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		<id>http://geckos-bot.de/index.php?title=Mem_Class_Combinations_-_Collector&amp;diff=501</id>
		<title>Mem Class Combinations - Collector</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Class_Combinations_-_Collector&amp;diff=501"/>
		<updated>2021-07-18T07:59:48Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Collector/Blacksmith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
This page is meant to discuss every single mem-class combination, that is possible. There will be two grades for each combination: &lt;br /&gt;
* A difficulty grade: from 1 to 5. 5 will be the hardest combination, requiring a lot of attention and time investment, 1 will be the easiest to play&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot;| &amp;lt;b&amp;gt;Rating&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 15%; background-color:#3CB371; color:white&amp;quot; | &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt; &lt;br /&gt;
|style=&amp;quot;width: 15%; background-color:#2E8B57; color:white&amp;quot; | &amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt; &lt;br /&gt;
|style=&amp;quot;width: 15%;  background-color:#228B22; color:white&amp;quot;| &amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 15%;  background-color:#008000; color:white&amp;quot;| &amp;lt;b&amp;gt;4 &amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 15%;  background-color:#006400; color:white&amp;quot;| &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mode and short Explanation&lt;br /&gt;
| &amp;lt;b&amp;gt;Baby mode:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; can be played with very low effort&lt;br /&gt;
| &amp;lt;b&amp;gt;Simple mode:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; requires attention occasionally, but mostly works out without big efforts&lt;br /&gt;
| &amp;lt;b&amp;gt;Normal mode:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; requires frequent attention to the game and regular interactions&lt;br /&gt;
| &amp;lt;b&amp;gt;Hard mode:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; requires deeper understanding of the game mechanics and constant attention&lt;br /&gt;
|&amp;lt;b&amp;gt; Extreme mode:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; requires permanent attention and many challenging decisions come up often&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* A synergy grade: from 1 to 5. 5 will be a perfect addition to the class, 1 will be a very bad contribution and synergy of the skills&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot;| &amp;lt;b&amp;gt;Rating&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 15%;background-color:#4169E1; color:white&amp;quot;| &amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt; &lt;br /&gt;
|style=&amp;quot;width: 15%;background-color:#0000FF; color:white&amp;quot;| &amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt; &lt;br /&gt;
|style=&amp;quot;width: 15%;background-color:#0000CD; color:white&amp;quot;| &amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 15%;background-color:#00008B; color:white&amp;quot;| &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
|style=&amp;quot;width: 15%;background-color:#000080; color:white&amp;quot;| &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Potential effectiveness&lt;br /&gt;
| The two classes don't offer skills that give an overall improvement together. &lt;br /&gt;
| The two classes have very limited possibilities to improve the player's life compared to a mono class player&lt;br /&gt;
| The two classes have several skills which complement each other&lt;br /&gt;
| The two classes have several skills that fit together and that provide very strong stats or other effects&lt;br /&gt;
| The two classes combined create a very versatile player with many self-enforcing elements, high synergy between different skills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Additionally, there will be a short discussion about advantages and disadvantages of the combination&lt;br /&gt;
&lt;br /&gt;
=Main/Mem Class: Collector=&lt;br /&gt;
&lt;br /&gt;
==Collector/Blacksmith==&lt;br /&gt;
;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; text-align: center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:200%&amp;quot;&lt;br /&gt;
!  colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;Mem Combination Evaluation: Collector/Blacksmith&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:150%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 40%; background-color:#228B22; color:white&amp;quot;| &amp;lt;b&amp;gt;Difficulty: 3&amp;lt;/b&amp;gt;: &lt;br /&gt;
|style=&amp;quot;width: 40%; background-color:#000080; color:white&amp;quot;| &amp;lt;b&amp;gt;Potential effectiveness: 5&amp;lt;/b&amp;gt; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 40%;text-align:left; text-align:top&amp;quot;|  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size:150%&amp;quot;&amp;gt;Advantages&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Very independent from other players: Can craft the the things that you personally found and farmed. You have very high control about the whole gear creation process.&lt;br /&gt;
* You are an allround supporter for your guild: can help with the most important tasks in guild management&lt;br /&gt;
* Completely self-sustained due to self supplying resources, parts and recipes, and being able to process it later &lt;br /&gt;
* Collector amounts of loot can directly be used to create golems (from &amp;quot;Mighty Golem&amp;quot; advanced BS skill)&lt;br /&gt;
* Still using a dagger or a shield -&amp;gt; having bonus attack points in arena -&amp;gt; winning more arena fights and ranking higher than Rangers or Alchemists with their special Off Hand Equipment.&lt;br /&gt;
* very well integrated in the guild due to the crucial role of obtaining resources and crafting gear. &lt;br /&gt;
* Can control which crafts get priority or not. Highly responible player in the guild. Certainly gets lots of thankful and positive feedback for being the one who makes it all possible.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width: 40%;text-align:left&amp;quot;|  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size:150%&amp;quot;&amp;gt;Disadvantages&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Collector and Blacksmith naturally share a lot of skills. There is not really much coming in addition. The bonus XP from daily crafting are not added to the bonus XP from Crafting for a BS, since it is the same skill, just at different levels. The bonus XP from &amp;quot;Educated Technician&amp;quot; - L2 - (Collector feature), are completely overwritten and replaced by the higher level skill &amp;quot;Educated Technician&amp;quot; --L10--. The collector's XP bonus is not calculated somewhere extra and and added to the bonus XP a normal BS would get. You just get the Blacksmith's amount of bonus XP from crafting and that's it.&lt;br /&gt;
* For real Blacksmith-work, it's crucial to have robe armor, due to the much bigger mana pool. But a collector who wants to have top stats as Collector can't allow himself to get the lower stats robe armor. It gets very difficult to get competitive attack ord defense stats..&lt;br /&gt;
* It can be overwhelming to be responsible to find and collect the loot and being completely involved in the craft preparations in addtion. This has the potential to lead to Burn-Out.&lt;br /&gt;
* Blacksmith class does not provide any relevant tool to level up faster. Overall this combination will be rather slow, compared to other classes in combination with Collector.&lt;br /&gt;
* The stats from being main class Collector are very balanced and therefore it's not possible to reach very high defense or very high attack values. Collector main class is not made for this purpose to get top stats in battles.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size:150%&amp;quot;&amp;gt;Discussion&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This Mem-Class-combination is perfect for players who want to work on getting gear and who want to be involved in every step of this gear creation process. From focusing to quest at certain times and places to farm parts, over stock management, because every Collector naturally finds gigantic amounts of resources which can fill up the inventory quickly, resulting in a lot of time spent to organize the inventory. And questing with full inventory means that there is no loot as quest reward. So that is always an aspect that needs to be taken into consideration. Eventually the resources need to be sorted out or need to be slowly refined to more useful resources (Bones-&amp;gt; Bone Powder, Iron Ore + Powder -&amp;gt; Steel etc.). &lt;br /&gt;
Another aspect is that you can't quest randomly as Collector. You always need to make sure to be around your phone during specific hours of the day to farm the relevant items there. But not only the questing can't be random anymore and needs to be planned well: preparing the actual gear craft means investing heavy amounts of your mana to prepare everything.. The craftbook will fill up quickly with frames, molds, later Quality Cloth.Until L50 and starting on a guru spec, the maintenance mode in the shop should be enabled. between L30 (when you unlock your BS skills) and L50 (when you start working on your guru spec). This will certainly unlock a few gear craft recipes too, over time, because repairing gear in a shop can randomly unlock the recipe for the shop owner.&lt;br /&gt;
A tip about preparing crafts: Start organizing the resources for a specific craft a while before all the parts and recipes are actually found and brought together, because many craft preparations need a lot of mana which can't be provided at once.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;| &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size:150%&amp;quot;&amp;gt;Standard Gear Choice&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Most Collector/Blacksmiths will stick to [https://chatwars-wiki.de/index.php?title=Robe_Armor Robe Armor] due to the fact that Blacksmiths tasks normally require a lot of mana. The Collector's [https://chatwars-wiki.de/index.php?title=Light_Armor Light Armor] will not provide the necessary help to fulfill Blacksmith's jobs.&lt;br /&gt;
* Both Collector and Blacksmith use [https://chatwars-wiki.de/index.php?title=Blunt Blunts] as Main Hand Weapon. There is no need in finding a new weapon type. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Example skill tree===&lt;br /&gt;
 18: Robe Armor Mastery /skill_rm&lt;br /&gt;
 18: Blunt Mastery /skill_blm&lt;br /&gt;
 16: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Work to standards /skill_ws&lt;br /&gt;
 15: Blacksmith's wonders /skill_bw&lt;br /&gt;
 15: Natural Talent /skill_nt&lt;br /&gt;
 10: Educated Technician /skill_et&lt;br /&gt;
 6: Crafting /skill_cft&lt;br /&gt;
 5: Perception /skill_prn&lt;br /&gt;
 5: Quality Craft /skill_qty&lt;br /&gt;
 5: Armor Mastery /skill_am&lt;br /&gt;
 4: Off-Hand Mastery /skill_ohm&lt;br /&gt;
 4: Broker /skill_br&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Example skill tree of a lL76 Collector/Blacksmith. Short overview about the skill tree ideas:&amp;lt;/i&amp;gt;&lt;br /&gt;
* Obviously, no &amp;quot;Smart Explorer&amp;quot; is skilled, because that brings next to zero bonus on higher levels. That's 12 SP saved for other things&lt;br /&gt;
* All important skills concerning loot gain from collector (Collection, Perception, Gifted Pathfinder) and concerning crafting as BS (Crafting, Educated Technician, Natural Talent, Quality Craft, Blacksmith Wonders, Work to Standards) are fully skilled.&lt;br /&gt;
* Even though all these tool-skills are skilled, there are enough SP to skill one Armor Mastery (Robe Armor Mastery) and one Weapon Mastery (Blunt Mastery). Going full Collector and going fulll Blacksmith at the same time is possible, while still maintaining points for stats.&lt;br /&gt;
* This /class example completely skips &amp;quot;Picky Eater&amp;quot; and &amp;quot;Mighty Golem&amp;quot; skill. The creator of this points distiribution tells, that there were found other ways to deal with excess resources: distributing to all guild members to use the gnomes daily and in addition for the sentinels to feed the trader and secondly: permanently working on refining resources. Never letting it stack up to over thousands. I'm sure this requires a lot of time investment not only by the Collector/BS of this example, but by multiple people who all found a strategy together how to use it all.&lt;br /&gt;
&lt;br /&gt;
==Collector/Alchemist==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Collector/Ranger==&lt;br /&gt;
&lt;br /&gt;
==Collector/Knight==&lt;br /&gt;
&lt;br /&gt;
==Collector/Sentinel==&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Picky_Eater_Guide&amp;diff=475</id>
		<title>Picky Eater Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Picky_Eater_Guide&amp;diff=475"/>
		<updated>2021-07-16T22:33:07Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Sources and Proof messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game mechanics of PE skill=&lt;br /&gt;
This skill is loved by Collectors to reduce the flood of incoming trash resources in all quests. But let me explain what exactly happens:&lt;br /&gt;
&amp;lt;code&amp;gt;/usc_pe r 10&amp;lt;/code&amp;gt;&lt;br /&gt;
Would be the command to reject all silver ore in quests. This means you'll not get any silver ore anymore, no matter which quest type or time of the day.  Every single loot drop that would be silver ore normally, is directly rejected.&lt;br /&gt;
But the skill has a second integrated functionality: the rerolling tool. And this is the thing many players don't really understand, even though it's rather simple in the end:&lt;br /&gt;
Check out this real quest result of myself, without PE active:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;i&amp;gt;Strolling through the mountains you encountered an evil undead wizard hitting himself against a cold wall. He must be completely out of his mind. You decided not to bother him and simply collected all the gold around him.&lt;br /&gt;
  &lt;br /&gt;
 You received: 635 exp and 5 gold&lt;br /&gt;
 Earned: Silver ore (7)&lt;br /&gt;
 Earned: Thread (4)&lt;br /&gt;
 Earned: Coal (3)&lt;br /&gt;
 Earned: Bone (3)&lt;br /&gt;
 Earned: Bauxite (2)&lt;br /&gt;
 Earned: Metal plate (2)&lt;br /&gt;
 Earned: Magic stone (1)&lt;br /&gt;
 Earned: Bone powder (1)&amp;lt;/i&amp;gt;&lt;br /&gt;
Total amount of loot slots: 23 (7 of these are Silver Ore)&lt;br /&gt;
&lt;br /&gt;
Now what happens with such a quest result, when PE is active? There are 7 loot slots in the quest result which are 1 Silver Ore each. But with PE active, all Silver Ore drops will be rejected. in reality this means: &amp;quot;Ok this loot slot is Silver Ore. Reject! it!. And now let RNG decide what happens with the loot slots: drop and ignore or reroll to find potential other loot instead. (Fantasy number used here to show the principle - the real numbers are not known): With 50% probability, this first  Silver Ore drop will get rerolled. Suddenly, there is another chance to get e.g.more Magic Stones or more Rubies from the extra loot slots -- or Parts and Recipes can be the result of a reroll.&lt;br /&gt;
The other 50% probability results in &amp;quot;nothing&amp;quot;. The Silver Ore is rejected and there is no random replacement in exchange for it. This means that in total you'll see less resources or items as quest reward than without active PE skill.&lt;br /&gt;
&lt;br /&gt;
Example what could happen with PE actively rejecting Silver Ore:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;i&amp;gt;Strolling through the mountains you encountered an evil undead wizard hitting himself against a cold wall. He must be completely out of his mind. You decided not to bother him and simply collected all the gold around him.&lt;br /&gt;
  &lt;br /&gt;
 You received: 635 exp and 5 gold&lt;br /&gt;
 Earned: Thread (5)&lt;br /&gt;
 Earned: Coal (4)&lt;br /&gt;
 Earned: Bone (3)&lt;br /&gt;
 Earned: Magic stone (3)&lt;br /&gt;
 Earned: Bauxite (2)&lt;br /&gt;
 Earned: Metal plate (2)&lt;br /&gt;
 Earned: Bone powder (1)&amp;lt;/i&amp;gt;&lt;br /&gt;
Total amount of loot slots: 20 (-7 Silver Ore, BUT: +1 Thread, +1 Coal, +2 Magic Stones)&lt;br /&gt;
&lt;br /&gt;
=Optimizing the resource rejection=&lt;br /&gt;
If you want to optimize your quest loot, you should skill PE to higher levels. Higher PE levels mean higher chance for a loot slot reroll. And higher PE also allows to reject more different resources. &lt;br /&gt;
Rejecting more =&amp;gt; Every rejected item can give more valuable items (Magic Stones, Parts, Recipes) through the increased amount of rerolls.&lt;br /&gt;
Conclusion: invest skill points in PE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!PE-Level&lt;br /&gt;
!PE-Skill Unlock Levee&lt;br /&gt;
!Number of rejected resources&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 65 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 70 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 75 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: Current research from players who reached L80 shows, that L80 does not unlock new skill levels at the moment. The table only includes all relevant level steps before.&lt;br /&gt;
&lt;br /&gt;
Next thing: I often hear about a problems from users who try not to reject resources that the guild needs at the moment. The users change their rejection lists often, making sure they don't deny what their guild needs right  now. In other words: the player suddenly rejects another resource which is not as common as e.g. Silver Ore (e.g. &amp;quot;my guild needs Silver Ore at the moment - I won't reject Silver Ore at the moment&amp;quot;).&lt;br /&gt;
But if you suddenly allow to drop again a resource that drops in gigantic amounts normally and you reject a more rare resource in exchange. The loot will be much less valuable on average. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The basic principle is to reject the most common resources, because that gives most reroll chances.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Personal suggestion which resources to reject=&lt;br /&gt;
This list assumes that the player does not want to change this list constantly and instead wants a rejection list that works for Forest, Valley and Swamp. My personal suggestion is therefore:&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Silver_Ore Silver Ore]  (drops in incredible amounts in Valley.)&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Stick Stick] (drops in incredible amounts in Forest)&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Powder Powder] (drops in all quest types in very high amounts)&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Bone Bone] (drops in high amounts in Swamp and Valley)&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Coal Coal] (drops at different times in all quest types, but often stacks up a lot)&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
Sometimes I encounter the argument that &amp;quot;at the moment resource X can be sold easily&amp;quot;. This is the reason behind suddenly allowing the most common resources again and stopping the rejects.ou can sell your Silver Ore for 1💰 at the moment. But trust me, the loot options are not worth it it. You lost like 10 chances for valuable rerolls. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TL;DR: don't reject resources which are not very common. Reject the most common ones and just buy the resources you might need for other things, too. Your profit from rejecting the trash is much higher than the costs to fill up a few basic resources.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sources and Proof messages=&lt;br /&gt;
The exact phrasing, of how this works, was confirmed at least two times by the CW-devs. Check out the original messages at the following links:&lt;br /&gt;
* FeedBackBot confirms number of rerolls increases with increasing PE-level - originally posted here: [https://t.me/c/1290037697/220970y Chat FBB Statement]&lt;br /&gt;
* Dmitry confirms the same: more rerolls on higher levels - original message comes from PM with [https://t.me/GeckoTours/1388 Dima's quote]&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Picky_Eater_Guide&amp;diff=474</id>
		<title>Picky Eater Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Picky_Eater_Guide&amp;diff=474"/>
		<updated>2021-07-16T22:31:03Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Game mechanics of PE skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game mechanics of PE skill=&lt;br /&gt;
This skill is loved by Collectors to reduce the flood of incoming trash resources in all quests. But let me explain what exactly happens:&lt;br /&gt;
&amp;lt;code&amp;gt;/usc_pe r 10&amp;lt;/code&amp;gt;&lt;br /&gt;
Would be the command to reject all silver ore in quests. This means you'll not get any silver ore anymore, no matter which quest type or time of the day.  Every single loot drop that would be silver ore normally, is directly rejected.&lt;br /&gt;
But the skill has a second integrated functionality: the rerolling tool. And this is the thing many players don't really understand, even though it's rather simple in the end:&lt;br /&gt;
Check out this real quest result of myself, without PE active:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;i&amp;gt;Strolling through the mountains you encountered an evil undead wizard hitting himself against a cold wall. He must be completely out of his mind. You decided not to bother him and simply collected all the gold around him.&lt;br /&gt;
  &lt;br /&gt;
 You received: 635 exp and 5 gold&lt;br /&gt;
 Earned: Silver ore (7)&lt;br /&gt;
 Earned: Thread (4)&lt;br /&gt;
 Earned: Coal (3)&lt;br /&gt;
 Earned: Bone (3)&lt;br /&gt;
 Earned: Bauxite (2)&lt;br /&gt;
 Earned: Metal plate (2)&lt;br /&gt;
 Earned: Magic stone (1)&lt;br /&gt;
 Earned: Bone powder (1)&amp;lt;/i&amp;gt;&lt;br /&gt;
Total amount of loot slots: 23 (7 of these are Silver Ore)&lt;br /&gt;
&lt;br /&gt;
Now what happens with such a quest result, when PE is active? There are 7 loot slots in the quest result which are 1 Silver Ore each. But with PE active, all Silver Ore drops will be rejected. in reality this means: &amp;quot;Ok this loot slot is Silver Ore. Reject! it!. And now let RNG decide what happens with the loot slots: drop and ignore or reroll to find potential other loot instead. (Fantasy number used here to show the principle - the real numbers are not known): With 50% probability, this first  Silver Ore drop will get rerolled. Suddenly, there is another chance to get e.g.more Magic Stones or more Rubies from the extra loot slots -- or Parts and Recipes can be the result of a reroll.&lt;br /&gt;
The other 50% probability results in &amp;quot;nothing&amp;quot;. The Silver Ore is rejected and there is no random replacement in exchange for it. This means that in total you'll see less resources or items as quest reward than without active PE skill.&lt;br /&gt;
&lt;br /&gt;
Example what could happen with PE actively rejecting Silver Ore:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;i&amp;gt;Strolling through the mountains you encountered an evil undead wizard hitting himself against a cold wall. He must be completely out of his mind. You decided not to bother him and simply collected all the gold around him.&lt;br /&gt;
  &lt;br /&gt;
 You received: 635 exp and 5 gold&lt;br /&gt;
 Earned: Thread (5)&lt;br /&gt;
 Earned: Coal (4)&lt;br /&gt;
 Earned: Bone (3)&lt;br /&gt;
 Earned: Magic stone (3)&lt;br /&gt;
 Earned: Bauxite (2)&lt;br /&gt;
 Earned: Metal plate (2)&lt;br /&gt;
 Earned: Bone powder (1)&amp;lt;/i&amp;gt;&lt;br /&gt;
Total amount of loot slots: 20 (-7 Silver Ore, BUT: +1 Thread, +1 Coal, +2 Magic Stones)&lt;br /&gt;
&lt;br /&gt;
=Optimizing the resource rejection=&lt;br /&gt;
If you want to optimize your quest loot, you should skill PE to higher levels. Higher PE levels mean higher chance for a loot slot reroll. And higher PE also allows to reject more different resources. &lt;br /&gt;
Rejecting more =&amp;gt; Every rejected item can give more valuable items (Magic Stones, Parts, Recipes) through the increased amount of rerolls.&lt;br /&gt;
Conclusion: invest skill points in PE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!PE-Level&lt;br /&gt;
!PE-Skill Unlock Levee&lt;br /&gt;
!Number of rejected resources&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 65 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 70 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 75 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: Current research from players who reached L80 shows, that L80 does not unlock new skill levels at the moment. The table only includes all relevant level steps before.&lt;br /&gt;
&lt;br /&gt;
Next thing: I often hear about a problems from users who try not to reject resources that the guild needs at the moment. The users change their rejection lists often, making sure they don't deny what their guild needs right  now. In other words: the player suddenly rejects another resource which is not as common as e.g. Silver Ore (e.g. &amp;quot;my guild needs Silver Ore at the moment - I won't reject Silver Ore at the moment&amp;quot;).&lt;br /&gt;
But if you suddenly allow to drop again a resource that drops in gigantic amounts normally and you reject a more rare resource in exchange. The loot will be much less valuable on average. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The basic principle is to reject the most common resources, because that gives most reroll chances.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Personal suggestion which resources to reject=&lt;br /&gt;
This list assumes that the player does not want to change this list constantly and instead wants a rejection list that works for Forest, Valley and Swamp. My personal suggestion is therefore:&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Silver_Ore Silver Ore]  (drops in incredible amounts in Valley.)&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Stick Stick] (drops in incredible amounts in Forest)&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Powder Powder] (drops in all quest types in very high amounts)&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Bone Bone] (drops in high amounts in Swamp and Valley)&lt;br /&gt;
* [https://chatwars-wiki.de/index.php?title=Coal Coal] (drops at different times in all quest types, but often stacks up a lot)&lt;br /&gt;
&lt;br /&gt;
=FAQ=&lt;br /&gt;
Sometimes I encounter the argument that &amp;quot;at the moment resource X can be sold easily&amp;quot;. This is the reason behind suddenly allowing the most common resources again and stopping the rejects.ou can sell your Silver Ore for 1💰 at the moment. But trust me, the loot options are not worth it it. You lost like 10 chances for valuable rerolls. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TL;DR: don't reject resources which are not very common. Reject the most common ones and just buy the resources you might need for other things, too. Your profit from rejecting the trash is much higher than the costs to fill up a few basic resources.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sources and Proof messages=&lt;br /&gt;
The exact phrasing, of this this works, was confirmed at least two times by the CW-Didevs. Check out the original messages at the following links:&lt;br /&gt;
* FeedBackBot confirms number of rerolls increases with increasing PE-level - originally posted here: [https://t.me/c/1290037697/220970y Chat FBB Statetemnt]&lt;br /&gt;
* Dmitry confirms the same: more rerolls on higher levels - original message comes from PM with [https://t.me/GeckoTours/1388 Dima's quote]&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=448</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=448"/>
		<updated>2021-07-07T22:35:05Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* About the XP-Gain for /mem-players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
Having a high level &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-class is vital if you want to play your new character further than 50. See [http://geckos-bot.de/index.php?title=Mem_Guide#Leveling_up_to_higher_levels Leveling up to higher levels]&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60, with &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; or multiple &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, this limit raises: &lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
Directly after using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt;, you will experience some possibly shocking effects: First of all, your ❤️HP is set to 0. You can’t go questing instantly, because you won't have enough ❤️HP for that. If you really want to quest as soon as possible, you could use vial, potion and/or bottles of health. The second effect is: your gold is set to 💰0. what you had before as liquid gold is not accessible. Third effect is actually very logical: you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice. The fourth's effect is actually a collection of effects, because  all visible or invisible counters are reset to zero or removed completely: &lt;br /&gt;
* you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
* you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
* adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
* previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
*even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
* smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
* Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt; creates a debuff effect running 90 day, called &amp;quot;New Life enthusiasm&amp;quot;. This is the time you need to wait until you can &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
Please note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
A general note about &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;: it gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…). &lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
&lt;br /&gt;
'''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared. BUT ALSO: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;code&amp;gt;/class&amp;lt;/code&amp;gt; will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
* Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
* Blacksmith guide: LINK&lt;br /&gt;
* Alchemist guide: LINK&lt;br /&gt;
* Ranger guide: LINK&lt;br /&gt;
* Knight guide: LINK&lt;br /&gt;
* Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
# /mem again to stack more stat and XP bonus &lt;br /&gt;
# play your character to higher levels&lt;br /&gt;
Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==/mem again==&lt;br /&gt;
Every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles. Furthermore, the XP you get in quests is increased a tiny amount. You’ll level up faster - e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
Additionally, the  modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the Manticore Armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
As you can see, having at least three &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycles is required to gain the maximum bonus from T5 gear. But stacking up even more &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s gives even more stats and XP bonuses.&lt;br /&gt;
&lt;br /&gt;
==Leveling up to higher levels==&lt;br /&gt;
There is a problem with having playing profiles with &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-characters only L50 or in general not very high, if you want to play your current main character higher. E.g. a view from /hero:&lt;br /&gt;
  ⚔️🏹⁵¹Class info: /class&lt;br /&gt;
In this example we have a Knight/Ranger player with a level 51 Ranger as -mes class. Skills are only unlocked up to the level you played that character to. That means the Ranger skills are not accessible for this player once they reach level 52, while a Knight/Ranger would really love the higher levels of aiming available at L55, 60 or even higher! Because of this, if you want to play a certain &amp;lt;code&amp;gt;/mem-/mes&amp;lt;/code&amp;gt; combination to high levels, it is very useful to have a &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt; profile with a high level, too. &lt;br /&gt;
&lt;br /&gt;
Personally, I’d advise to stack up at least 3 &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it.&lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
==XP-gain increase==&lt;br /&gt;
There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first (primary) profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up further increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!XP-gain increase limit&lt;br /&gt;
!Average XP in quests&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 60 || 800-1000XP/quest&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 65 || 2800-3000XP/quest&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70 || 5000-6000XP/quest&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 75 || 100000+XP/quest&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you /mem even more than three times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
==Advanced/Special skills for high level players==&lt;br /&gt;
Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. &lt;br /&gt;
&lt;br /&gt;
Esquire class unlocks:&lt;br /&gt;
* Knights can crit higher with &amp;quot;Muscles, not Brains&amp;quot; and get access to &amp;quot;Battle Cry&amp;quot; (inspiring others to crit in battles)&lt;br /&gt;
* Rangers can reach higher aiming bonus and unlock Trapping, to steal other player's loot in quests&lt;br /&gt;
* Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly) and &amp;quot;Taunt&amp;quot; (highly increasing stats in a battle)&lt;br /&gt;
&lt;br /&gt;
The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
* Collector get “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
* Blacksmith get “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
* Alchemist get “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop. This way you can reduce the trash herbs and get more of the valuable herbs.&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average daily XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=447</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=447"/>
		<updated>2021-07-07T22:32:49Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Advanced/Special skills for high level players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
Having a high level &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-class is vital if you want to play your new character further than 50. See [http://geckos-bot.de/index.php?title=Mem_Guide#Leveling_up_to_higher_levels Leveling up to higher levels]&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60, with &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; or multiple &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, this limit raises: &lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
Directly after using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt;, you will experience some possibly shocking effects: First of all, your ❤️HP is set to 0. You can’t go questing instantly, because you won't have enough ❤️HP for that. If you really want to quest as soon as possible, you could use vial, potion and/or bottles of health. The second effect is: your gold is set to 💰0. what you had before as liquid gold is not accessible. Third effect is actually very logical: you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice. The fourth's effect is actually a collection of effects, because  all visible or invisible counters are reset to zero or removed completely: &lt;br /&gt;
* you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
* you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
* adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
* previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
*even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
* smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
* Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt; creates a debuff effect running 90 day, called &amp;quot;New Life enthusiasm&amp;quot;. This is the time you need to wait until you can &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
Please note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
A general note about &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;: it gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…). &lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
&lt;br /&gt;
'''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared. BUT ALSO: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
Your &amp;lt;code&amp;gt;/class&amp;lt;/code&amp;gt; will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
* Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
* Blacksmith guide: LINK&lt;br /&gt;
* Alchemist guide: LINK&lt;br /&gt;
* Ranger guide: LINK&lt;br /&gt;
* Knight guide: LINK&lt;br /&gt;
* Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
# /mem again to stack more stat and XP bonus &lt;br /&gt;
# play your character to higher levels&lt;br /&gt;
Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==/mem again==&lt;br /&gt;
Every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles. Furthermore, the XP you get in quests is increased a tiny amount. You’ll level up faster - e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
Additionally, the  modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the Manticore Armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
As you can see, having at least three &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycles is required to gain the maximum bonus from T5 gear. But stacking up even more &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s gives even more stats and XP bonuses.&lt;br /&gt;
&lt;br /&gt;
==Leveling up to higher levels==&lt;br /&gt;
There is a problem with having playing profiles with &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-characters only L50 or in general not very high, if you want to play your current main character higher. E.g. a view from /hero:&lt;br /&gt;
  ⚔️🏹⁵¹Class info: /class&lt;br /&gt;
In this example we have a Knight/Ranger player with a level 51 Ranger as -mes class. Skills are only unlocked up to the level you played that character to. That means the Ranger skills are not accessible for this player once they reach level 52, while a Knight/Ranger would really love the higher levels of aiming available at L55, 60 or even higher! Because of this, if you want to play a certain &amp;lt;code&amp;gt;/mem-/mes&amp;lt;/code&amp;gt; combination to high levels, it is very useful to have a &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt; profile with a high level, too. &lt;br /&gt;
&lt;br /&gt;
Personally, I’d advise to stack up at least 3 &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it.&lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
==XP-gain increase==&lt;br /&gt;
There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first (primary) profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up further increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!XP-gain increase limit&lt;br /&gt;
!Average XP in quests&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 60 || 800-1000XP/quest&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 65 || 2800-3000XP/quest&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70 || 5000-6000XP/quest&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 75 || 100000+XP/quest&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you /mem even more than three times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
==Advanced/Special skills for high level players==&lt;br /&gt;
Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. &lt;br /&gt;
&lt;br /&gt;
Esquire class unlocks:&lt;br /&gt;
* Knights can crit higher with &amp;quot;Muscles, not Brains&amp;quot; and get access to &amp;quot;Battle Cry&amp;quot; (inspiring others to crit in battles)&lt;br /&gt;
* Rangers can reach higher aiming bonus and unlock Trapping, to steal other player's loot in quests&lt;br /&gt;
* Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly) and &amp;quot;Taunt&amp;quot; (highly increasing stats in a battle)&lt;br /&gt;
&lt;br /&gt;
The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
* Collector get “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
* Blacksmith get “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
* Alchemist get “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop. This way you can reduce the trash herbs and get more of the valuable herbs.&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=441</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=441"/>
		<updated>2021-07-07T22:02:02Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Level 50 to Level 79 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
Having a high level &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-class is vital if you want to play your new character further than 50. See [http://geckos-bot.de/index.php?title=Mem_Guide#Leveling_up_to_higher_levels Leveling up to higher levels]&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60, with &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; or multiple &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, this limit raises: &lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
Directly after using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt;, you will experience some possibly shocking effects: First of all, your ❤️HP is set to 0. You can’t go questing instantly, because you won't have enough ❤️HP for that. If you really want to quest as soon as possible, you could use vial, potion and/or bottles of health. The second effect is: your gold is set to 💰0. what you had before as liquid gold is not accessible. Third effect is actually very logical: you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice. The fourth's effect is actually a collection of effects, because  all visible or invisible counters are reset to zero or removed completely: &lt;br /&gt;
* you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
* you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
* adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
* previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
*even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
* smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
* Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt; creates a debuff effect running 90 day, called &amp;quot;New Life enthusiasm&amp;quot;. This is the time you need to wait until you can &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
Please note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
A general note about &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;: it gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…). &lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
# /mem again to stack more stat and XP bonus &lt;br /&gt;
# play your character to higher levels&lt;br /&gt;
Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==/mem again==&lt;br /&gt;
* every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
* every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
* e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
* modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
As you can see, having at least three &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycles is required to gain the maximum bonus from T5 gear. But stacking up even more &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
==Leveling up to higher levels==&lt;br /&gt;
There is a problem with having playing profiles with &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-characters only L50 or in general not very high, if you want to play your current main character higher. E.g. a view from /hero:&lt;br /&gt;
  ⚔️🏹⁵¹Class info: /class&lt;br /&gt;
In this example we have a Knight/Ranger player with a level 51 Ranger as -mes class. Skills are only unlocked up to the level you played that character to. That means the Ranger skills are not accessible for this player once they reach level 52, while a Knight/Ranger would really love the higher levels of aiming available at L55, 60 or even higher! Because of this, if you want to play a certain &amp;lt;code&amp;gt;/mem-/mes&amp;lt;/code&amp;gt; combination to high levels, it is very useful to have a &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt; profile with a high level, too. &lt;br /&gt;
&lt;br /&gt;
Personally, I’d advise to stack up at least 3 &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it.&lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem three times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
&lt;br /&gt;
This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=439</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=439"/>
		<updated>2021-07-07T21:31:51Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Leveling up to higher levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
Having a high level &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-class is vital if you want to play your new character further than 50. See [http://geckos-bot.de/index.php?title=Mem_Guide#Leveling_up_to_higher_levels Leveling up to higher levels]&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60, with &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; or multiple &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, this limit raises: &lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
Directly after using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt;, you will experience some possibly shocking effects: First of all, your ❤️HP is set to 0. You can’t go questing instantly, because you won't have enough ❤️HP for that. If you really want to quest as soon as possible, you could use vial, potion and/or bottles of health. The second effect is: your gold is set to 💰0. what you had before as liquid gold is not accessible. Third effect is actually very logical: you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice. The fourth's effect is actually a collection of effects, because  all visible or invisible counters are reset to zero or removed completely: &lt;br /&gt;
* you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
* you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
* adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
* previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
*even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
* smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
* Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt; creates a debuff effect running 90 day, called &amp;quot;New Life enthusiasm&amp;quot;. This is the time you need to wait until you can &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
Please note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
A general note about &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;: it gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…). &lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
# /mem again to stack more stat and XP bonus &lt;br /&gt;
# play your character to higher levels&lt;br /&gt;
Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==/mem again==&lt;br /&gt;
* every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
* every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
* e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
* modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
As you can see, having at least three &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycles is required to gain the maximum bonus from T5 gear. But stacking up even more &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
==Leveling up to higher levels==&lt;br /&gt;
There is a tiny problem with having playing profiles with characters only L50 or in general not very high. E.g. view from /hero:&lt;br /&gt;
  ⚔️🏹⁵¹Class info: /class&lt;br /&gt;
In this example we have a Knight/Ranger player with a level 51 Ranger as -mes class. Skills are only unlocked up to the level you played that character to. That means the Ranger skills are not accessible for this player once they reach level 52, while a Knight would really love the higher levels of aiming! Because of this, if you want to play a certain &amp;lt;code&amp;gt;/mem-/mes&amp;lt;/code&amp;gt; combination to high levels, it is very useful to have a &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt; profile with a high level, too. &lt;br /&gt;
&lt;br /&gt;
Personally, I’d advise to stack up at least 3 &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it.&lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem theee times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
&lt;br /&gt;
This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=438</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=438"/>
		<updated>2021-07-07T21:23:57Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Leveling up to higher levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
Having a high level &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-class is vital if you want to play your new character further than 50. See [http://geckos-bot.de/index.php?title=Mem_Guide#Leveling_up_to_higher_levels Leveling up to higher levels]&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60, with &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; or multiple &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, this limit raises: &lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
Directly after using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt;, you will experience some possibly shocking effects: First of all, your ❤️HP is set to 0. You can’t go questing instantly, because you won't have enough ❤️HP for that. If you really want to quest as soon as possible, you could use vial, potion and/or bottles of health. The second effect is: your gold is set to 💰0. what you had before as liquid gold is not accessible. Third effect is actually very logical: you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice. The fourth's effect is actually a collection of effects, because  all visible or invisible counters are reset to zero or removed completely: &lt;br /&gt;
* you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
* you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
* adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
* previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
*even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
* smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
* Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt; creates a debuff effect running 90 day, called &amp;quot;New Life enthusiasm&amp;quot;. This is the time you need to wait until you can &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
Please note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
A general note about &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;: it gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…). &lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
# /mem again to stack more stat and XP bonus &lt;br /&gt;
# play your character to higher levels&lt;br /&gt;
Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==/mem again==&lt;br /&gt;
* every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
* every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
* e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
* modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
As you can see, having at least three &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycles is required to gain the maximum bonus from T5 gear. But stacking up even more &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
==Leveling up to higher levels==&lt;br /&gt;
There is a tiny problem with having playing profiles with characters only L50 or in general not very high. E.g. view from /hero:&lt;br /&gt;
  ⚔️🏹⁵¹Class info: /class&lt;br /&gt;
In this example: &lt;br /&gt;
&lt;br /&gt;
Obviously, if you want to play a certain &amp;lt;code&amp;gt;/mem-/mes&amp;lt;/code&amp;gt; combination to high levels, it is very useful to have a &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt; profile with a high level, too. &lt;br /&gt;
&lt;br /&gt;
Personally, I’d advise to stack up at least 3 &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it.&lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem theee times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
&lt;br /&gt;
This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=434</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=434"/>
		<updated>2021-07-06T22:02:16Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* L80 - the current Level Cap --/mem again, nothing to see here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60.&lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
Directly after using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt;, you will experience some possibly shocking effects: First of all, your ❤️HP is set to 0. You can’t go questing instantly, because you won't have enough ❤️HP for that. If you really want to quest as soon as possible, you could use vial, potion and/or bottles of health. The second effect is: your gold is set to 💰0. what you had before as liquid gold is not accessible. Third effect is actually very logical: you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice. The fourth's effect is actually a collection of effects, because  all visible or invisible counters are reset to zero or removed completely: &lt;br /&gt;
* you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
* you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
* adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
* previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
*even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
* smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
* Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt; creates a debuff effect running 90 day, called &amp;quot;New Life enthusiasm&amp;quot;. This is the time you need to wait until you can &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
Please note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
A general note about &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;: it gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…). He literally wrote me an article why he and his daughters should be allowed to fix my bike.&lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
# /mem again to stack more stat and XP bonus &lt;br /&gt;
# play your character to higher levels&lt;br /&gt;
Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==/mem again==&lt;br /&gt;
* every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
* every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
* e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
* modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
As you can see, having at least three &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycles is required to gain the maximum bonus from T5 gear. But stacking up even more &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
==Leveling up to higher levels==&lt;br /&gt;
There is a tiny problem with having playing profiles with characters only L50 or in general not very high. E.g. view from /hero:&lt;br /&gt;
  ⚔️📦⁷¹Class info: /class&lt;br /&gt;
In this example: If you play your profile higher than L71, with the main class knight, as soon as you’ll reach L72, you won’t get access to collector skills of that level. You can only access skills of your &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt; class up to the level of your &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-class. For example, you could skill “Picky Eater 5” (unlocks for collectors at L70), but if you play further, reach L75 eventually, you won’t be able to skill “Picky Eater 6” (normally unlocking at L75 for collectors). But since your &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt;-class is lower, you can’t skill it.&lt;br /&gt;
Obviously, if you want to play a certain &amp;lt;code&amp;gt;/mem-/mes&amp;lt;/code&amp;gt; combination to high levels, it is very useful to have a &amp;lt;code&amp;gt;/mes&amp;lt;/code&amp;gt; profile with a high level, too. &lt;br /&gt;
&lt;br /&gt;
Personally, I’d advise to stack up at least 3 &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;s, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it.&lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem theee times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
&lt;br /&gt;
This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=431</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=431"/>
		<updated>2021-07-06T20:48:09Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* The mem process itself and actions in the first few hours after mem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60.&lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
Directly after using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt;, you will experience some possibly shocking effects: First of all, your ❤️HP is set to 0. You can’t go questing instantly, because you won't have enough ❤️HP for that. If you really want to quest as soon as possible, you could use vial, potion and/or bottles of health. The second effect is: your gold is set to 💰0. what you had before as liquid gold is not accessible. Third effect is actually very logical: you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice. The fourth's effect is actually a collection of effects, because  all visible or invisible counters are reset to zero or removed completely: &lt;br /&gt;
* you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
* you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
* adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
* previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
*even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
* smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
* Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;code&amp;gt;/mem_reborn&amp;lt;/code&amp;gt; creates a debuff effect running 90 day, called &amp;quot;New Life enthusiasm&amp;quot;. This is the time you need to wait until you can &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
Please note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
A general note about &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;: it gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…). He literally wrote me an article why he and his daughters should be allowed to fix my bike.&lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
* Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
## /mem again to stack more stat and XP bonus &lt;br /&gt;
## play your character to higher levels&lt;br /&gt;
* Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# /mem again:&lt;br /&gt;
** every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
** every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
** e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
** modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
** TL;DR: having at least three /mem cycles is required to gain the maximum bonus from T5 gear. But stacking up even more /mems gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
# Leveling up to higher levels:&lt;br /&gt;
** There is a tiny problem with having playing profiles with characters only L50 or in general not very high. E.g. view from /hero:&lt;br /&gt;
  ⚔️📦⁷¹Class info: /class&lt;br /&gt;
** In this example: If you play your profile higher than L71, with the main class kinght, as soon as you’ll reach L72, you won’t get access to collector skills of that level. You can only access skills of your /mes class up to the level of your /mes class. ** E.g. You could skill “Picky Eater 5” (unlocks for collectors at L70), but if you play further, reach L75 eventually, you won’t be able to skill “Picky Eater 6” (normally unlocking at L75 for collectors). But since your /mes class is lower, you can’t skill it.&lt;br /&gt;
** Obviously, if you want to play a certain /mem-/mes combination to high levels, it is very useful to have a /mes profile with a high level, too. &lt;br /&gt;
** Personally, I’d advise to stack up at least 3 mems, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it. &lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem theee times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
&lt;br /&gt;
This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap --/mem again, nothing to see here=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=428</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=428"/>
		<updated>2021-07-06T19:29:09Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Level 50 to Level 79 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60.&lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
direct effects after mem:&lt;br /&gt;
* HP is set to 0. You can’t go questing instantly, because you won't have enough HP for that&lt;br /&gt;
* your gold is set to 0. what you had before is lost&lt;br /&gt;
* you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice.&lt;br /&gt;
* all visible or invisible counters are reset: &lt;br /&gt;
** you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
** you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
** adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
** previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
**even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
**smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
** Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
*A timer in your /effects starts, running 90 days. This is the time you need to wait until you can /mem again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
*Note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
* /mem gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A /mem player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…).&lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
* Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
## /mem again to stack more stat and XP bonus &lt;br /&gt;
## play your character to higher levels&lt;br /&gt;
* Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# /mem again:&lt;br /&gt;
** every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
** every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
** e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
** modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
** TL;DR: having at least three /mem cycles is required to gain the maximum bonus from T5 gear. But stacking up even more /mems gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
# Leveling up to higher levels:&lt;br /&gt;
** There is a tiny problem with having playing profiles with characters only L50 or in general not very high. E.g. view from /hero:&lt;br /&gt;
  ⚔️📦⁷¹Class info: /class&lt;br /&gt;
** In this example: If you play your profile higher than L71, with the main class kinght, as soon as you’ll reach L72, you won’t get access to collector skills of that level. You can only access skills of your /mes class up to the level of your /mes class. ** E.g. You could skill “Picky Eater 5” (unlocks for collectors at L70), but if you play further, reach L75 eventually, you won’t be able to skill “Picky Eater 6” (normally unlocking at L75 for collectors). But since your /mes class is lower, you can’t skill it.&lt;br /&gt;
** Obviously, if you want to play a certain /mem-/mes combination to high levels, it is very useful to have a /mes profile with a high level, too. &lt;br /&gt;
** Personally, I’d advise to stack up at least 3 mems, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it. &lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem theee times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
&lt;br /&gt;
This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap --/mem again, nothing to see here=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=427</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=427"/>
		<updated>2021-07-06T19:12:54Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Level 50 to Level 79 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60.&lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
direct effects after mem:&lt;br /&gt;
* HP is set to 0. You can’t go questing instantly, because you won't have enough HP for that&lt;br /&gt;
* your gold is set to 0. what you had before is lost&lt;br /&gt;
* you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice.&lt;br /&gt;
* all visible or invisible counters are reset: &lt;br /&gt;
** you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
** you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
** adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
** previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
**even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
**smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
** Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
*A timer in your /effects starts, running 90 days. This is the time you need to wait until you can /mem again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
*Note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
* /mem gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A /mem player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…).&lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
* Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
## /mem again to stack more stat and XP bonus &lt;br /&gt;
## play your character to higher levels&lt;br /&gt;
* Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# /mem again:&lt;br /&gt;
** every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
** every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
** e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
** modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
** TL;DR: having at least three /mem cycles is required to gain the maximum bonus from T5 gear. But stacking up even more /mems gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
# Leveling up to higher levels:&lt;br /&gt;
** There is a tiny problem with having playing profiles with characters only L50 or in general not very high. E.g. view from /hero:&lt;br /&gt;
  ⚔️📦⁷¹Class info: /class&lt;br /&gt;
** In this example: If you play your profile higher than L71, with the main class kinght, as soon as you’ll reach L72, you won’t get access to collector skills of that level. You can only access skills of your /mes class up to the level of your /mes class. ** E.g. You could skill “Picky Eater 5” (unlocks for collectors at L70), but if you play further, reach L75 eventually, you won’t be able to skill “Picky Eater 6” (normally unlocking at L75 for collectors). But since your /mes class is lower, you can’t skill it.&lt;br /&gt;
** Obviously, if you want to play a certain /mem-/mes combination to high levels, it is very useful to have a /mes profile with a high level, too. &lt;br /&gt;
** Personally, I’d advise to stack up at least 3 mems, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it. &lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem theee times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
&lt;br /&gt;
 This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap --/mem again, nothing to see here=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=426</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=426"/>
		<updated>2021-07-06T19:12:07Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* About the XP-Gain for /mem-players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60.&lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
direct effects after mem:&lt;br /&gt;
* HP is set to 0. You can’t go questing instantly, because you won't have enough HP for that&lt;br /&gt;
* your gold is set to 0. what you had before is lost&lt;br /&gt;
* you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice.&lt;br /&gt;
* all visible or invisible counters are reset: &lt;br /&gt;
** you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
** you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
** adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
** previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
**even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
**smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
** Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
*A timer in your /effects starts, running 90 days. This is the time you need to wait until you can /mem again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
*Note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
* /mem gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A /mem player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…).&lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
* Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
## /mem again to stack more stat and XP bonus &lt;br /&gt;
## play your character to higher levels&lt;br /&gt;
* Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# /mem again:&lt;br /&gt;
** every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
** every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
** e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
** modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
** TL;DR: having at least three /mem cycles is required to gain the maximum bonus from T5 gear. But stacking up even more /mems gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
# Leveling up to higher levels:&lt;br /&gt;
** There is a tiny problem with having playing profiles with characters only L50 or in general not very high. E.g. view from /hero:&lt;br /&gt;
  ⚔️📦⁷¹Class info: /class&lt;br /&gt;
** In this example: If you play your profile higher than L71, with the main class kinght, as soon as you’ll reach L72, you won’t get access to collector skills of that level. You can only access skills of your /mes class up to the level of your /mes class. ** E.g. You could skill “Picky Eater 5” (unlocks for collectors at L70), but if you play further, reach L75 eventually, you won’t be able to skill “Picky Eater 6” (normally unlocking at L75 for collectors). But since your /mes class is lower, you can’t skill it.&lt;br /&gt;
** Obviously, if you want to play a certain /mem-/mes combination to high levels, it is very useful to have a /mes profile with a high level, too. &lt;br /&gt;
** Personally, I’d advise to stack up at least 3 mems, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it. &lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem theee times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
 This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap --/mem again, nothing to see here=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XP-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=425</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=425"/>
		<updated>2021-07-06T19:04:36Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* The mem process itself and actions in the first few hours after mem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60.&lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
direct effects after mem:&lt;br /&gt;
* HP is set to 0. You can’t go questing instantly, because you won't have enough HP for that&lt;br /&gt;
* your gold is set to 0. what you had before is lost&lt;br /&gt;
* you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice.&lt;br /&gt;
* all visible or invisible counters are reset: &lt;br /&gt;
** you can do 5 arena fights again, even if you did 5 before meming already on the same day&lt;br /&gt;
** you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
** adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
** previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
**even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you left one, you can directly join a guild again after mem&lt;br /&gt;
**smuggler conspiracy buff is cleared: you don’t have the debuff anymore, meaning that you can do another castle switch without waiting the usual 7 days.&lt;br /&gt;
** Seasonal blessing (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
*A timer in your /effects starts, running 90 days. This is the time you need to wait until you can /mem again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
*Note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
* /mem gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A /mem player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…).&lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
* Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
## /mem again to stack more stat and XP bonus &lt;br /&gt;
## play your character to higher levels&lt;br /&gt;
* Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# /mem again:&lt;br /&gt;
** every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
** every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
** e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
** modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
** TL;DR: having at least three /mem cycles is required to gain the maximum bonus from T5 gear. But stacking up even more /mems gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
# Leveling up to higher levels:&lt;br /&gt;
** There is a tiny problem with having playing profiles with characters only L50 or in general not very high. E.g. view from /hero:&lt;br /&gt;
  ⚔️📦⁷¹Class info: /class&lt;br /&gt;
** In this example: If you play your profile higher than L71, with the main class kinght, as soon as you’ll reach L72, you won’t get access to collector skills of that level. You can only access skills of your /mes class up to the level of your /mes class. ** E.g. You could skill “Picky Eater 5” (unlocks for collectors at L70), but if you play further, reach L75 eventually, you won’t be able to skill “Picky Eater 6” (normally unlocking at L75 for collectors). But since your /mes class is lower, you can’t skill it.&lt;br /&gt;
** Obviously, if you want to play a certain /mem-/mes combination to high levels, it is very useful to have a /mes profile with a high level, too. &lt;br /&gt;
** Personally, I’d advise to stack up at least 3 mems, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it. &lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem theee times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
 This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap --/mem again, nothing to see here=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XZ-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=424</id>
		<title>Mem Guide</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Mem_Guide&amp;diff=424"/>
		<updated>2021-07-06T19:00:14Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki page covers everything to know about the &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; command. This command is available to every player who reached L50 or higher in his first life. &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; resets the character to L20, lets you choose another class again to be combined with your old class later. You can start leveling up this new class then. At L30 you can get access to the skills of your other/first class. Then you play a hybrid character between two classes. This opens up many possibilities, synergies, etc. Notable and common combinations are for example:&lt;br /&gt;
* Knight/Ranger (Combining crits from knight with aiming from ranger), &lt;br /&gt;
* Knight/Alchemist (Combining sword mastery with high level weapon mastery and very strong combat potions in off hand)&lt;br /&gt;
* Ranger/Collector (Ranger power napping reduces time to regenerate stamina -&amp;gt; more quests in the same time done. But &amp;quot;Gifted Pathfinder&amp;quot; from Collector regenerates stamina in quests. So more quests -&amp;gt; even more stamina regenerated. Best XP-gain, lots of loot due to crazy amount of quests)&lt;br /&gt;
&lt;br /&gt;
It is possible to &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; multiple times. This is a tedious job, but pays off in the end, because the base stats are increased for every time you &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;. The general XP-gain in quests is increased a tiny bit, too. But most important: normally your XP-gain does not increase after L60.&lt;br /&gt;
With the first mem this &amp;quot;limit&amp;quot; will appear instead on L65, with the second mem, in L70 etc. &lt;br /&gt;
Furthermore, T5 gear has gear modifiers which give bonuses depending on the number of mems of the player (max 3 times).&lt;br /&gt;
&lt;br /&gt;
=Mem preparations=&lt;br /&gt;
mem requirements:&lt;br /&gt;
* Less than 4000 weight in stock&lt;br /&gt;
* no running auctions (neither as seller nor as buyer)&lt;br /&gt;
* no deals running in exchange&lt;br /&gt;
* not a single piece of equipment equipped. Gear can be unwrapped and simply be stored in the bag (this one here: “🎒Bag: 5/15”), but the actual worn equipment part (🎽Equipment) needs to be empty. This includes rings and amulets, too.&lt;br /&gt;
&lt;br /&gt;
=The mem process itself and actions in the first few hours after mem=&lt;br /&gt;
direct effects after mem:&lt;br /&gt;
* HP is set to 0. You can’t go questing instantly, because not enough HP for that&lt;br /&gt;
* your liquid gold is set to 0. what you had before is lost&lt;br /&gt;
* you don’t have a class anymore and therefore your stats are insanely low. Use /level_up twice: First to pick Master/Esquire and second time to pick the final class choice.&lt;br /&gt;
* all visible or invisible counters are reset: &lt;br /&gt;
** you can do 5 arena fights again, even if you did 5 before meming already at this same day&lt;br /&gt;
** you can use /sg_{ID} again (sell 75 of one resource type to gain gold) to the gnomes&lt;br /&gt;
** adviser buffs (jaeger, strategist or scout) are removed from your character. You need to wait until the next refresh of the appliance happens, for the effects to return.&lt;br /&gt;
** previously active alliance bonus buffs are removed without replacement&lt;br /&gt;
**even guild leaving and rejoining timer is reset: if you mem during the 24h cooldown before being able to join another guild after you leftr one, you can directly join a guild again after mem&lt;br /&gt;
**smuggler conspiracy buff is cleared: you don’t have the debuff anymore: denying another castle switch for 7 days&lt;br /&gt;
** Seasonal buffs (stat buff for all players of castle-top #4 to #7 at the end of the season) is removed&lt;br /&gt;
*A timer in your /effects starts, running 90 days. This is the time you need to wait until you can /mem again. Example timer: &lt;br /&gt;
 ⏳New life enthusiasm ⏰89d21h23m&lt;br /&gt;
*Note: After 30 days you can buy a so called “Mesmemorized potion” in the Tavern, which removes this countdown. The costs in 💎diamonds are 2*(number of remaining days of the countdown). &lt;br /&gt;
 E.g.: ⏳New life enthusiasm ⏰45d22h40m -&amp;gt; rounded to 46 days. &lt;br /&gt;
 Costs of mesmerized potion: 46days * (2💎/day) = 92💎&lt;br /&gt;
* /mem gives more skill points compared to a raw character profile. A pure class will get 3 SP/level, no exceptions. A /mem player will get 3SP/level normally, but on levels which can be divided by 5, they’ll get even 4SP (in other words at L25, L30,L35,L40…).&lt;br /&gt;
&lt;br /&gt;
=Level 20 to Level 30=&lt;br /&gt;
Be prepared emotionally that the leveling process between 20 and 30 is pretty dry. You’re bound to the single /mem class without having the synergies of a double class. And most skills helping with an increased XP-gain only start at L22 or L24 or are extremely weak at low levels:&lt;br /&gt;
* Alchemist: &lt;br /&gt;
** “Long Life”: increasing max stamina by 1 per level in /skill_ll helping with full stamina problems, /skill_ll 1 unlocks at L22&lt;br /&gt;
** &amp;quot;Wise Alchemist&amp;quot;: giving daily bonus XP for brewing potions: /skill_wal unlocks at L22&lt;br /&gt;
* Ranger has two relevant skills for increased XP gain:&lt;br /&gt;
** “Power Napping”: decreasing regeneration time for stamina: starts at L24, /skill_pn 1 at L24&lt;br /&gt;
** “Perceptive Seeker”: enabling so called ‘fire quests’: in quest overview randomly picked quest types are assigned with the fire/XP icon. If you follow these quests, you’ll get more XP than normally in quests. /skill_ps 1 unlocks at L20.&lt;br /&gt;
 Example quest type:&lt;br /&gt;
 🏔Mountain Valley 4min 🔥&lt;br /&gt;
 Watch out for landslides.&lt;br /&gt;
* Collector: “Gifted Pathfinder”: regeneration of stamina in quests, starts at L20, but is extremely weak and doesn’t trigger often. /skill_gp 1 at L20&lt;br /&gt;
* Knight: “Pledge to Protect”: allows to /pledge after successful forays randomly, delivering materials and xp every 2 hours unless you fail to catch a foray at one point. /skill_ptp 1 unlocks at L24.&lt;br /&gt;
* Blacksmith: “Educated Technician”: stays at ET2 at L20, just as unlocked before as master anyway. No class specific extra XP bonus until L22. /skill_et 3 unlocks at L22&lt;br /&gt;
* Sentinel: “Protector”: enables receiving trader offers after successfully stopped forays, trading resources or herbs for gold and lots of XP.  /skill_prt unlocks at L24&lt;br /&gt;
 Example trader message:&lt;br /&gt;
 You defended villagers well. In exchange for your help, local trader offered you a deal you can't refuse. He is going to buy some of your resources for whole 2💰 per item. However, he is leaving to distant lands and his caravan can only carry 168. &lt;br /&gt;
 &lt;br /&gt;
 To accept his offer, use /sc {code} {quantity}. And try not to turtle. He can only wait so much.&lt;br /&gt;
* '''Honest review: overall the XP gain until L30 is frustrating and dull. Be prepared.''' &lt;br /&gt;
* '''BUT: trust me, it’s worth it, it gets so much better later! It’s an investment in future game play'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 30 to Level 50=&lt;br /&gt;
&lt;br /&gt;
At L30, a whole new world opens up. You can use the command /mes, which allows to pick another secondary class to combine with your current main class. Available /mes classes are all characters/profiles that you previously played until L50 or higher. Example:&lt;br /&gt;
 Decided to remember something right here? Focus at your spoon! &lt;br /&gt;
 ⚔️Batman lvl.50 /mes_0&lt;br /&gt;
 📦Spider Man lvl.50 /mes_1&lt;br /&gt;
 🏹Captain America lvl.57 /mes_2&lt;br /&gt;
 ⚔️Hulk lvl.65 /mes_3&lt;br /&gt;
 🏹Iron Man lvl.80 /mes_4&lt;br /&gt;
Pick one of the available /mes profiles. Then you can skill everything of your primary and your secondary class. &lt;br /&gt;
==Example /level_up command directly after /mes for a Ranger/Collector==&lt;br /&gt;
With markings which class provides which of the skills:&lt;br /&gt;
 You have 35 sp. What to improve?🤔&lt;br /&gt;
 Learn:&lt;br /&gt;
 🏹Perceptive Seeker 6 /learn_ps 1sp&lt;br /&gt;
 🏹Power Napping 2 /learn_pn 1sp&lt;br /&gt;
 🏹Bow Mastery 6 /learn_bwm 1sp&lt;br /&gt;
 🏹Aiming 6 /learn_aim 1sp&lt;br /&gt;
 &lt;br /&gt;
 Details:&lt;br /&gt;
 📦Collection 1 /skill_cll 1sp&lt;br /&gt;
 📦Hamster 1 /skill_hmr 1sp&lt;br /&gt;
 🏹Rare Mutation 1 /skill_brm 1sp&lt;br /&gt;
 📦Labeling 1 /skill_lb 1sp&lt;br /&gt;
 🏹Curiousity 1 /skill_cty 1sp&lt;br /&gt;
 🏹📦Light Armor Mastery 1 /skill_lm 1sp&lt;br /&gt;
 🏹Accuracy 1 /skill_acc 1sp&lt;br /&gt;
 🏹📦Tight Grip 1 /skill_tgp 1sp&lt;br /&gt;
 📦Blunt Mastery 1 /skill_blm 1sp&lt;br /&gt;
 📦Gifted Pathfinder 1 /skill_gp 1sp&lt;br /&gt;
 📦Perception 1 /skill_prn 1sp&lt;br /&gt;
 🏹Hawkeye 1 /skill_eye 1sp&lt;br /&gt;
 📦Crafting 1 /skill_cft 1sp&lt;br /&gt;
 📦Smart Explorer 1 /skill_se 1sp&lt;br /&gt;
 📦Broker 1 /skill_br 1sp&lt;br /&gt;
 🏹📦Armor Mastery 1 /skill_am 1sp&lt;br /&gt;
 🏹Prudent Duelist 1 /skill_dl 1sp&lt;br /&gt;
 🏹Enlightened Warrior 1 /skill_ew 1sp&lt;br /&gt;
 🏹Look! A coin! 1 /skill_lcn 1sp&lt;br /&gt;
 📦Educated Technician 1 /skill_et 1sp&lt;br /&gt;
&lt;br /&gt;
* Your /class will contain skills of both classes, here example Ranger/Collector at L50:&lt;br /&gt;
 Ranger/Collector skills levels:&lt;br /&gt;
 &lt;br /&gt;
 15: Collection /skill_cll&lt;br /&gt;
 15: Gifted Pathfinder /skill_gp&lt;br /&gt;
 15: Aiming /skill_aim&lt;br /&gt;
 15: Bow Mastery /skill_bwm&lt;br /&gt;
 15: Perceptive Seeker /skill_ps&lt;br /&gt;
 12: Smart Explorer /skill_se&lt;br /&gt;
 6: Labeling /skill_lb&lt;br /&gt;
 5: Weapon Mastery /skill_wm&lt;br /&gt;
 5: Power Napping /skill_pn&lt;br /&gt;
 4: Perception /skill_prn&lt;br /&gt;
 3: Broker /skill_br&lt;br /&gt;
 2: Educated Technician /skill_et&lt;br /&gt;
 1: Crafting /skill_cft&lt;br /&gt;
* Follow specific guides for your class/class combination to figure out the perfect skill compositions. Links:&lt;br /&gt;
** Collector guide: [[Vik's Collector Tips]]&lt;br /&gt;
** Blacksmith guide: LINK&lt;br /&gt;
** Alchemist guide: LINK&lt;br /&gt;
** Ranger guide: LINK&lt;br /&gt;
** Knight guide: LINK&lt;br /&gt;
** Sentinel guide: [[Sentinel Tips]]&lt;br /&gt;
&lt;br /&gt;
=Level 50 and the decision of stacking more mems=&lt;br /&gt;
* Reaching L50 is a very important moment in the /mem process. Now you need to decide what to do:&lt;br /&gt;
## /mem again to stack more stat and XP bonus &lt;br /&gt;
## play your character to higher levels&lt;br /&gt;
* Both options have their own advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# /mem again:&lt;br /&gt;
** every time you /mem, your base stats get increased by 5%. So you’ll be visibly stronger than players with no mem cycles or less mem cycles.&lt;br /&gt;
** every time you /mem, the XP you get in quests is increased a tiny amount. You’ll level up faster&lt;br /&gt;
** e.g. meming three times and leveling the third time to L80 is faster than meming fewer times and trying to get to 80. So stacking up /mems is worth it. &lt;br /&gt;
** modifiers on T5 gear are multiplied by the number of /mem cycles you went through (maximum three, only T5 cloaks have modifiers depending on how high enchanted the item is). In this example the manticore armor here has a maximum of around 150HP bonus for collectors:&lt;br /&gt;
 Item: ⚡️+6 Manticore Armor +29⚔️ +65🛡&lt;br /&gt;
 Quality: Masterpiece&lt;br /&gt;
 Condition: Normal&lt;br /&gt;
 Modifiers:&lt;br /&gt;
    📦 Hp x Reborn: 50.08&lt;br /&gt;
      ╰ max x 3&lt;br /&gt;
** TL;DR: having at least three /mem cycles is required to gain the maximum bonus from T5 gear. But stacking up even more /mems gives even more stat and XP bonus.&lt;br /&gt;
&lt;br /&gt;
# Leveling up to higher levels:&lt;br /&gt;
** There is a tiny problem with having playing profiles with characters only L50 or in general not very high. E.g. view from /hero:&lt;br /&gt;
  ⚔️📦⁷¹Class info: /class&lt;br /&gt;
** In this example: If you play your profile higher than L71, with the main class kinght, as soon as you’ll reach L72, you won’t get access to collector skills of that level. You can only access skills of your /mes class up to the level of your /mes class. ** E.g. You could skill “Picky Eater 5” (unlocks for collectors at L70), but if you play further, reach L75 eventually, you won’t be able to skill “Picky Eater 6” (normally unlocking at L75 for collectors). But since your /mes class is lower, you can’t skill it.&lt;br /&gt;
** Obviously, if you want to play a certain /mem-/mes combination to high levels, it is very useful to have a /mes profile with a high level, too. &lt;br /&gt;
** Personally, I’d advise to stack up at least 3 mems, before considering leveling to high levels. The leveling speed is that much more profitable, that you should not skip it. &lt;br /&gt;
&lt;br /&gt;
=Level 50 to Level 79=&lt;br /&gt;
* There are some special circumstances about the XP gain at higher levels for mem-players. A non mem-player in the first and primary profile can level up and the XP-gain in quests and battles increases until L60. After that, the XP-gain will just stay as it was at L60. But the required XP to level up increase a lot. This slows down the level up speed significantly.&lt;br /&gt;
* If you /mem one time though, the XP-gain will increase even further: until L65. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, you’ll receive 2800-3000XP/quest.&lt;br /&gt;
* If you /mem two times, the XP-gain will increase even further: until L70. &lt;br /&gt;
 This means, that instead of around 900-1000XP/quest as received at L60, or around 2800-3000XP/quest with a single /mem cycle, you’ll get around 5000-6000XP/quest. &lt;br /&gt;
* If you /mem theee times, the XP-gain will increase even further: until L75. &lt;br /&gt;
 The average XP-gain in quests is over 10000XP&lt;br /&gt;
* If you /mem even more  times, the XP-gain increase is not researched and confirmed yet. But it can be assumed that the XP-gain will increase even until L80.&lt;br /&gt;
&lt;br /&gt;
* Over L50, you’ll have access to the advanced class skills. They are expensive in terms of SP (most of them cost 3SP/skill-level). But they also provide very strong effects. Knights can crit higher, Rangers can reach higher aiming bonus, Sentinels unlock access to “Lucky Defender” (similar to critical hits, but giving +50% defense randomly).&lt;br /&gt;
* The master classes all get a skill to get rid of surplus resources/herbs:&lt;br /&gt;
** Collector: “Picky Eater”: gives possibility to reject getting certain resources in quests, even providing loot rerolls. Aka: reject silver ore, get more chances for parts and recipes since the loot slots of the silver ore are re-evaluated and give extra chances for valuable items.&lt;br /&gt;
** Blacksmith: “Mighty Golem”: use up around 400 of one resource/herb and 300mana and get a ‘golem’ for 8hours. It increases your attack and defense stats significantly.&lt;br /&gt;
** Alchemist: “Herbs Transmutation”: Use 50 of a chosen herb type and transmute to another herb type. Here: 50 Plexisop -&amp;gt; 8 Storm Hyssop&lt;br /&gt;
 /use_trm 67 48&lt;br /&gt;
 &lt;br /&gt;
 Transmutation complete.&lt;br /&gt;
 Earned: Storm Hyssop x 6&lt;br /&gt;
 This way you can reduce trash herbs and get more of the valuable herbs.&lt;br /&gt;
&lt;br /&gt;
=L80 - the current Level Cap --/mem again, nothing to see here=&lt;br /&gt;
&lt;br /&gt;
Once you reach level 80, you have hit the current level-cap, the experience cap is a bit later at 35.000.000 which you can overshoot once. After that you no longer get experience from quests, battle of the seven castles and the like. Battle reports after this point no longer display experience gain in them, but quests still show it - but don’t give XP.    &lt;br /&gt;
From this moment on you no longer need to focus on maximizing experience, most classes now prefer Forays to obtain the more expensive loot that can be found there (T5 rage and peace scrolls). A notable exception are Collectors, because they still find parts and recipes in the normal quest locations. &lt;br /&gt;
&lt;br /&gt;
The other option is to /mem again, of course. Level 80 profiles are granted bonus skill points when taken as a secondary class (as /mes class); these bonuses consist of 1 more skill point at levels 35, 45, 55, 65, and 75. In total a L80 /mes class will provide 5SP more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=About the XP-Gain for /mem-players=&lt;br /&gt;
First of all, it is important to understand how the XP-gain for mono-class players works and how it increases while leveling up. Let's say with L20 you get on average 20XP per quest. With L30 it's around 40XP/quest. This increases until L60. The average XP-gain from quests or arena etc. is around 800-1000XP/action. After L60, the XP-gain does not increase anymore. But the requirements how much XP are needed to level up increase even more. One could basically say, that this is a soft level cap.&lt;br /&gt;
&lt;br /&gt;
But meming has wonderful effects on this XP-gain cap at L60. The first &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; makes the XZ-gain increase until L65, which is already a significant difference to a mono-class player's XP gain. The second &amp;lt;cod&amp;gt;/mem&amp;lt;/code&amp;gt; lets the XP increase until L70 and the third until L75. It is suspected that the fourth &amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt; cycle will have increased XP until L80.&lt;br /&gt;
&lt;br /&gt;
The differences in the daily XP gain at high levels are shocking:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;code&amp;gt;/mem&amp;lt;/code&amp;gt;-amount&lt;br /&gt;
!Average XP gain at high levels&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 25000&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 85000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 200000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 400000&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=315</id>
		<title>Vik's Collector Tips</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=315"/>
		<updated>2021-06-05T08:09:37Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Sentinel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page with several random tricks and tips about playing the collector class.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: this page contains my personal opinions. If you disagree with something or you have comments on it, please let me know!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General info=&lt;br /&gt;
In my opinion, the most important thing for a collector is going to quests at exactly the right times and places instead of simply farming only swamp quests for more pelt or just randomly picking quests. A collector with great stamina management and useful quest time execution is an invaluable player in a guild. But don't worry, there are very comfortable tools to help with that. In general, you can check out [[Drop Time Overviews]] for an overview of tools that GeckoBot provides to help with that task. &lt;br /&gt;
&lt;br /&gt;
==About drop tables==&lt;br /&gt;
I can imagine that remembering drop times for all tiers of gear quickly becomes too much. I can also imagine that some players simply have time to quest at one random point in their real life, but still want to get the most valuable drops for that timeframe. That's why GeckoBot offers overviews about &amp;quot;which items drop now&amp;quot;. If you want to go questing now, you can check this reference to get the most out of your stamina. I advise you to check out [[Drop Time Overviews]] for detailed info about these tools and how to use them. The two relevant commands are &amp;lt;code&amp;gt;/drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_Drops_By_Time_and_Tier_and_Location /drops guide]) and &amp;lt;code&amp;gt;/current_drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_for_Current_Drops /current_drops guide]). They are made to help figuring out where to quest if you have time to quest just right now.&lt;br /&gt;
&lt;br /&gt;
==Personal advice about questing preferences==&lt;br /&gt;
In general, I'd advice you to study the drop time tables per tier to fill missing parts and recipes for your guild alongside that I have some tips for an optimal strategy per tier:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 65%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Player level range''' || '''Perception level''' ||  '''Explanation''' ||  '''Link to overview'''&lt;br /&gt;
|-&lt;br /&gt;
| L20-L21 || n/a ||  no parts and recipes can drop, just go forest for more thread or swamp for pelt || n/a&lt;br /&gt;
|-&lt;br /&gt;
| L22-L31 || Perception 1 || 📗T2 drops are here. Maybe focus on getting your own hunter gear. Night quests give more valuable parts and recipes. Go swamp and valley for parts and recipes, ignore forest quests || [https://chatwars-wiki.de/index.php?title=List_of_T2_Drop_Times 📗List of T2 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot;|  L32-L39 &lt;br /&gt;
|style=&amp;quot;width: 4%&amp;quot;|  Perception 2&lt;br /&gt;
|style=&amp;quot;width: 30%&amp;quot; | Now you can find the 📘T3 cloak parts and recipes ([https://chatwars-wiki.de/index.php?title=Storm_Cloak Storm Cloak], [https://chatwars-wiki.de/index.php?title=Durable_Cloak Durable Cloak] and [https://chatwars-wiki.de/index.php?title=Blessed_Cloak Blessed Cloak]) and as well the simple 📘T3 weapons ([https://chatwars-wiki.de/index.php?title=Thundersoul_Sword Thundersoul Sword], [https://chatwars-wiki.de/index.php?title=Guard%27s_Spear Guard's Spear], [https://chatwars-wiki.de/index.php?title=Composite_Bow Composite Bow], [https://chatwars-wiki.de/index.php?title=Imperial_Axe Imperial Axe]). The cloak items are more valuable, but drop at any time in swamp and valley. So no need to concentrate on anything. Just ignore forest questing again. Sadly 📗T2 items still drop and reduce the 📘T3 output. &lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot; | [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L40-L45 || Perception 3 || The cloak items stop dropping and no 📗T2 drops anymore, too. The most valuable items for you are the lion items. Lion helmet is a day drop, Lion boots, armor and gloves are an evening drop. I suggest you to focus on swamp and valley during day and evening. If you are pushing for one of the advanced 📘T3 weapons, check the drop times table to find out where and when you have to quest. || [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L46-L59 || Percpetion 4 || All 📘T3 items stop dropping and instead you find 📙T4 items. The drop times are more random now, you can't rely on parts dropping in swamp and recipes in valley like all the previous tiers. For specific crafts you really need to check the drop times table and focus at the correct times. Personally, I consider questing in valley most useful most of the time, because the [https://chatwars-wiki.de/index.php?title=Assault_Cape Assault Cape] parts drop there and the parts for [https://chatwars-wiki.de/index.php?title=Nightfall_Bow Nightfall Bow] too. || [https://chatwars-wiki.de/index.php?title=List_of_T4_Drop_Times 📙List of T4 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L60+ || Perception 5 || 📙T4 items stop dropping, instead you only find 📒T5 items. My experience is, that Manticore Helmet and Manticore Armor stuff drops in generous amounts and you don't really have to farm for that. As of today (2021-06-01), the 📒T5 cloaks were released just recently and the parts are very valuable. [https://chatwars-wiki.de/index.php?title=Onslaught_Cape Onslaught Cape] parts drop at forest morning, which I consider the best time to quest right now. At other in-game times, I can suggest questing at forest evening for [https://chatwars-wiki.de/index.php?title=Windstalker_Bow Windstalker Bow] parts, which are also very valuable. At night time, again in forest, the very rare [https://chatwars-wiki.de/index.php?title=Manticore_Gloves Manticore Gloves] recipe drop. But in the end, you need to find out yourself what you need and where you have to quest for your needs. || [https://chatwars-wiki.de/index.php?title=List_of_T5_Drop_Times 📒List of T5 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Info: Perception 6 has no use at the moment. All 📒T5 items can be found with Perception 5.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short questing guide==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 65%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Player level range''' || '''🌲Forest''' ||  '''🍄Swamp''' ||  '''🏔Valley'''&lt;br /&gt;
|-&lt;br /&gt;
| 20-21 || to gather thread || to gather pelt || * 🌌Night farm Rubies&lt;br /&gt;
|-&lt;br /&gt;
| 22-31 || don't go here || * 🌌Night Hunter parts || * 🌌Night Hunter recipes&lt;br /&gt;
|-&lt;br /&gt;
| 32-39 || don't go here || * all times for cloak parts || * all times for cloak recipes&lt;br /&gt;
|-&lt;br /&gt;
| 40-45 || don't go here unless you have a good reason || * Day: Lion Helmet  parts &amp;lt;br&amp;gt; * Evening: Lion gloves, armor, boots parts || * Day: Lion Helmet  recipes &amp;lt;br&amp;gt; * Evening: Lion gloves, armor, boots recipes&lt;br /&gt;
|-&lt;br /&gt;
| 46-59 || * Morning: Phoenix Sword parts &amp;lt;br&amp;gt; * Night: Stoneskin Recipe || can probably ignore swamp || * Morning, Day, Evening: Assault Cape parts &amp;lt;br&amp;gt; * Evening: Griffin Armor parts &amp;lt;br&amp;gt; * Night: Maiming Bulawa parts&lt;br /&gt;
|-&lt;br /&gt;
| 60+ || * Morning: Onslaught Cape parts &amp;lt;br&amp;gt; * Evening: Windstalker bow parts || * Morning: Indissoluble Cloak parts, Overseer Armor parts || * Day: Artificer Apron parts &amp;lt;br&amp;gt; * Night: Brutalizer Flail parts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Which /mem class?=&lt;br /&gt;
A very important thing in the game is the choice of the /mem or /mes class, in other words which class you want to combine with a collector. I'll discuss each class below. As of now (2021-06-01), I think the best choice is picking ranger, due to incredible synergies with the skills. I'll explain in detail below.&lt;br /&gt;
==Esquire classes==&lt;br /&gt;
All esquire classes add a lot of potential in terms of attack or defense values to the Collector, if combined. This makes the character more valuable in all battle types.&lt;br /&gt;
===Ranger===&lt;br /&gt;
Combining Ranger with Collector creates a very OP character, due to very useful skill synergies. Being a ranger provides the skill [https://chatwars-wiki.de/index.php?title=Power_Napping Power Napping], which reduces the time to regenerate stamina, when the character is at &amp;quot;🛌Rest&amp;quot;. But a reduced stamina regeneration time means that the player can do more quests in the same time. And doing more quests for a collector means that &amp;quot;Gifted Pathfinder&amp;quot; can trigger more often. In other words: Power Napping increases the output of &amp;quot;Gifted Pathfinder&amp;quot;, making it even stronger, giving the possibility to quest very often. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: On higher levels with a high GP and a high PN skill, this can start to be really challenging, to quest down all stamina and not let it overflow.&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
But if you're willing to be very active and take the challenge of managing an insane amount of stamina, then this class combination discloses its full potential. FYI: Power Napping on high levels means stamina regeneration every 45 minutes. This is 25% faster than normally. This means 25% more quests that can trigger Gifted Pathfinder. So in total, you will get even more than 25% more quests than other players. I estimate around 30% more. This also means 30% more loot, parts, recipes... everything. &lt;br /&gt;
&lt;br /&gt;
Yes, it is challenging. But it's worth it. Another aspect of Ranger/Collector is the possibility to use a bow and aim. At higher levels, the full aim time is 40min. If you optimize for XP gain, you can try to aim just after your stamina regenerated, if you prefer helping with lots of stats in battles, you can go for the full aim time. &lt;br /&gt;
Example: As a first /mem cycle player with class Ranger/Collector at only L64, I reached up to 1400⚔️. These numbers can be very relevant in castle or alliance battles, both.&lt;br /&gt;
&lt;br /&gt;
===Knight===&lt;br /&gt;
The class combination Knight/Collector has different synergies with the Collector class. As Knight/Collector or Collector/Knight you can keep all the skills to find the relevant loot in the game: Perception, Collection and as bonus Smart Explorer for a bit more XP. The full collector potential can be used, the player can fulfill his support role in a guild without any constraints. But instead of a pure collector, a player with this class combination can deal very serious amounts of damage by using a sword like normal knights and as off-hand a dagger. Skilling dagger mastery and on top the advanced collector skill Off-Hand mastery provides a lot of attack stats just for equipping a dagger. Unlike combining Collector with ranger or alchemist, there is a synergy between actually using a real Off-Hand weapon and the skill &amp;quot;Off-Hand mastery&amp;quot;. In other class combinations, this skill is ignored because useless, but not here!&lt;br /&gt;
Furthermore, still using a dagger helps in arena fights: equipping daggers or shields there gives bonus attack, which helps increasing you rating significantly, because you'll win more fights and rank higher than a ranger-combination or an alchemist-combination. It's even possible to be #1 and hold that ranking for a few weeks (this really happened in [FTW]). &lt;br /&gt;
But of course, even when Off-Hand mastery gives quite a nice amount of bonus attack, this class combination won't be able to compete for top attacks against Knight/Alchs or Knight/Rangers. But the attack stats from a critical hits are still very high and provide very valuable battle help with very decent attack stats, especially compared to a normal collector.&lt;br /&gt;
&lt;br /&gt;
===Sentinel===&lt;br /&gt;
Being a Sentinel/Collector or Collector/Sentinel adds the &amp;quot;Trader&amp;quot; game mechanic to the game play, in other words the trader appears after a caught foray and offers to trade a decent amount of a resources for 2💰 per resource. This is a very nice way to deal with overflowing stock and inventory. Just trade your silver ore or sticks for some gold. The trader gives more gold per resource than selling it for 1💰 in exchange, so it's always worth it to take his offer to trade. Make sure you always have a few hundred of a single resource type ready. Of course this requires catching forays and needs some quick reactions of the players, when a notification  of the game comes in.&lt;br /&gt;
Just as it applies for Knight/Collector, using &amp;quot;Off-Hand mastery&amp;quot; works perfectly in addition to shield mastery and the effects stack up and it gives +3🛡Def per skill level in OHM.&lt;br /&gt;
A real problem with this combination, is also the management of Skill Points (SP). Both base classes require skilling some important skills. But there is not enough SP to skill everything. You'll need to decide to skip on a few certainly normally relevant skills (Broker, Labeling, Tactics, Shield Mastery...) which would normally be part of the SP-build -- but the combination forces to focus on even more relevant skills.&lt;br /&gt;
&lt;br /&gt;
==Master classes==&lt;br /&gt;
Combining another master class with Collector is a good idea in general, but I honestly think that combining Collector and Alchemist is a bad idea. See details below.&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
Picking Blacksmith/Collector creates the most powerful support character. You'll certainly need robe armor, to make the Blacksmith part relevant with enough mana. In fact you can find all important items in quests and then you can even craft them yourself. The disadvantage is, that Blacksmith does not offer a very fast XP gain. Leveling up can be hard. And your true relevance as player only appears with L70+ and the skill [https://chatwars-wiki.de/index.php?title=Quality_Craft Quality Craft] at L5 or higher.You'll also need a guild that is active in alliances, to provide the forge buff regularly.&lt;br /&gt;
For a high level Blacksmith, picking Collector as first /mem is an excellent idea, to self-enforce the amount of crafts that can be done and in general support a guild in every possible way with crafts or parts and recipes.&lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
Combining Alchemist and Collector has a very big problem: [https://chatwars-wiki.de/index.php?title=Harvest Harvest skill] and [https://chatwars-wiki.de/index.php?title=Collection Collection skill] interfere with each other. If you skill both to a high level, you'll only get herbs in quests and the high level Collection skill is completely ignored and overwritten by Harvest. It is not possible to get quest results with a high amount of herbs due to Harvest AND high amount of normal resources due to Collection. Harvest kills Collection. This also means, that all potential loot slots for parts and recipes will be overwritten by herb drops.&lt;br /&gt;
&lt;br /&gt;
Okay, you could combine the classes to use the high [https://chatwars-wiki.de/index.php?title=Weapon_Mastery Weapon Mastery Skill] to get higher attack values as Collector. But the base mastery would still be Blunt Mastery, not the much stronger Bow or Sword Mastery. The overall stats gained will not be very OP. &lt;br /&gt;
&lt;br /&gt;
Additionally, you could want to equip combat potions in your off-hand, due to them giving lots of stats. But that runs into the same problem mentioned above: you'll need herbs to brew the combat potions, but that would overwrite the loot gained from Collection. &lt;br /&gt;
&lt;br /&gt;
Honestly: I don't really see any valuable synergy between those two classes. As long as the skills kill each other, the usage is very limited.&lt;br /&gt;
&lt;br /&gt;
==/mem classes overview and rating==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following table shows my personal rating of combining any other class with collector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt; Class &amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Difficulty&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Advantages&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Difficulties&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Suitability&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ranger &lt;br /&gt;
|style=&amp;quot;background-color:red&amp;quot; | &amp;lt;b&amp;gt;High&amp;lt;/b&amp;gt;&lt;br /&gt;
|| * around 30% more loot &amp;lt;br&amp;gt; * super fast leveling &amp;lt;br&amp;gt; * significantly higher attack or defense stats when using a bow &lt;br /&gt;
| * very challenging to keep up with all the stamina on higher levels &amp;lt;br&amp;gt; * &amp;quot;Aiming&amp;quot; interferes with &amp;quot;Power Napping&amp;quot; bonus. Always a choice between full battle stats or getting the stamina regeneration bonus&lt;br /&gt;
| for very active players, preferably with a decent stamina cap (10+)&lt;br /&gt;
|-&lt;br /&gt;
| Knight &lt;br /&gt;
| style=&amp;quot;background-color:orange&amp;quot; | &amp;lt;b&amp;gt;Medium&amp;lt;/b&amp;gt;&lt;br /&gt;
| * Decent XP gain when holding pledges &amp;lt;br&amp;gt; * being relevant in battles due to high attack stats &amp;lt;br&amp;gt; * very good chances to get top rankings in arena (&amp;lt;code&amp;gt;/top5&amp;lt;/code&amp;gt;) due to using a real off hand weapon which gives bonus attacks in arena fights &amp;lt;br&amp;gt; * no need to keep track of ammo &lt;br /&gt;
| *possibly frustrating battle reports when starting to compare with Knight/Alchs or Knight/Rangers &amp;lt;br&amp;gt; * needing to keep pledges &amp;lt;br&amp;gt; * not many skill points left over to skill QoL things like &amp;quot;Broker&amp;quot; or &amp;quot;Labeling&amp;quot; (helping with inventory management) &amp;lt;br&amp;gt; * Synergy effects with &amp;quot;Off-Hand mastery&amp;quot; and &amp;quot;Dagger mastery&amp;quot; when using daggers&lt;br /&gt;
| for semi-active players with a preference to attack&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel &lt;br /&gt;
| style=&amp;quot;background-color:green&amp;quot; | &amp;lt;b&amp;gt;Low&amp;lt;/b&amp;gt;&lt;br /&gt;
| * average level up times &amp;lt;br&amp;gt; * decent defensive stats &amp;lt;br&amp;gt; * synergy with &amp;quot;Off-Hand mastery&amp;quot; when using a shield (more defense) &amp;lt;br&amp;gt; ** very good chances to get top rankings in arena (&amp;lt;code&amp;gt;/top5&amp;lt;/code&amp;gt;) due to using a real off hand weapon which gives bonus attacks in arena fights &amp;lt;br&amp;gt; * Will always have available resources to give to the trader. &amp;lt;+r&amp;gt; * Trader cleans inventory and gives good gold and XP&lt;br /&gt;
| * not many synergy effects between thee two classes &amp;lt;br&amp;gt; * will never reach defensive stats of Sentinel/Alchs or Sentinel/Rangers &amp;lt;br&amp;gt; * not enough SP to skill all relevant skills &amp;lt;br&amp;gt; * even such problems with SP management, that some other nice to have skills have to be unskilled (Broker, Labeling, Tactics, Shield Mastery...) &amp;lt;br&amp;gt; * shield mastery very weak and almost useless after L50&lt;br /&gt;
| for less active-players with a preference to defend&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith &lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | &amp;lt;b&amp;gt;Low to Medium&amp;lt;/b&amp;gt;&lt;br /&gt;
| * Perfect guild supporter &amp;lt;br&amp;gt; * all-round talent &amp;lt;br&amp;gt; * can act very independently &amp;lt;br&amp;gt; * e.g. can self-supply for crafts as guru on high levels&lt;br /&gt;
| * Leveling is rather slow &amp;lt;br&amp;gt; * Daily bonus of BS-class (Educated Technician 10 ) overwrites ET-daily craft bonus from collector (Educated Technician 2). These bonus XP are lost&lt;br /&gt;
| for semi-active players who want to support a guild in various ways with crafting or parts/recipe supply&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist &lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | &amp;lt;b&amp;gt;Low to Medium&amp;lt;/b&amp;gt;&lt;br /&gt;
| * Weapon mastery can be used in combination with Blunt mastery to increase attack stats &amp;lt;br&amp;gt; * Potion crafting gives independent extra XP very day&lt;br /&gt;
| * Collection and Alchemy skill kill each other. Alchemy overwrites loot drop slots with herbs. &amp;lt;br&amp;gt; * won't find part and recipes due to Perception being tied to Collection (which gets canceled by Harvest) &lt;br /&gt;
|  for an alchemist who wants to level up faster than his pure class and is not interested in resource/part/recipe drops&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Advanced Skills=&lt;br /&gt;
In this section I want to discuss the usage of the advanced Collector skills, eventually in combination with certain /mem classes. &lt;br /&gt;
&lt;br /&gt;
==Picky Eater==&lt;br /&gt;
Picky Eater is typically considered to be a useless skill, but I disagree with this. Using Picky Eater lets you select resources to reject. Rejecting a resource means you will not get this resource in quests anymore and any potential drop could be rerolled instead for other loot drops. This means that instead of a rejected resource, you obtain a different resource. By selecting common resources on Picky Eater you get a lot of rerolls that can get you more valuable resources, or even parts and recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Level''' || '''Number of rejectable resources''' || '''Player level unlock'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leveling up Picky Eater allows you to reject more types of resources and also increases the chance to reroll. Using Picky Eater to obtain more expensive loot pays itself back quickly!&lt;br /&gt;
&lt;br /&gt;
Summary: I highly advise to use this skill. It not only helps with the permanently full inventory, it literally gives more parts and recipes. Pays off!&lt;br /&gt;
&lt;br /&gt;
==Collector's Sense==&lt;br /&gt;
Collector's Sense allows you to steal items in castle battles, which are normally not being able to be looted (scrolls, potions, parts and recipes). But using &amp;lt;code&amp;gt;/use_crl&amp;lt;/code&amp;gt; won't steal the items for yourself normally (rarely it happens for yourself), but mostly the stolen items will go to other attackers on the same target, like guild members or even complete strangers. &lt;br /&gt;
Example battle report:&lt;br /&gt;
 🐺🦎[FTW]GrumpyGecko ⚔️:576 🛡:421 Lvl: 69&lt;br /&gt;
 Your result on the battlefield:&lt;br /&gt;
 🔥Exp: 700&lt;br /&gt;
 💰Gold: 40&lt;br /&gt;
 📦Stock: 19&lt;br /&gt;
 ❤️Hp: -244&lt;br /&gt;
 🏅Enraged collector&lt;br /&gt;
 You helped Zakery Bloomwood to find Bottle of Peace hidden by Fenrir&lt;br /&gt;
&lt;br /&gt;
I consider this skill not really useful. First of all, it's completely useless if you play alliance and secondly it is really not reliable. You can't control what's stolen, the loot doesn't even go to yourself etc.Yes, rarely there is a bit of luck involved and highly valuable parts get stolen or T5 scrolls. But most players hide their stuff in guilds by now, so that is really super rare. Waiting for it is pointless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==It's a trap (For Collector/Ranger players)==&lt;br /&gt;
Trapping players with regular traps is not worth the gold investment to buy the traps. But skilling [https://chatwars-wiki.de/index.php?title=It%27s_a_Trap! It's a Trap] higher -- at least to L3 -- gives access to buy other items. And one of them is very interesting: &lt;br /&gt;
 /use_trp_tow&lt;br /&gt;
 &lt;br /&gt;
 Crafted: Observer ward x1&lt;br /&gt;
Equipping an Observer Ward in you Off Hand slot, works basically like regular traps. Going to quest with it can set up the Observer Ward. But instead of players from enemy castles triggering it, the Observer Ward will be triggered by a questing player of the same castle. If the Ward is triggered, the player who set it up gets a buff for 30min which increases the chance for encounters after quests. AKA: Go questing with the buff again, finish all encounters and enjoy all the bonus XP you get from it. Investing the gold to buy the Observer Ward in the first place pays off once you gain decently more XP in the following quests. Also: you don_'t need to equip an Observer Ward in every quest. Equip it once, wait for it to trigger, then go questing like you'd normally do. The buff will stay and there is no need to refrest the buff by setting up another ward directly after the first one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Acknowledgements=&lt;br /&gt;
Thank you for helping me write this article: @Lynnsane, @SwaSyx, @dagger_Mike, @GeniusStupid, @LCShotz, @crajk, @MMaireke, @SmtgheCk, @Orangenherz&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=231</id>
		<title>Vik's Collector Tips</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=231"/>
		<updated>2021-06-01T09:40:46Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page with several random tricks and tips about playing the collector class.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: this page contains my personal opinions. If you disagree with something or you have comments on it, pleas let me know!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General info=&lt;br /&gt;
In my opinion, the most important thing for a collector is going to quests at exactly the right times and places instead of simply farming only swamp quests for more pelt or just randomly picking quests. A collector with great stamina management and useful quest time execution is an invaluable player in a guild. But don't worry, there are very comfortable tools to help with that. In general, you can check out [[Drop Time Overviews]] for an overview of tools that GeckoBot provides to help with that task. &lt;br /&gt;
&lt;br /&gt;
==About drop tables==&lt;br /&gt;
I can imagine that remembering drop times for all tiers of gear quickly becomes too much. I can also imagine that some players simply have time to quest at one random point in their real life, but still want to get the most valuable drops for that timeframe. That's why GeckoBot offers overviews about &amp;quot;which items drop now&amp;quot;. If you want to go questing now, you can check this reference to get the most out of your stamina. I advise you to check out [[Drop Time Overviews]] for detailed info about these tools and how to use them. The two relevant commands are &amp;lt;code&amp;gt;/drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_Drops_By_Time_and_Tier_and_Location /drops guide]) and &amp;lt;code&amp;gt;/current_drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_for_Current_Drops /current_drops guide]). They are made to help figuring out where to quest if you have time to quest just right now.&lt;br /&gt;
&lt;br /&gt;
==Personal advice about questing preferences==&lt;br /&gt;
In general, I'd advice you to study the drop time tables per tier to fill missing parts and recipes for your guild alongside that I have some tips for an optimal strategy per tier:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 65%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Player level range''' || '''Perception level''' ||  '''Explanation''' ||  '''Link to overview'''&lt;br /&gt;
|-&lt;br /&gt;
| L20-L21 || n/a ||  no parts and recipes can drop, just go forest for more thread or swamp for pelt || n/a&lt;br /&gt;
|-&lt;br /&gt;
| L22-L31 || Perception 1 || 📗T2 drops are here. Maybe focus on getting your own hunter gear. Night quests give more valuable parts and recipes. Go swamp and valley for parts and recipes, ignore forest quests || [https://chatwars-wiki.de/index.php?title=List_of_T2_Drop_Times 📗List of T2 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot;|  L32-L39 &lt;br /&gt;
|style=&amp;quot;width: 4%&amp;quot;|  Perception 2&lt;br /&gt;
|style=&amp;quot;width: 30%&amp;quot; | Now you can find the 📘T3 cloak parts and recipes ([https://chatwars-wiki.de/index.php?title=Storm_Cloak Storm Cloak], [https://chatwars-wiki.de/index.php?title=Durable_Cloak Durable Cloak] and [https://chatwars-wiki.de/index.php?title=Blessed_Cloak Blessed Cloak]) and as well the simple 📘T3 weapons ([https://chatwars-wiki.de/index.php?title=Thundersoul_Sword Thundersoul Sword], [https://chatwars-wiki.de/index.php?title=Guard%27s_Spear Guard's Spear], [https://chatwars-wiki.de/index.php?title=Composite_Bow Composite Bow], [https://chatwars-wiki.de/index.php?title=Imperial_Axe Imperial Axe]). The cloak items are more valuable, but drop at any time in swamp and valley. So no need to concentrate on anything. Just ignore forest questing again. Sadly 📗T2 items still drop and reduce the 📘T3 output. &lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot; | [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L40-L45 || Perception 3 || The cloak items stop dropping and no 📗T2 drops anymore, too. The most valuable items for you are the lion items. Lion helmet is a day drop, Lion boots, armor and gloves are an evening drop. I suggest you to focus on swamp and valley during day and evening. If you are pushing for one of the advanced 📘T3 weapons, check the drop times table to find out where and when you have to quest. || [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L46-L59 || Percpetion 4 || All 📘T3 items stop dropping and instead you find 📙T4 items. The drop times are more random now, you can't rely on parts dropping in swamp and recipes in valley like all the previous tiers. For specific crafts you really need to check the drop times table and focus at the correct times. Personally, I consider questing in valley most useful most of the time, because the [https://chatwars-wiki.de/index.php?title=Assault_Cape Assault Cape] parts drop there and the parts for [https://chatwars-wiki.de/index.php?title=Nightfall_Bow Nightfall Bow] too. || [https://chatwars-wiki.de/index.php?title=List_of_T4_Drop_Times 📙List of T4 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L60+ || Perception 5 || 📙T4 items stop dropping, instead you only find 📒T5 items. My experience is, that Manticore Helmet and Manticore Armor stuff drops in generous amounts and you don't really have to farm for that. As of today (2021-06-01), the 📒T5 cloaks were released just recently and the parts are very valuable. [https://chatwars-wiki.de/index.php?title=Onslaught_Cape Onslaught Cape] parts drop at forest morning, which I consider the best time to quest right now. At other in-game times, I can suggest questing at forest evening for [https://chatwars-wiki.de/index.php?title=Windstalker_Bow Windstalker Bow] parts, which are also very valuable. At night time, again in forest, the very rare [https://chatwars-wiki.de/index.php?title=Manticore_Gloves Manticore Gloves] recipe drop. But in the end, you need to find out yourself what you need and where you have to quest for your needs. || [https://chatwars-wiki.de/index.php?title=List_of_T5_Drop_Times 📒List of T5 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Info: Perception 6 has no use at the moment. All 📒T5 items.can be fonund with Perception 5.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short questing guide==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 65%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Player level range''' || '''🌲Forest''' ||  '''🍄Swamp''' ||  '''🏔Valley'''&lt;br /&gt;
|-&lt;br /&gt;
| 20-21 || to gather thread || to gather pelt || * 🌌Night farm Rubies&lt;br /&gt;
|-&lt;br /&gt;
| 22-31 || don't go here || * 🌌Night Hunter parts || * 🌌Night Hunter recipes&lt;br /&gt;
|-&lt;br /&gt;
| 32-39 || don't go here || * all times for cloak parts || * all times for cloak recipes&lt;br /&gt;
|-&lt;br /&gt;
| 40-45 || don't go here unless you have a good reason || * Day: Lion Helmet  parts &amp;lt;br&amp;gt; * Evening: Lion gloves, armor, boots parts || * Day: Lion Helmet  recipes &amp;lt;br&amp;gt; * Evening: Lion gloves, armor, boots recipes&lt;br /&gt;
|-&lt;br /&gt;
| 46-59 || * Morning: Phoenix Sword parts &amp;lt;br&amp;gt; * Night: Stoneskin Recipe || can probably ignore swamp || * Morning, Day, Evening: Assault Cape parts &amp;lt;br&amp;gt; * Evening: Griffin Armor parts &amp;lt;br&amp;gt; * Night: Maiming Bulawa parts&lt;br /&gt;
|-&lt;br /&gt;
| 60+ || * Morning: Onslaught Cape parts &amp;lt;br&amp;gt; * Evening: Windstalker bow parts || * Morning: Indissoluble Cloak parts, Overseer Armor parts || * Day: Artificer Apron parts &amp;lt;br&amp;gt; * Night: Brutalizer Flail parts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Which /mem class?=&lt;br /&gt;
A very important thing in the game is the choice of the /mem or /mes class, in other words which class you want to combine with a collector. I'll discuss each class below. As of now (2021-06-01), I think the best choice is picking ranger, due to incredible synergies with the skills. I'll explain in detail below.&lt;br /&gt;
==Esquire classes==&lt;br /&gt;
All esquire classes add a lot of potential in terms of attack or defense values to the Collector, if combined. This makes the character more valuable in all battle types.&lt;br /&gt;
===Ranger===&lt;br /&gt;
Combining Ranger with Collector creates a very OP character, due to very useful skill synergies. Being a ranger provides the skill [https://chatwars-wiki.de/index.php?title=Power_Napping Power Napping], which reduces the time to regenerate stamina, when the character is at &amp;quot;🛌Rest&amp;quot;. But a reduced stamina regeneration time means that the player can do more quests in the same time. And doing more quests for a collector means that &amp;quot;Gifted Pathfinder&amp;quot; can trigger more often. In other words: Power Napping increases the output of &amp;quot;Gifted Pathfinder&amp;quot;, making it even stronger, giving the possibility to quest very often. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: On higher levels with a high GP and a high PN skill, this can start to be really challenging, to quest down all stamina and not let it overflow.&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
But if you're willing to be very active and take the challenge of managing an insane amount of stamina, then this class combination discloses its full potential. FYI: Power Napping on high levels means stamina regeneration every 45 minutes. This is 25% faster than normally. This means 25% more quests that can trigger Gifted Pathfinder. So in total, you will get even more than 25% more quests than other players. I estimate around 30% more. This also means 30% more loot, parts, recipes... everything. &lt;br /&gt;
&lt;br /&gt;
Yes, it is challenging. But it's worth it. Another aspect of Ranger/Collector is the possibility to use a bow and aim. At higher levels, the full aim time is 40min. If you optimize for XP gain, you can try to aim just after your stamina regenerated, if you prefer helping with lots of stats in battles, you can go for the full aim time. &lt;br /&gt;
Example: As a first /mem cycle player with class Ranger/Collector at only L64, I reached up to 1400⚔️. These numbers can be very relevant in castle or alliance battles, both.&lt;br /&gt;
&lt;br /&gt;
===Knight===&lt;br /&gt;
Being a Knight/Collector does not provide as many synergies as with a Ranger, but if you go for Knight/Collector instead of Collector/Knight, you are effectively an improved normal knight with the ability to find the most relevant items in the game, while providing very decent attack stats in battles. You'll play with Sword/Dagger, which offers the best potential to actually win the weekly arena title, due to the stat bonus in arena when having equipped a dagger or a shield. But most players combine Ranger or Alchemist as secondary class and don't use dagger and shield. Still being a bit &amp;quot;old school&amp;quot; and using a dagger pays off there. Also, being a Collector gives access to [https://chatwars-wiki.de/index.php?title=Off-Hand_Mastery Off-Hand Mastery], giving +3⚔️ per skill level if having equipped a dagger or +3🛡 if having equipped a shield. For players with arrows or potions in off hand, this skill is completely useless. So Off-Hand Mastery adds up a decent amount of stats for Knight/Collectors. &lt;br /&gt;
&lt;br /&gt;
A disadvantage of this class combination is, that Knights gain a lot of their XP from pledges. But for pledges, you need to foray. And foraying does not trigger GP. So every foray wastes a bit of the strong collector potential. As of now (2021-06-01), getting pledges is supposed to be much easier. So it could be worth it to do only a couple of forays to stack up the first three (most valuable) pledges and then hurry up to do real quests again for GP and valuable loot.&lt;br /&gt;
&lt;br /&gt;
===Sentinel===&lt;br /&gt;
Being a Sentinel/Collector or Collector/Sentinel adds the &amp;quot;Trader&amp;quot; game mechanic to the game play, in other words the trader appears after a caught foray and offers to trade a decent amount of a resources for 2💰 per resource. This is a very nice way to deal with overflowing stock and inventory. Just trade your silver ore or sticks for some gold. The trader gives more gold per resource than selling it for 1💰 in exchange, so it's always worth it to take his offer to trade. Make sure you always have a few hundred of a single resource type ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Master classes==&lt;br /&gt;
Combining another master class with Collector is a good idea in general, but I honestly think that combining Collector and Alchemist is a bad idea. See details below.&lt;br /&gt;
===Blacksmith===&lt;br /&gt;
Picking Blacksmith/Collector creates the most powerful support character. You'll certainly need robe armor, to make the Blacksmith part relevant with enough mana. In fact you can find all important items in quests and then you can even craft them yourself. The disadvantage is, that Blacksmith does not offer a very fast XP gain. Leveling up can be hard. And your true relevance as player only appears with L70+ and the skill [https://chatwars-wiki.de/index.php?title=Quality_Craft Quality Craft] at L5 or higher.You'll also need a guild that is active in alliances, to provide the forge buff regularly.&lt;br /&gt;
For a high level Blacksmith, picking Collector as first /mem is an excellent idea, to self-enforce the amount of crafts that can be done and in general support a guild in every possible way with crafts or parts and recipes.&lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
Combining Alchemist and Collector has a very big problem: [https://chatwars-wiki.de/index.php?title=Harvest Harvest skill] and [https://chatwars-wiki.de/index.php?title=Collection Collection skill] interfere with each other. If you skill both to a high level, you'll only get herbs in quests and the high level Collection skill is completely ignored and overwritten by Harvest. It is not possible to get quest results with a high amount of herbs due to Harvest AND high amount of normal resources due to Collection. Harvest kills Collection. This also means, that all potential loot slots for parts and recipes will be overwritten by herb drops.&lt;br /&gt;
&lt;br /&gt;
Okay, you could combine the classes to use the high [https://chatwars-wiki.de/index.php?title=Weapon_Mastery Weapon Mastery Skill] to get higher attack values as Collector. But the base mastery would still be Blunt Mastery, not the much stronger Bow or Sword Mastery. The overall stats gained will not be very OP. &lt;br /&gt;
&lt;br /&gt;
Additionally, you could want to equip combat potions in your off-hand, due to them giving lots of stats. But that runs into the same problem mentioned above: you'll need herbs to brew the combat potions, but that would overwrite the loot gained from Collection. &lt;br /&gt;
&lt;br /&gt;
Honestly: I don't really see any valuable synergy between those two classes. As long as the skills kill each other, the usage is very limited.&lt;br /&gt;
&lt;br /&gt;
=Advanced Skills=&lt;br /&gt;
In this section I want to discuss the usage of the advanced Collector skills, eventually in combination with certain /mem classes. &lt;br /&gt;
&lt;br /&gt;
==Picky Eater==&lt;br /&gt;
Picky Eater is typically considered to be a useless skill, but I disagree with this. Using Picky Eater lets you select resources to reject. Rejecting a resource means you will not get this resource in quests anymore and any potential drop could be rerolled instead for other loot drops. This means that instead of a rejected resource, you obtain a different resource. By selecting common resources on Picky Eater you get a lot of rerolls that can get you more valuable resources, or even parts and recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Level''' || '''Number of rejectable resources''' || '''Player level unlock'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leveling up Picky Eater allows you to reject more types of resources and also increases the chance to reroll. Using Picky Eater to obtain more expensive loot pays itself back quickly!&lt;br /&gt;
&lt;br /&gt;
Summary: I highly advise to use this skill. It not only helps with the permanently full inventory, it literally gives more parts and recipes. Pays off!&lt;br /&gt;
&lt;br /&gt;
==Collector's Sense==&lt;br /&gt;
Collector's Sense allows you to steal items in castle battles, which are normally not being able to be looted (scrolls, potions, parts and recipes). But using &amp;lt;code&amp;gt;/use_crl&amp;lt;/code&amp;gt; won't steal the items for yourself normally (rarely it happens for yourself), but mostly the stolen items will go to other attackers on the same target, like guild members or even complete strangers. &lt;br /&gt;
Example battle report:&lt;br /&gt;
 🐺🦎[FTW]GrumpyGecko ⚔️:576 🛡:421 Lvl: 69&lt;br /&gt;
 Your result on the battlefield:&lt;br /&gt;
 🔥Exp: 700&lt;br /&gt;
 💰Gold: 40&lt;br /&gt;
 📦Stock: 19&lt;br /&gt;
 ❤️Hp: -244&lt;br /&gt;
 🏅Enraged collector&lt;br /&gt;
 You helped Zakery Bloomwood to find Bottle of Peace hidden by Fenrir&lt;br /&gt;
&lt;br /&gt;
I consider this skill not really useful. First of all, it's completely useless if you play alliance and secondly it is really not reliable. You can't control what's stolen, the loot doesn't even go to yourself etc.Yes, rarely there is a bit of luck involved and highly valuable parts get stolen or T5 scrolls. But most players hide their stuff in guilds by now, so that is really super rare. Waiting for it is pointless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==It's a trap (For Collector/Ranger players)==&lt;br /&gt;
Trapping players with regular traps is not worth the gold investment to buy the traps. But skilling [https://chatwars-wiki.de/index.php?title=It%27s_a_Trap! It's a Trap] higher -- at least to L3 -- gives access to buy other items. And one of them is very interesting: &lt;br /&gt;
 /use_trp_tow&lt;br /&gt;
 &lt;br /&gt;
 Crafted: Observer ward x1&lt;br /&gt;
Equipping an Observer Ward in you Off Hand slot, works basically like regular traps. Going to quest with it can set up the Observer Ward. But instead of players from enemy castles triggering it, the Observer Ward will be triggered by a questing player of the same castle. If the Ward is triggered, the player who set it up gets a buff for 30min which increases the chance for encounters after quests. AKA: Go questing with the buff again, finish all encounters and enjoy all the bonus XP you get from it. Investing the gold to buy the Observer Ward in the first place pays off once you gain decently more XP in the following quests. Also: you don_'t need to equip an Observer Ward in every quest. Equip it once, wait for it to trigger, then go questing like you'd normally do. The buff will stay and there is no need to refrest the buff by setting up another ward directly after the first one.&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=210</id>
		<title>Vik's Collector Tips</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=210"/>
		<updated>2021-06-01T03:44:44Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Ranger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page with several random tricks and tips about playing the collector class.&lt;br /&gt;
=General info=&lt;br /&gt;
In my opinion, the most important thing for a collector is going to quests at exactly the right times and places instead of simply farming only swamp quests for more pelt or just randomly picking quests. A collector with a great stamina management and useful quest time execution is an invaluable player in a guild. But don't worry, there are very comfortable tools to help with that. In general, you can check out [[Drop Time Overviews]] for an overview of tools that GeckoBot provides to help with that task. &lt;br /&gt;
&lt;br /&gt;
==About drop tables==&lt;br /&gt;
I can imagine that remembering drop times for all tiers of gear quickly becomes too much. I can also imagine that some players simply have time to quest at one random point in their real life, but still want to get the most valuable drops for that timeframe. That's why GeckoBot offers overviews about &amp;quot;which items drop now&amp;quot;. If you want to go questing now, you can check this reference to get the most out of your stamina. I advise you to check out [[Drop Time Overviews]] for detailed info about these tools and how to use them. The two relevant commands are &amp;lt;code&amp;gt;/drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_Drops_By_Time_and_Tier_and_Location /drops guide]) and &amp;lt;code&amp;gt;/current_drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_for_Current_Drops /current_drops guide]). They are made to help figuring out where to quest if you have time to quest just right now.&lt;br /&gt;
&lt;br /&gt;
==Personal advice about questing preferences==&lt;br /&gt;
In general, I'd advice you to study the drop time tables per tier to fill missing parts and recipes for your guild alongside that I have some tips for an optimal strategy per tier:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 65%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Player level range''' || '''Perception level''' ||  '''Explanation''' ||  '''Link to overview'''&lt;br /&gt;
|-&lt;br /&gt;
| L20-L21 || n/a ||  no parts and recipes can drop, just go forest for more thread or swamp for pelt || n/a&lt;br /&gt;
|-&lt;br /&gt;
| L22-L31 || Perception 1 || 📗T2 drops are here. Maybe focus on getting your own hunter gear. Night quests give more valuable parts and recipes. Go swamp and valley for parts and recipes, ignore forest quests || [https://chatwars-wiki.de/index.php?title=List_of_T2_Drop_Times 📗List of T2 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot;|  L32-L39 &lt;br /&gt;
|style=&amp;quot;width: 4%&amp;quot;|  Perception 2&lt;br /&gt;
|style=&amp;quot;width: 30%&amp;quot; | Now you can find the 📘T3 cloak parts and recipes ([https://chatwars-wiki.de/index.php?title=Storm_Cloak Storm Cloak], [https://chatwars-wiki.de/index.php?title=Durable_Cloak Durable Cloak] and [https://chatwars-wiki.de/index.php?title=Blessed_Cloak Blessed Cloak]) and as well the simple 📘T3 weapons ([https://chatwars-wiki.de/index.php?title=Thundersoul_Sword Thundersoul Sword], [https://chatwars-wiki.de/index.php?title=Guard%27s_Spear Guard's Spear], [https://chatwars-wiki.de/index.php?title=Composite_Bow Composite Bow], [https://chatwars-wiki.de/index.php?title=Imperial_Axe Imperial Axe]). The cloak items are more valuable, but drop at any time in swamp and valley. So no need to concentrate on anything. Just ignore forest questing again. Sadly 📗T2 items still drop and reduce the 📘T3 output. &lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot; | [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L40-L45 || Perception 3 || The cloak items stop dropping and no 📗T2 drops anymore, too. The most valuable items for you are the lion items. Lion helmet is a day drop, Lion boots, armor and gloves are an evening drop. I suggest you to focus on swamp and valley during day and evening. If you are pushing for one of the advanced 📘T3 weapons, check the drop times table to find out where and when you have to quest. || [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L46-L59 || Percpetion 4 || All 📘T3 items stop dropping and instead you find 📙T4 items. The drop times are more random now, you can't rely on parts dropping in swamp and recipes in valley like all the previous tiers. For specific crafts you really need to check the drop times table and focus at the correct times. Personally, I consider questing in valley most useful most of the time, because the [https://chatwars-wiki.de/index.php?title=Assault_Cape Assault Cape] parts drop there and the parts for [https://chatwars-wiki.de/index.php?title=Nightfall_Bow Nightfall Bow] too. || [https://chatwars-wiki.de/index.php?title=List_of_T4_Drop_Times 📙List of T4 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L60+ || Perception 5 || 📙T4 items stop dropping, instead you only find 📒T5 items. My experience is, that Manticore Helmet and Manticore Armor stuff drops in generous amounts and you don't really have to farm for that. As of today (2021-06-01), the 📒T5 cloaks were released just recently and the parts are very valuable. [https://chatwars-wiki.de/index.php?title=Onslaught_Cape Onslaught Cape] parts drop at forest morning, which I consider the best time to quest right now. At other in-game times, I can suggest questing at forest evening for [https://chatwars-wiki.de/index.php?title=Windstalker_Bow Windstalker Bow] parts, which are also very valuable. At night time, again in forest, the very rare [https://chatwars-wiki.de/index.php?title=Manticore_Gloves Manticore Gloves] recipe drop. But in the end, you need to find out yourself what you need and where you have to quest for your needs. || [https://chatwars-wiki.de/index.php?title=List_of_T5_Drop_Times 📒List of T5 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Which /mem class?=&lt;br /&gt;
A very important thing in the game is the choice of the /mem or /mes class, in other words which class you want to combine with a collector. I'll discuss each class below. As of now (2021-06-01), I think the best choice is picking ranger, due to incredible synergies with the skills. I'll explain in detail below.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
Combining Ranger with Collector creates a very OP character, due to very useful skill synergies. Being a ranger provides the skill [https://chatwars-wiki.de/index.php?title=Power_Napping Power Napping], which reduces the time to regenerate stamina, when the character is at &amp;quot;🛌Rest&amp;quot;. But a reduced stamina regeneration time means that the player can do more quests in the same time. And doing more quests for a collector means that &amp;quot;Gifted Pathfinder&amp;quot; can trigger more often. In other words: Power Napping increases the output of &amp;quot;Gifted Pathfinder&amp;quot;, making it even stronger, giving the possibility to quest very often. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: On higher levels with a high GP and a high PN skill, this can start to be really challenging, to quest down all stamina and not let it overflow.&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
But if you're willing to be very active and take the challenge of managing an insane amount of stamina, then this class combination discloses its full potential. FYI: Power Napping on high levels means stamina regeneration every 45 minutes. This is 25% faster than normally. This means 25% more quests that can trigger Gifted Pathfinder. So in total, you will get even more than 25% more quests than other players. I estimate around 30% more. This also means 30% more loot, parts, recipes... everything. &lt;br /&gt;
&lt;br /&gt;
Yes, it is challenging. But it's worth it. Another aspect of Ranger/Collector is the possibility to use a bow and aim. At higher levels, the full aim time is 40min. If you optimize for XP gain, you can try to aim just after your stamina regenerated, if you prefer helping with lots of stats in battles, you can go for the full aim time. &lt;br /&gt;
Example: As a first /mem cycle player with class Ranger/Collector at only L64, I reached up to 1400⚔️. These numbers can be very relevant in castle or alliance battles, both.&lt;br /&gt;
&lt;br /&gt;
==Knight==&lt;br /&gt;
Being a Knight/Collector does not provide as many synergies as with a Ranger, but if you go for Knight/Collector instead of Collector/Knight, you are effectively an improved normal knight with the ability to find the most relevant items in the game, while providing very decent attack stats in battles. You'll play with Sword/Dagger, which offers the best potential to actually win the weekly arena title, due to the stat bonus in arena when having equipped a dagger or a shield. But most players combine Ranger or Alchemist as secondary class and don't use dagger and shield. Still being a bit &amp;quot;old school&amp;quot; and using a dagger pays off there. Also, being a Collector gives access to [https://chatwars-wiki.de/index.php?title=Off-Hand_Mastery Off-Hand Mastery], giving +3⚔️ per skill point if having equipped a dagger or +3🛡 if having equipped a shield. For players with arrows or potions in off hand, this skill is completely useless. So Off-Hand Mastery adds up a decent amount of stats for Knight/Collectors. &lt;br /&gt;
&lt;br /&gt;
A disadvantage of this class combination is, that Knights gain a lot of their XP from pledges. But for pledges, you need to foray. And foraying does not trigger GP. So every foray wastes a bit of the strong collector potential. As of now (2021-06-01), getting pledges is supposed to be much easier. So it could be worth it to do only a couple of forays to stack up the first three (most valuable) pledges and then hurry up to do real quests again for GP and valuable loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advanced Skills=&lt;br /&gt;
==Picky Eater==&lt;br /&gt;
Picky Eater is typically considered to be a useless skill, but I disagree with this. Using Picky Eater lets you select resources to reject. Rejecting a resource means you will not get this resource in quests anymore and any potential drop could be rerolled instead. This means that instead of a rejected resource, you obtain a different resource. By selecting common resources on Picky Eater you get a lot of rerolls that can get you more valuable resources, or even parts and recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Level''' || '''Number of rejectable resources''' || '''Player level unlock'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leveling up Picky Eater allows you to reject more types of resources and also increases the chance to reroll. Using Picky Eater to obtain more expensive loot pays itself back quickly!&lt;br /&gt;
&lt;br /&gt;
==It's a trap (For Collector/Ranger players)==&lt;br /&gt;
Trapping players with regular traps is not worth the gold investment to buy the traps. But skilling &amp;quot;It's a Trap&amp;quot; higher -- at least to L3 -- gives access to buy other items. And one of them is very interesting: &lt;br /&gt;
 /use_trp_tow&lt;br /&gt;
 &lt;br /&gt;
 Crafted: Observer ward x1&lt;br /&gt;
Equipping an Observer Ward in you Off Hand slot, works basically like regular traps. Going to quest with it can set up the Observer Ward. But instead of players from enemy castles triggering it, the Observer Ward will be triggered by a questing player of the same castle. If the Ward is triggered, the player who set it up gets a buff for 30min which increases the chance for encounters after quests. AKA: Go questing with the buff again, finish all encounters and enjoy all the bonus XP you get from it. Investing the gold to buy the Observer Ward in the first place pays off once you gain decently more XP in the following quests. Also: you don_'t need to equip an Observer Ward in every quest. Equip it once, wait for it to trigger, then go questing like you'd normally do. The buff will stay and there is no need to refrest the buff by setting up another ward directly after the first one.&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=209</id>
		<title>Vik's Collector Tips</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=209"/>
		<updated>2021-06-01T03:40:41Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Personal advice about questing preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page with several random tricks and tips about playing the collector class.&lt;br /&gt;
=General info=&lt;br /&gt;
In my opinion, the most important thing for a collector is going to quests at exactly the right times and places instead of simply farming only swamp quests for more pelt or just randomly picking quests. A collector with a great stamina management and useful quest time execution is an invaluable player in a guild. But don't worry, there are very comfortable tools to help with that. In general, you can check out [[Drop Time Overviews]] for an overview of tools that GeckoBot provides to help with that task. &lt;br /&gt;
&lt;br /&gt;
==About drop tables==&lt;br /&gt;
I can imagine that remembering drop times for all tiers of gear quickly becomes too much. I can also imagine that some players simply have time to quest at one random point in their real life, but still want to get the most valuable drops for that timeframe. That's why GeckoBot offers overviews about &amp;quot;which items drop now&amp;quot;. If you want to go questing now, you can check this reference to get the most out of your stamina. I advise you to check out [[Drop Time Overviews]] for detailed info about these tools and how to use them. The two relevant commands are &amp;lt;code&amp;gt;/drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_Drops_By_Time_and_Tier_and_Location /drops guide]) and &amp;lt;code&amp;gt;/current_drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_for_Current_Drops /current_drops guide]). They are made to help figuring out where to quest if you have time to quest just right now.&lt;br /&gt;
&lt;br /&gt;
==Personal advice about questing preferences==&lt;br /&gt;
In general, I'd advice you to study the drop time tables per tier to fill missing parts and recipes for your guild alongside that I have some tips for an optimal strategy per tier:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 65%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Player level range''' || '''Perception level''' ||  '''Explanation''' ||  '''Link to overview'''&lt;br /&gt;
|-&lt;br /&gt;
| L20-L21 || n/a ||  no parts and recipes can drop, just go forest for more thread or swamp for pelt || n/a&lt;br /&gt;
|-&lt;br /&gt;
| L22-L31 || Perception 1 || 📗T2 drops are here. Maybe focus on getting your own hunter gear. Night quests give more valuable parts and recipes. Go swamp and valley for parts and recipes, ignore forest quests || [https://chatwars-wiki.de/index.php?title=List_of_T2_Drop_Times 📗List of T2 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot;|  L32-L39 &lt;br /&gt;
|style=&amp;quot;width: 4%&amp;quot;|  Perception 2&lt;br /&gt;
|style=&amp;quot;width: 30%&amp;quot; | Now you can find the 📘T3 cloak parts and recipes ([https://chatwars-wiki.de/index.php?title=Storm_Cloak Storm Cloak], [https://chatwars-wiki.de/index.php?title=Durable_Cloak Durable Cloak] and [https://chatwars-wiki.de/index.php?title=Blessed_Cloak Blessed Cloak]) and as well the simple 📘T3 weapons ([https://chatwars-wiki.de/index.php?title=Thundersoul_Sword Thundersoul Sword], [https://chatwars-wiki.de/index.php?title=Guard%27s_Spear Guard's Spear], [https://chatwars-wiki.de/index.php?title=Composite_Bow Composite Bow], [https://chatwars-wiki.de/index.php?title=Imperial_Axe Imperial Axe]). The cloak items are more valuable, but drop at any time in swamp and valley. So no need to concentrate on anything. Just ignore forest questing again. Sadly 📗T2 items still drop and reduce the 📘T3 output. &lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot; | [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L40-L45 || Perception 3 || The cloak items stop dropping and no 📗T2 drops anymore, too. The most valuable items for you are the lion items. Lion helmet is a day drop, Lion boots, armor and gloves are an evening drop. I suggest you to focus on swamp and valley during day and evening. If you are pushing for one of the advanced 📘T3 weapons, check the drop times table to find out where and when you have to quest. || [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L46-L59 || Percpetion 4 || All 📘T3 items stop dropping and instead you find 📙T4 items. The drop times are more random now, you can't rely on parts dropping in swamp and recipes in valley like all the previous tiers. For specific crafts you really need to check the drop times table and focus at the correct times. Personally, I consider questing in valley most useful most of the time, because the [https://chatwars-wiki.de/index.php?title=Assault_Cape Assault Cape] parts drop there and the parts for [https://chatwars-wiki.de/index.php?title=Nightfall_Bow Nightfall Bow] too. || [https://chatwars-wiki.de/index.php?title=List_of_T4_Drop_Times 📙List of T4 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L60+ || Perception 5 || 📙T4 items stop dropping, instead you only find 📒T5 items. My experience is, that Manticore Helmet and Manticore Armor stuff drops in generous amounts and you don't really have to farm for that. As of today (2021-06-01), the 📒T5 cloaks were released just recently and the parts are very valuable. [https://chatwars-wiki.de/index.php?title=Onslaught_Cape Onslaught Cape] parts drop at forest morning, which I consider the best time to quest right now. At other in-game times, I can suggest questing at forest evening for [https://chatwars-wiki.de/index.php?title=Windstalker_Bow Windstalker Bow] parts, which are also very valuable. At night time, again in forest, the very rare [https://chatwars-wiki.de/index.php?title=Manticore_Gloves Manticore Gloves] recipe drop. But in the end, you need to find out yourself what you need and where you have to quest for your needs. || [https://chatwars-wiki.de/index.php?title=List_of_T5_Drop_Times 📒List of T5 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Which /mem class?=&lt;br /&gt;
A very important thing in the game is the choice of the /mem or /mes class, in other words which class you want to combine with a collector. I'll discuss each class below. As of now (2021-06-01), I think the best choice is picking ranger, due to incredible synergies with the skills. I'll explain in detail below.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
Playing Collector/Ranger or Ranger/Collector creates a very OP character, due to very useful synergies. Being a ranger provides the skill [https://chatwars-wiki.de/index.php?title=Power_Napping Power Napping], which reduces the time to regenerate stamina, when the character is at &amp;quot;🛌Rest&amp;quot;. But a reduced stamina regeneration time means that the player can do more quests in the same time. And doing more quests for a collector means that &amp;quot;Gifted Pathfinder&amp;quot; can trigger more often. In other words: Power Napping increases the output of &amp;quot;Gifted Pathfinder&amp;quot;, making it even stronger, giving the possibility to quest very often. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: On higher levels with a high GP and a high PN skill, this can start to be really challenging, to quest down all stamina and not let it overflow.&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
But if you're willing to be very active and take the challenge of managing an insane amount of stamina, then this class combination discloses its full potential. FYI: Power Napping on high levels means stamina regeneration every 45 minutes. This is 25% faster than normally. This means 25% more quests that can trigger Gifted Pathfinder. So in total, you will get even more than 25% more quests than other players. I estimate around 30% more. This also means 30% more loot, parts, recipes... everything. &lt;br /&gt;
&lt;br /&gt;
Yes, it is challenging. But it's worth it. Another aspect of Ranger/Collector is the possibility to use a bow and aim. At higher levels, the full aim time is 40min. If you optimize for XP gain, you can try to aim just after your stamina regenerated, if you prefer helping with lots of stats in battles, just try to get the full aim time. &lt;br /&gt;
 Example: As first /mem cycle player with class Ranger/Collector at only L64, I reached up to 1400⚔️. These numbers can be very relevant in castle or alliance battles, both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight==&lt;br /&gt;
Being a Knight/Collector does not provide as many synergies as with a Ranger, but if you go for Knight/Collector instead of Collector/Knight, you are effectively an improved normal knight with the ability to find the most relevant items in the game, while providing very decent attack stats in battles. You'll play with Sword/Dagger, which offers the best potential to actually win the weekly arena title, due to the stat bonus in arena when having equipped a dagger or a shield. But most players combine Ranger or Alchemist as secondary class and don't use dagger and shield. Still being a bit &amp;quot;old school&amp;quot; and using a dagger pays off there. Also, being a Collector gives access to [https://chatwars-wiki.de/index.php?title=Off-Hand_Mastery Off-Hand Mastery], giving +3⚔️ per skill point if having equipped a dagger or +3🛡 if having equipped a shield. For players with arrows or potions in off hand, this skill is completely useless. So Off-Hand Mastery adds up a decent amount of stats for Knight/Collectors. &lt;br /&gt;
&lt;br /&gt;
A disadvantage of this class combination is, that Knights gain a lot of their XP from pledges. But for pledges, you need to foray. And foraying does not trigger GP. So every foray wastes a bit of the strong collector potential. As of now (2021-06-01), getting pledges is supposed to be much easier. So it could be worth it to do only a couple of forays to stack up the first three (most valuable) pledges and then hurry up to do real quests again for GP and valuable loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advanced Skills=&lt;br /&gt;
==Picky Eater==&lt;br /&gt;
Picky Eater is typically considered to be a useless skill, but I disagree with this. Using Picky Eater lets you select resources to reject. Rejecting a resource means you will not get this resource in quests anymore and any potential drop could be rerolled instead. This means that instead of a rejected resource, you obtain a different resource. By selecting common resources on Picky Eater you get a lot of rerolls that can get you more valuable resources, or even parts and recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Level''' || '''Number of rejectable resources''' || '''Player level unlock'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leveling up Picky Eater allows you to reject more types of resources and also increases the chance to reroll. Using Picky Eater to obtain more expensive loot pays itself back quickly!&lt;br /&gt;
&lt;br /&gt;
==It's a trap (For Collector/Ranger players)==&lt;br /&gt;
Trapping players with regular traps is not worth the gold investment to buy the traps. But skilling &amp;quot;It's a Trap&amp;quot; higher -- at least to L3 -- gives access to buy other items. And one of them is very interesting: &lt;br /&gt;
 /use_trp_tow&lt;br /&gt;
 &lt;br /&gt;
 Crafted: Observer ward x1&lt;br /&gt;
Equipping an Observer Ward in you Off Hand slot, works basically like regular traps. Going to quest with it can set up the Observer Ward. But instead of players from enemy castles triggering it, the Observer Ward will be triggered by a questing player of the same castle. If the Ward is triggered, the player who set it up gets a buff for 30min which increases the chance for encounters after quests. AKA: Go questing with the buff again, finish all encounters and enjoy all the bonus XP you get from it. Investing the gold to buy the Observer Ward in the first place pays off once you gain decently more XP in the following quests. Also: you don_'t need to equip an Observer Ward in every quest. Equip it once, wait for it to trigger, then go questing like you'd normally do. The buff will stay and there is no need to refrest the buff by setting up another ward directly after the first one.&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=208</id>
		<title>Vik's Collector Tips</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=208"/>
		<updated>2021-06-01T03:33:55Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* About drop tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page with several random tricks and tips about playing the collector class.&lt;br /&gt;
=General info=&lt;br /&gt;
In my opinion, the most important thing for a collector is going to quests at exactly the right times and places instead of simply farming only swamp quests for more pelt or just randomly picking quests. A collector with a great stamina management and useful quest time execution is an invaluable player in a guild. But don't worry, there are very comfortable tools to help with that. In general, you can check out [[Drop Time Overviews]] for an overview of tools that GeckoBot provides to help with that task. &lt;br /&gt;
&lt;br /&gt;
==About drop tables==&lt;br /&gt;
I can imagine that remembering drop times for all tiers of gear quickly becomes too much. I can also imagine that some players simply have time to quest at one random point in their real life, but still want to get the most valuable drops for that timeframe. That's why GeckoBot offers overviews about &amp;quot;which items drop now&amp;quot;. If you want to go questing now, you can check this reference to get the most out of your stamina. I advise you to check out [[Drop Time Overviews]] for detailed info about these tools and how to use them. The two relevant commands are &amp;lt;code&amp;gt;/drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_Drops_By_Time_and_Tier_and_Location /drops guide]) and &amp;lt;code&amp;gt;/current_drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_for_Current_Drops /current_drops guide]). They are made to help figuring out where to quest if you have time to quest just right now.&lt;br /&gt;
&lt;br /&gt;
==Personal advice about questing preferences==&lt;br /&gt;
But in general, I'd advice you to study the drop time tables per tier and maybe follow the quest time suggestions mentioned here:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 65%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Player level range''' || '''Perception level''' ||  '''Explanation''' ||  '''Link to overview'''&lt;br /&gt;
|-&lt;br /&gt;
| L20-L21 || n/a ||  no parts and recipes can drop, just go forest for more thread or swamp for pelt || n/a&lt;br /&gt;
|-&lt;br /&gt;
| L22-L31 || Perception 1 || 📗T2 drops are here. Maybe focus on getting your own hunter gear. Night quests give more valuable parts and recipes. Go swamp and valley for parts and recipes, ignore forest quests || [https://chatwars-wiki.de/index.php?title=List_of_T2_Drop_Times 📗List of T2 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot;|  L32-L39 &lt;br /&gt;
|style=&amp;quot;width: 4%&amp;quot;|  Perception 2&lt;br /&gt;
|style=&amp;quot;width: 30%&amp;quot; | Now you can find the 📘T3 cloak parts and recipes ([https://chatwars-wiki.de/index.php?title=Storm_Cloak Storm Cloak], [https://chatwars-wiki.de/index.php?title=Durable_Cloak Durable Cloak] and [https://chatwars-wiki.de/index.php?title=Blessed_Cloak Blessed Cloak]) and as well the simple 📘T3 weapons ([https://chatwars-wiki.de/index.php?title=Thundersoul_Sword Thundersoul Sword], [https://chatwars-wiki.de/index.php?title=Guard%27s_Spear Guard's Spear], [https://chatwars-wiki.de/index.php?title=Composite_Bow Composite Bow], [https://chatwars-wiki.de/index.php?title=Imperial_Axe Imperial Axe]). The cloak items are more valuable, but drop at any time in swamp and valley. So no need to concentrate on anything. Just ignore forest questing again. Sadly 📗T2 items still drop and reduce the 📘T3 output. &lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot; | [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L40-L45 || Perception 3 || The cloak items stop dropping and no 📗T2 drops anymore, too. The most valuable items for you are the lion items. Lion helmet is a day drop, Lion boots, armor and gloves are an evening drop. I suggest you focus on swamp and valley during day and evening. If you are pushing for one of the advanced 📘T3 weapons, check the drop times table to find out where and when you have to quest. || [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L46-L59 || Percpetion 4 || All 📘T3 items stop dropping and instead you find 📙T4 items. The drop times are more random now, you can't rely on parts dropping in swamp and recipes in valley like all the previous tiers. For specific crafts you really need to check the drop times table and focus at the correct times. Personally, I consider questing in valley most useful most of the time, because the [https://chatwars-wiki.de/index.php?title=Assault_Cape Assault Cape] parts drop there and the parts for [https://chatwars-wiki.de/index.php?title=Nightfall_Bow Nightfall Bow] too. || [https://chatwars-wiki.de/index.php?title=List_of_T4_Drop_Times 📙List of T4 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L60+ || Perception 5 || 📙T4 items stop dropping, instead you only find 📒T5 items. My experience is, that Manticore Helmet and Manticore Armor stuff drops in generous amounts and you don't really have to farm for that. As of today (2021-06-01), the 📒T5 cloaks were released just recently and the parts are very valuable. [https://chatwars-wiki.de/index.php?title=Onslaught_Cape Onslaught Cape] parts drop at forest morning, which I consider the best time to quest right now. At other in-game times, I can suggest questing at forest evening for [https://chatwars-wiki.de/index.php?title=Windstalker_Bow Windstalker Bow] parts, which are also very valuable. At night time, again in forest, the very rare [https://chatwars-wiki.de/index.php?title=Manticore_Gloves Manticore Gloves] recipe drop. But in the end, you need to find out yourself what you need and where you have to quest for your needs. || [https://chatwars-wiki.de/index.php?title=List_of_T5_Drop_Times 📒List of T5 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Which /mem class?=&lt;br /&gt;
A very important thing in the game is the choice of the /mem or /mes class, in other words which class you want to combine with a collector. I'll discuss each class below. As of now (2021-06-01), I think the best choice is picking ranger, due to incredible synergies with the skills. I'll explain in detail below.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
Playing Collector/Ranger or Ranger/Collector creates a very OP character, due to very useful synergies. Being a ranger provides the skill [https://chatwars-wiki.de/index.php?title=Power_Napping Power Napping], which reduces the time to regenerate stamina, when the character is at &amp;quot;🛌Rest&amp;quot;. But a reduced stamina regeneration time means that the player can do more quests in the same time. And doing more quests for a collector means that &amp;quot;Gifted Pathfinder&amp;quot; can trigger more often. In other words: Power Napping increases the output of &amp;quot;Gifted Pathfinder&amp;quot;, making it even stronger, giving the possibility to quest very often. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: On higher levels with a high GP and a high PN skill, this can start to be really challenging, to quest down all stamina and not let it overflow.&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
But if you're willing to be very active and take the challenge of managing an insane amount of stamina, then this class combination discloses its full potential. FYI: Power Napping on high levels means stamina regeneration every 45 minutes. This is 25% faster than normally. This means 25% more quests that can trigger Gifted Pathfinder. So in total, you will get even more than 25% more quests than other players. I estimate around 30% more. This also means 30% more loot, parts, recipes... everything. &lt;br /&gt;
&lt;br /&gt;
Yes, it is challenging. But it's worth it. Another aspect of Ranger/Collector is the possibility to use a bow and aim. At higher levels, the full aim time is 40min. If you optimize for XP gain, you can try to aim just after your stamina regenerated, if you prefer helping with lots of stats in battles, just try to get the full aim time. &lt;br /&gt;
 Example: As first /mem cycle player with class Ranger/Collector at only L64, I reached up to 1400⚔️. These numbers can be very relevant in castle or alliance battles, both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight==&lt;br /&gt;
Being a Knight/Collector does not provide as many synergies as with a Ranger, but if you go for Knight/Collector instead of Collector/Knight, you are effectively an improved normal knight with the ability to find the most relevant items in the game, while providing very decent attack stats in battles. You'll play with Sword/Dagger, which offers the best potential to actually win the weekly arena title, due to the stat bonus in arena when having equipped a dagger or a shield. But most players combine Ranger or Alchemist as secondary class and don't use dagger and shield. Still being a bit &amp;quot;old school&amp;quot; and using a dagger pays off there. Also, being a Collector gives access to [https://chatwars-wiki.de/index.php?title=Off-Hand_Mastery Off-Hand Mastery], giving +3⚔️ per skill point if having equipped a dagger or +3🛡 if having equipped a shield. For players with arrows or potions in off hand, this skill is completely useless. So Off-Hand Mastery adds up a decent amount of stats for Knight/Collectors. &lt;br /&gt;
&lt;br /&gt;
A disadvantage of this class combination is, that Knights gain a lot of their XP from pledges. But for pledges, you need to foray. And foraying does not trigger GP. So every foray wastes a bit of the strong collector potential. As of now (2021-06-01), getting pledges is supposed to be much easier. So it could be worth it to do only a couple of forays to stack up the first three (most valuable) pledges and then hurry up to do real quests again for GP and valuable loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advanced Skills=&lt;br /&gt;
==Picky Eater==&lt;br /&gt;
Picky Eater is typically considered to be a useless skill, but I disagree with this. Using Picky Eater lets you select resources to reject. Rejecting a resource means you will not get this resource in quests anymore and any potential drop could be rerolled instead. This means that instead of a rejected resource, you obtain a different resource. By selecting common resources on Picky Eater you get a lot of rerolls that can get you more valuable resources, or even parts and recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Level''' || '''Number of rejectable resources''' || '''Player level unlock'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leveling up Picky Eater allows you to reject more types of resources and also increases the chance to reroll. Using Picky Eater to obtain more expensive loot pays itself back quickly!&lt;br /&gt;
&lt;br /&gt;
==It's a trap (For Collector/Ranger players)==&lt;br /&gt;
Trapping players with regular traps is not worth the gold investment to buy the traps. But skilling &amp;quot;It's a Trap&amp;quot; higher -- at least to L3 -- gives access to buy other items. And one of them is very interesting: &lt;br /&gt;
 /use_trp_tow&lt;br /&gt;
 &lt;br /&gt;
 Crafted: Observer ward x1&lt;br /&gt;
Equipping an Observer Ward in you Off Hand slot, works basically like regular traps. Going to quest with it can set up the Observer Ward. But instead of players from enemy castles triggering it, the Observer Ward will be triggered by a questing player of the same castle. If the Ward is triggered, the player who set it up gets a buff for 30min which increases the chance for encounters after quests. AKA: Go questing with the buff again, finish all encounters and enjoy all the bonus XP you get from it. Investing the gold to buy the Observer Ward in the first place pays off once you gain decently more XP in the following quests. Also: you don_'t need to equip an Observer Ward in every quest. Equip it once, wait for it to trigger, then go questing like you'd normally do. The buff will stay and there is no need to refrest the buff by setting up another ward directly after the first one.&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=207</id>
		<title>Vik's Collector Tips</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Vik%27s_Collector_Tips&amp;diff=207"/>
		<updated>2021-06-01T03:32:38Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Quick drop tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page with several random tricks and tips about playing the collector class.&lt;br /&gt;
=General info=&lt;br /&gt;
In my opinion, the most important thing for a collector is going to quests at exactly the right times and places instead of simply farming only swamp quests for more pelt or just randomly picking quests. A collector with a great stamina management and useful quest time execution is an invaluable player in a guild. But don't worry, there are very comfortable tools to help with that. In general, you can check out [[Drop Time Overviews]] for an overview of tools that GeckoBot provides to help with that task. &lt;br /&gt;
&lt;br /&gt;
==About drop tables==&lt;br /&gt;
I can imagine that remembering drop times for all tiers of gear quickly becomes too much. I can also imagine that some players simply have time to quest at one random point in their real life, but still want to get the most valuable drops for that timeframe. That's why GeckoBot offers overviews about &amp;quot;which items drop now&amp;quot;. If you want to go questing now, you can check this reference to get the most out of your stamina. Again, I advise you to check out [[Drop Time Overviews]] for a detailed info about these tools and how to use them. The two relevant commands are &amp;lt;code&amp;gt;/drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_Drops_By_Time_and_Tier_and_Location /drops guide]) and &amp;lt;code&amp;gt;/current_drops&amp;lt;/code&amp;gt; ([http://geckos-bot.de/index.php?title=Drop_Time_Overviews#Search_for_Current_Drops /current_drops guide]). They are made to help figuring out where to quest if you have time to quest just right now.&lt;br /&gt;
&lt;br /&gt;
==Personal advice about questing preferences==&lt;br /&gt;
But in general, I'd advice you to study the drop time tables per tier and maybe follow the quest time suggestions mentioned here:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 65%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Player level range''' || '''Perception level''' ||  '''Explanation''' ||  '''Link to overview'''&lt;br /&gt;
|-&lt;br /&gt;
| L20-L21 || n/a ||  no parts and recipes can drop, just go forest for more thread or swamp for pelt || n/a&lt;br /&gt;
|-&lt;br /&gt;
| L22-L31 || Perception 1 || 📗T2 drops are here. Maybe focus on getting your own hunter gear. Night quests give more valuable parts and recipes. Go swamp and valley for parts and recipes, ignore forest quests || [https://chatwars-wiki.de/index.php?title=List_of_T2_Drop_Times 📗List of T2 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot;|  L32-L39 &lt;br /&gt;
|style=&amp;quot;width: 4%&amp;quot;|  Perception 2&lt;br /&gt;
|style=&amp;quot;width: 30%&amp;quot; | Now you can find the 📘T3 cloak parts and recipes ([https://chatwars-wiki.de/index.php?title=Storm_Cloak Storm Cloak], [https://chatwars-wiki.de/index.php?title=Durable_Cloak Durable Cloak] and [https://chatwars-wiki.de/index.php?title=Blessed_Cloak Blessed Cloak]) and as well the simple 📘T3 weapons ([https://chatwars-wiki.de/index.php?title=Thundersoul_Sword Thundersoul Sword], [https://chatwars-wiki.de/index.php?title=Guard%27s_Spear Guard's Spear], [https://chatwars-wiki.de/index.php?title=Composite_Bow Composite Bow], [https://chatwars-wiki.de/index.php?title=Imperial_Axe Imperial Axe]). The cloak items are more valuable, but drop at any time in swamp and valley. So no need to concentrate on anything. Just ignore forest questing again. Sadly 📗T2 items still drop and reduce the 📘T3 output. &lt;br /&gt;
|style=&amp;quot;width: 10%&amp;quot; | [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L40-L45 || Perception 3 || The cloak items stop dropping and no 📗T2 drops anymore, too. The most valuable items for you are the lion items. Lion helmet is a day drop, Lion boots, armor and gloves are an evening drop. I suggest you focus on swamp and valley during day and evening. If you are pushing for one of the advanced 📘T3 weapons, check the drop times table to find out where and when you have to quest. || [https://chatwars-wiki.de/index.php?title=List_of_T3_Drop_Times 📘List of T3 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L46-L59 || Percpetion 4 || All 📘T3 items stop dropping and instead you find 📙T4 items. The drop times are more random now, you can't rely on parts dropping in swamp and recipes in valley like all the previous tiers. For specific crafts you really need to check the drop times table and focus at the correct times. Personally, I consider questing in valley most useful most of the time, because the [https://chatwars-wiki.de/index.php?title=Assault_Cape Assault Cape] parts drop there and the parts for [https://chatwars-wiki.de/index.php?title=Nightfall_Bow Nightfall Bow] too. || [https://chatwars-wiki.de/index.php?title=List_of_T4_Drop_Times 📙List of T4 drop times]&lt;br /&gt;
|-&lt;br /&gt;
| L60+ || Perception 5 || 📙T4 items stop dropping, instead you only find 📒T5 items. My experience is, that Manticore Helmet and Manticore Armor stuff drops in generous amounts and you don't really have to farm for that. As of today (2021-06-01), the 📒T5 cloaks were released just recently and the parts are very valuable. [https://chatwars-wiki.de/index.php?title=Onslaught_Cape Onslaught Cape] parts drop at forest morning, which I consider the best time to quest right now. At other in-game times, I can suggest questing at forest evening for [https://chatwars-wiki.de/index.php?title=Windstalker_Bow Windstalker Bow] parts, which are also very valuable. At night time, again in forest, the very rare [https://chatwars-wiki.de/index.php?title=Manticore_Gloves Manticore Gloves] recipe drop. But in the end, you need to find out yourself what you need and where you have to quest for your needs. || [https://chatwars-wiki.de/index.php?title=List_of_T5_Drop_Times 📒List of T5 drop times]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Which /mem class?=&lt;br /&gt;
A very important thing in the game is the choice of the /mem or /mes class, in other words which class you want to combine with a collector. I'll discuss each class below. As of now (2021-06-01), I think the best choice is picking ranger, due to incredible synergies with the skills. I'll explain in detail below.&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
Playing Collector/Ranger or Ranger/Collector creates a very OP character, due to very useful synergies. Being a ranger provides the skill [https://chatwars-wiki.de/index.php?title=Power_Napping Power Napping], which reduces the time to regenerate stamina, when the character is at &amp;quot;🛌Rest&amp;quot;. But a reduced stamina regeneration time means that the player can do more quests in the same time. And doing more quests for a collector means that &amp;quot;Gifted Pathfinder&amp;quot; can trigger more often. In other words: Power Napping increases the output of &amp;quot;Gifted Pathfinder&amp;quot;, making it even stronger, giving the possibility to quest very often. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: On higher levels with a high GP and a high PN skill, this can start to be really challenging, to quest down all stamina and not let it overflow.&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
But if you're willing to be very active and take the challenge of managing an insane amount of stamina, then this class combination discloses its full potential. FYI: Power Napping on high levels means stamina regeneration every 45 minutes. This is 25% faster than normally. This means 25% more quests that can trigger Gifted Pathfinder. So in total, you will get even more than 25% more quests than other players. I estimate around 30% more. This also means 30% more loot, parts, recipes... everything. &lt;br /&gt;
&lt;br /&gt;
Yes, it is challenging. But it's worth it. Another aspect of Ranger/Collector is the possibility to use a bow and aim. At higher levels, the full aim time is 40min. If you optimize for XP gain, you can try to aim just after your stamina regenerated, if you prefer helping with lots of stats in battles, just try to get the full aim time. &lt;br /&gt;
 Example: As first /mem cycle player with class Ranger/Collector at only L64, I reached up to 1400⚔️. These numbers can be very relevant in castle or alliance battles, both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight==&lt;br /&gt;
Being a Knight/Collector does not provide as many synergies as with a Ranger, but if you go for Knight/Collector instead of Collector/Knight, you are effectively an improved normal knight with the ability to find the most relevant items in the game, while providing very decent attack stats in battles. You'll play with Sword/Dagger, which offers the best potential to actually win the weekly arena title, due to the stat bonus in arena when having equipped a dagger or a shield. But most players combine Ranger or Alchemist as secondary class and don't use dagger and shield. Still being a bit &amp;quot;old school&amp;quot; and using a dagger pays off there. Also, being a Collector gives access to [https://chatwars-wiki.de/index.php?title=Off-Hand_Mastery Off-Hand Mastery], giving +3⚔️ per skill point if having equipped a dagger or +3🛡 if having equipped a shield. For players with arrows or potions in off hand, this skill is completely useless. So Off-Hand Mastery adds up a decent amount of stats for Knight/Collectors. &lt;br /&gt;
&lt;br /&gt;
A disadvantage of this class combination is, that Knights gain a lot of their XP from pledges. But for pledges, you need to foray. And foraying does not trigger GP. So every foray wastes a bit of the strong collector potential. As of now (2021-06-01), getting pledges is supposed to be much easier. So it could be worth it to do only a couple of forays to stack up the first three (most valuable) pledges and then hurry up to do real quests again for GP and valuable loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Advanced Skills=&lt;br /&gt;
==Picky Eater==&lt;br /&gt;
Picky Eater is typically considered to be a useless skill, but I disagree with this. Using Picky Eater lets you select resources to reject. Rejecting a resource means you will not get this resource in quests anymore and any potential drop could be rerolled instead. This means that instead of a rejected resource, you obtain a different resource. By selecting common resources on Picky Eater you get a lot of rerolls that can get you more valuable resources, or even parts and recipes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Level''' || '''Number of rejectable resources''' || '''Player level unlock'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 55 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4 || 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leveling up Picky Eater allows you to reject more types of resources and also increases the chance to reroll. Using Picky Eater to obtain more expensive loot pays itself back quickly!&lt;br /&gt;
&lt;br /&gt;
==It's a trap (For Collector/Ranger players)==&lt;br /&gt;
Trapping players with regular traps is not worth the gold investment to buy the traps. But skilling &amp;quot;It's a Trap&amp;quot; higher -- at least to L3 -- gives access to buy other items. And one of them is very interesting: &lt;br /&gt;
 /use_trp_tow&lt;br /&gt;
 &lt;br /&gt;
 Crafted: Observer ward x1&lt;br /&gt;
Equipping an Observer Ward in you Off Hand slot, works basically like regular traps. Going to quest with it can set up the Observer Ward. But instead of players from enemy castles triggering it, the Observer Ward will be triggered by a questing player of the same castle. If the Ward is triggered, the player who set it up gets a buff for 30min which increases the chance for encounters after quests. AKA: Go questing with the buff again, finish all encounters and enjoy all the bonus XP you get from it. Investing the gold to buy the Observer Ward in the first place pays off once you gain decently more XP in the following quests. Also: you don_'t need to equip an Observer Ward in every quest. Equip it once, wait for it to trigger, then go questing like you'd normally do. The buff will stay and there is no need to refrest the buff by setting up another ward directly after the first one.&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Finding_Gurus&amp;diff=133</id>
		<title>Finding Gurus</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Finding_Gurus&amp;diff=133"/>
		<updated>2021-05-17T14:10:01Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Searching for gurus has its own trigger: &amp;lt;code&amp;gt;/gurus&amp;lt;/code&amp;gt;&lt;br /&gt;
 Guru search master page&lt;br /&gt;
 &lt;br /&gt;
Guru shops seen open in the last week for type: helmet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QC-Lvl: 6&lt;br /&gt;
🧢6️⃣ 🦅[CHS]Horus💧2278&lt;br /&gt;
/ws_mgNiW | Online right now!✅&lt;br /&gt;
&lt;br /&gt;
🧢6️⃣ 🌑[SV]Vodkas Knight💧1253 |  (contact,channel)&lt;br /&gt;
/ws_8C9IP | Online right now!✅&lt;br /&gt;
&lt;br /&gt;
🧢6️⃣ 🐺[DR]dragonyaaaaaaaaa💧1415 |  (contact)&lt;br /&gt;
/ws_cat | Online right now!✅&lt;br /&gt;
&lt;br /&gt;
🧢6️⃣ 🐉[NAN]4YOU💧621&lt;br /&gt;
/ws_jvPdl | Last seen: 11 minutes ago.&lt;br /&gt;
&lt;br /&gt;
🧢6️⃣ 🦅[IND]Onyx💧2220 |  (contact)&lt;br /&gt;
/ws_1VUn7 | Last seen: 1 hour, 31 minutes ago.&lt;br /&gt;
&lt;br /&gt;
🧢6️⃣ 🦌[WAL]Stewie Ferrer💧2014 |  (contact,channel)&lt;br /&gt;
/ws_alchy | Last seen: 2 hours, 41 minutes ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QC-Lvl: 5&lt;br /&gt;
🧢5️⃣ 🌑[AVG]Treadkill💧2301 |  (contact)&lt;br /&gt;
/ws_Yxdbr | Online right now!✅&lt;br /&gt;
&lt;br /&gt;
🧢5️⃣ 🌑[FAP]Machine💧2735 |  (contact,channel)&lt;br /&gt;
/ws_rzUDb | Online right now!✅&lt;br /&gt;
&lt;br /&gt;
🧢5️⃣ 🦅[G0D]Yatendouji💧2055&lt;br /&gt;
/ws_PHVmv | Last seen: 16 minutes ago.&lt;br /&gt;
&lt;br /&gt;
🧢5️⃣ 🦈[PFB]Anvil_Master💧1725 |  (contact)&lt;br /&gt;
/ws_9d2B1 | Last seen: 1 hour, 20 minutes ago.&lt;br /&gt;
&lt;br /&gt;
🧢5️⃣ 🐉[DG]DS Maha💧1490&lt;br /&gt;
/ws_rnok4 | Last seen: 2 hours, 26 minutes ago.&lt;br /&gt;
&lt;br /&gt;
🧢5️⃣ 🥔[DTI]Uezuki💧2136 |  (contact)&lt;br /&gt;
/ws_zK4YC | Last seen: 8 hours, 41 minutes ago.&lt;br /&gt;
&lt;br /&gt;
🧢5️⃣ 🦌[GET]Deer Nanay💧1976&lt;br /&gt;
/ws_r1Oy6 | Last seen: 1 day, 18 hours ago.&lt;br /&gt;
&lt;br /&gt;
 Click the following commands to search for guru shops seen online during the last week, sorted by guru type. The commands are set as default to show only highest level gurus. If you want to see all QC-levels &lt;br /&gt;
 or all Alch-levels respectively, add a space and the letter 'a', like: '/gurus_weapon a'. Adding the letter 'a' as option works for Alch-guru commands and for BS-guru commands.&lt;br /&gt;
 &lt;br /&gt;
 Blacksmith guru types&lt;br /&gt;
 These commands will show as default only the QC5 and QC6 shops.&lt;br /&gt;
 &lt;br /&gt;
  /gurus_weapon&lt;br /&gt;
  /gurus_shield&lt;br /&gt;
  /gurus_helmet&lt;br /&gt;
  /gurus_armor&lt;br /&gt;
  /gurus_gloves&lt;br /&gt;
  /gurus_boots&lt;br /&gt;
  /gurus_coat&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Alchemy guru types&lt;br /&gt;
 These commands will show as default only the Alchemy 7 shops.&lt;br /&gt;
 &lt;br /&gt;
  /gurus_dreamweaving&lt;br /&gt;
  /gurus_apothecary&lt;br /&gt;
  /gurus_blandleafurry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The guru lists are sorted by type. Using a &amp;lt;code&amp;gt;/gurus_{type}&amp;lt;/code&amp;gt; command shows a list of all QC5 dn QC6 BS-gurus that were seen during the last week.&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
	<entry>
		<id>http://geckos-bot.de/index.php?title=Setting_Triggers&amp;diff=128</id>
		<title>Setting Triggers</title>
		<link rel="alternate" type="text/html" href="http://geckos-bot.de/index.php?title=Setting_Triggers&amp;diff=128"/>
		<updated>2021-05-16T20:00:27Z</updated>

		<summary type="html">&lt;p&gt;Lynnsane: /* Setting global triggers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Setting local triggers=&lt;br /&gt;
&lt;br /&gt;
Everybody can set local triggers with the bot in any chat. There is no restriction for that, no admin needed or similar things. It works as follows:&lt;br /&gt;
* Send the message you want to have as trigger to the chat. This can be text, stickers, gifs, pics...&lt;br /&gt;
* Reply to the message with &amp;lt;code&amp;gt;/addtrigger triggertext&amp;lt;/code&amp;gt;&lt;br /&gt;
* Done&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
[[File:Setting local triggers.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=Deleting local triggers=&lt;br /&gt;
&lt;br /&gt;
Deleting local triggers works with &amp;lt;code&amp;gt;/deltrigger triggertext&amp;lt;/code&amp;gt; in the chat where the local trigger existed.&lt;br /&gt;
&lt;br /&gt;
=Setting global triggers=&lt;br /&gt;
Global triggers can only be set by users who were granted the rights for it by Vik, manually. Setting global triggers works exactly like local triggers:&lt;br /&gt;
* Send the message you want to have as trigger to the chat. This can be text, stickers, gifs, pics...&lt;br /&gt;
* Reply to the message with &amp;lt;code&amp;gt;/addtrigger_g triggertext&amp;lt;/code&amp;gt;&lt;br /&gt;
* Done! Now you can trigger the reply by typing the triggertext in the chat you set the trigger in&lt;br /&gt;
&lt;br /&gt;
=Deleting global triggers=&lt;br /&gt;
Users with rights to set global triggers can use &amp;lt;code&amp;gt;/deltrigger_g triggertext&amp;lt;/code&amp;gt; in any chat with the bot.&lt;br /&gt;
&lt;br /&gt;
=Granting global trigger rights=&lt;br /&gt;
Use &amp;lt;code&amp;gt;/give_global_trigger tgID setting&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;/give_global_trigger 12345678 1&amp;lt;/code&amp;gt;. Only Vik can do that.&lt;/div&gt;</summary>
		<author><name>Lynnsane</name></author>
		
	</entry>
</feed>