting pledges is supposed to be much easier. So it could be worth it to do only a couple of forays to stack up the first three (most valuable) pledges and then hurry up to do real quests again for GP and valuable loot.

Sentinel

Being a Sentinel/Collector or Collector/Sentinel adds the "Trader" game mechanic to the game play, in other words the trader appears after a caught foray and offers to trade a decent amount of a resources for 2💰 per resource. This is a very nice way to deal with overflowing stock and inventory. Just trade your silver ore or sticks for some gold. The trader gives more gold per resource than selling it for 1💰 in exchange, so it's always worth it to take his offer to trade. Make sure you always have a few hundred of a single resource type ready.


Master classes

Combining another master class with Collector is a good idea in general, but I honestly think that combining Collector and Alchemist is a bad idea. See details below.

Blacksmith

Picking Blacksmith/Collector creates the most powerful support character. You'll certainly need robe armor, to make the Blacksmith part relevant with enough mana. In fact you can find all important items in quests and then you can even craft them yourself. The disadvantage is, that Blacksmith does not offer a very fast XP gain. Leveling up can be hard. And your true relevance as player only appears with L70+ and the skill Quality Craft at L5 or higher.You'll also need a guild that is active in alliances, to provide the forge buff regularly. For a high level Blacksmith, picking Collector as first /mem is an excellent idea, to self-enforce the amount of crafts that can be done and in general support a guild in every possible way with crafts or parts and recipes.

Alchemist

Combining Alchemist and Collector has a very big problem: Harvest skill and Collection skill interfere with each other. If you skill both to a high level, you'll only get herbs in quests and the high level Collection skill is completely ignored and overwritten by Harvest. It is not possible to get quest results with a high amount of herbs due to Harvest AND high amount of normal resources due to Collection. Harvest kills Collection. This also means, that all potential loot slots for parts and recipes will be overwritten by herb drops.

Okay, you could combine the classes to use the high Weapon Mastery Skill to get higher attack values as Collector. But the base mastery would still be Blunt Mastery, not the much stronger Bow or Sword Mastery. The overall stats gained will not be very OP.

Additionally, you could want to equip combat potions in your off-hand, due to them giving lots of stats. But that runs into the same problem mentioned above: you'll need herbs to brew the combat potions, but that would overwrite the loot gained from Collection.

Honestly: I don't really see any valuable synergy between those two classes. As long as the skills kill each other, the usage is very limited.

Advanced Skills

In this section I want to discuss the usage of the advanced Collector skills, eventually in combination with certain /mem classes.

Picky Eater

Picky Eater is typically considered to be a useless skill, but I disagree with this. Using Picky Eater lets you select resources to reject. Rejecting a resource means you will not get this resource in quests anymore and any potential drop could be rerolled instead for other loot drops. This means that instead of a rejected resource, you obtain a different resource. By selecting common resources on Picky Eater you get a lot of rerolls that can get you more valuable resources, or even parts and recipes.

Level Number of rejectable resources Player level unlock
1 2 50
2 2 55
3 3 60
4 3 65
5 4 70
6 4 75

Leveling up Picky Eater allows you to reject more types of resources and also increases the chance to reroll. Using Picky Eater to obtain more expensive loot pays itself back quickly!

Summary: I highly advise to use this skill. It not only helps with the permanently full inventory, it literally gives more parts and recipes. Pays off!

Collector's Sense

Collector's Sense allows you to steal items in castle battles, which are normally not being able to be looted (scrolls, potions, parts and recipes). But using /use_crl won't steal the items for yourself normally (rarely it happens for yourself), but mostly the stolen items will go to other attackers on the same target, like guild members or even complete strangers. Example battle report:

🐺🦎[FTW]GrumpyGecko ⚔️:576 🛡:421 Lvl: 69
Your result on the battlefield:
🔥Exp: 700
💰Gold: 40
📦Stock: 19
❤️Hp: -244
🏅Enraged collector
You helped Zakery Bloomwood to find Bottle of Peace hidden by Fenrir

I consider this skill not really useful. First of all, it's completely useless if you play alliance and secondly it is really not reliable. You can't control what's stolen, the loot doesn't even go to yourself etc.Yes, rarely there is a bit of luck involved and highly valuable parts get stolen or T5 scrolls. But most players hide their stuff in guilds by now, so that is really super rare. Waiting for it is pointless.


It's a trap (For Collector/Ranger players)

Trapping players with regular traps is not worth the gold investment to buy the traps. But skilling It's a Trap higher -- at least to L3 -- gives access to buy other items. And one of them is very interesting:

/use_trp_tow

Crafted: Observer ward x1

Equipping an Observer Ward in you Off Hand slot, works basically like regular traps. Going to quest with it can set up the Observer Ward. But instead of players from enemy castles triggering it, the Observer Ward will be triggered by a questing player of the same castle. If the Ward is triggered, the player who set it up gets a buff for 30min which increases the chance for encounters after quests. AKA: Go questing with the buff again, finish all encounters and enjoy all the bonus XP you get from it. Investing the gold to buy the Observer Ward in the first place pays off once you gain decently more XP in the following quests. Also: you don_'t need to equip an Observer Ward in every quest. Equip it once, wait for it to trigger, then go questing like you'd normally do. The buff will stay and there is no need to refrest the buff by setting up another ward directly after the first one.